Hathaway. (
futurologists) wrote in
epidemiology2016-02-09 06:21 pm
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Entry tags:
- ! event log,
- adrien agreste (miraculous),
- ahad (the inheritance trilogy),
- alice liddell (american mcgee's alice),
- alisha diphda (tales of zestiria),
- ana ramir (original),
- anakin skywalker (star wars),
- anduin wrynn (world of warcraft),
- aqua (kingdom hearts),
- archer (fate/),
- dick gumshoe (ace attorney),
- dipper pines (gravity falls),
- graham humbert (once upon a time),
- hellboy (hellboy/bprd),
- julius visconti (god eater 2 rage burst),
- keats (folklore),
- khisanth (dragonlance),
- kida (atlantis),
- king (the seven deadly sins),
- koltira deathweaver (world of warcraft),
- lancer (fate/),
- mabel pines (gravity falls),
- masamune date (sengoku basara),
- melan blue (brigadoon),
- morty smith (rick & morty),
- olivia (fire emblem: awakening),
- papyrus (undertale),
- pearl (steven universe),
- peridot (steven universe),
- raidou kuzunoha xiv (smt),
- ranmaru (good luck girl!),
- rey (star wars),
- rick sanchez (rick & morty),
- rin tohsaka (fate/),
- riza hawkeye (fullmetal alchemist),
- ruby rose (rwby),
- sakura kinomoto (cardcaptor sakura),
- sans (undertale),
- sieglinde sullivan (black butler),
- sorey (tales of zestiria)
EVENT ★ OSKA BURNING
![]() The scene that greets you after the mist of world hopping fades isn’t a pretty one. You may remember Oska from your first, brief trip here — it was a stately, serene place, a grand castle usually wreathed in low lying clouds or gently sunny. Not so today. The damage done to Chantes by the demons and chimeras pales in comparison to what has been done to Oska. Only one tower of the formerly impressive castle stands upright, the others have been knocked down and torn to rubble, some of which is still smoldering or in flickering flames. Most of the castle has been flattened, entire rooms torn apart and laid to waste. No exterior wall is without gaping holes, as if some army and their immense battering ram had needed a whole collection of entrances to storm this castle. Nothing is untouched, and worst of all, the underground larder seems to have been completely buried in a fall of rocks from the kitchen’s exterior wall. Even if you were able to dig it up, it’s dubious much of the food is unspoiled or intact. If there is any up side to all of this destruction, it’s that no bodies can be found amid the mess, human or otherwise. Even the livestock are missing. Personal effects can be dug out of the ruins, and it seems very clear that this castle was populated until recently. There remains not one soul to tell what happened, though. Well, almost not one soul. The network that usually connects the jewelry is completely nonfunctional. Attempting to access it only brings up one static message, repeating for as long as you care to listen to it:
SURVIVAL The dungeons are, of course, the only part of the castle left intact enough to present a challenge to escape. Some newcomers will find themselves lost in a labyrinth of cell-lined corridors, able to wander for hours before stumbling across any hint of daylight. How that’s even possible with most of the castle destroyed is anyone’s guess. Other newcomers might even be locked into the cells, with keys left nearby but just out of reach — or not. Better hope some sort of escape artist happens across you, if you’re one of those unlucky arrivals. Food isn’t going to be easy to come across. You might try digging out the larder, but not much food can be salvaged from it. Are you going to put in the work to dig up a single shelf of intact loaves of bread, a cold roast chicken locked in a wood stove, and one barrel of apples? Maybe you try scavenging in the small, abandoned village outside the castle. This will uncover some food, but not much. Most of the food out there is either rotted through or missing entirely. You might find enough to last one person two days on your own, but who knows how long you’ll need it to last? Wherever you find your food, if you find your food, rationing is highly recommended. Water isn’t so simple to find, either. There is a lake not far outside the castle walls, but the water in it tastes rancid, a sign to any right-thinking person that it’s no good to drink. Anyone brave or stupid enough to push through the taste and drink it anyway will find there aren’t actually any adverse effects, but is it worth the risk? Water can otherwise be found in very small amounts, collected by rainfall in buckets, on indented stones, in mislaid pots. It won’t be much, but if you search diligently it’s enough to keep you going. Shelter will be a little easier to find… at least, at first. No one is using any of the beds in the village, they’re free to pick from as long as you don’t mind the eerie silence. If your character is particularly awful at scavenging, please see the end of this post. HELL WEEK Survival aside, that still leaves the question: just what did happen here? Characters are welcome to dig through the ruins for hints at what fate may have befallen Oska. We have provided a thread here to sign up to find belongings or other little signs of life, and try to piece together the picture. But what about that culprit, mentioned in the broadcast? Some characters will be able to stumble across very, very specific clues — riddles and puzzles, purposefully laid to guide the finders toward… something. Who knows what lies at the end of this oddly deliberate trail? You can sign up to find and solve the puzzles here. Day one in Oska is easy enough to survive, an almost peaceful acclimation to the dismal scene. Things get a little bit tougher from there, though. On day two the ground begins to shake. It’s just little tremors at first, easy to miss if you’re not standing still. But by mid morning they’re large quakes, enough to break some structures further. The quakes continue through the night and into day three, when they are large and severe enough to throw someone off their feet, tear apart a house, and even open wide chasms in the ground. They come with unpredictable frequency, anything between five minutes to three hours, but they definitely come more closely together as time passes. The village is safer at this point, without quite so many stones to shift and crush you, although those chasms are still a concern. Come the evening of day three, the quakes stop entirely. A soft rainfall begins to patter down instead — still thirsty? Now is your chance to find some battered coffee tin and gather your drink. The rainfall continues steadily overnight, and by the morning of the fourth day it is a torrential downpour. It never lets up, not even once, and soon the water is more than the ground can handle. Flooding begins at this point, just a few inches deep in some places, more formidable in others. This also lasts for two days, and by the end of the fifth day in Oska most of the village is washed out. You’ll have better luck among the sturdy stones of the castle. Remember that still-standing castle tower? It’s not exactly the most structurally sound thing, but it is definitely out of the water. The water stops very suddenly at sundown on the fifth day, affording a pretty peaceful, clear night. Come dawn of the sixth day, however, heavy clouds move to obscure the sunrise. They seem to flame around the edges in the light of it, and then in the middles. That’s clearly not sunlight lighting up those clouds by this point. The clouds flash from within as they build more and more heavily, but no lightning has ever been that flickering golden color. At midmorning the first drops begin to fall: not rain this time, but liquid fire. By noon the firestorm is at full strength. It swings between sheets of fire pelting down, and clearing up only to pelt down great fireballs. The rain-drenched village and castle can only fend off the rain for so long. Eventually the water evaporates and anything that can burn will burn. Time your ventures out into the weather very carefully, because the firefall never lets up for long, and that’s the kind of downpour you don’t want to be caught in. OOC INFO Is your character awful at survival? Can’t scavenge to save their life, completely out of food and water and about to expire? Wherever they fall asleep, they’ll wake up with a small, inexplicable wrapped bundle left next to their head. Within will be a half an apple, a single leg of chicken, and a very small canteen of water. You can sign up to find hints about the people who lived here and what may have happened to them here, and puzzles left by the perpetrator leading to the discovery of them on this post. Please direct any questions here. |
A
And that's when he sees this floating and half-asleep ...human?? Maybe??]
...Who left a baby here??
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And now I'm hallucinating. [The only possible answer.] Because otherwise, I'm talking to a blind pile of bones.
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[He's used to being called rude things like "pile of bones" at this point. ]
But congratulations! You're not hallucinating! I should probably take you out of here, though, this isn't really a good place to take a nap!
[Ahem. ]
Allow me to introduce myself!! I am The Great Papyrus!! Defender of justice!! Master chef!! Puzzle purveyor extrodinare!!
[He's... quite loud. ]
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NYEH????
WHY-
Y-You! Need to learn a boundary!!
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[Well, he would. At least he's being honest, even if he's also being a bit of a dick. He pulls back, cocking his head curiously.]
Papyrus, you said? You can't be the reason I'm here?
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The magic I'm made of allows me to move around!! And I don't know if I really feel like helping you any more unless you apologize for doing that! Manners!!
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...Or if he's in a really, really bad mood.]
Sorry. [He only half means it, but he says it easily enough.] I'm having trouble processing this all. Just asking if you could see without eyes didn't seem like enough.
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Even if he just says sorry to get it over with, it works, and Papyrus is back to being himself, relatively.]
...Oh, alright. Well, next time, just ask before you do something like that. Remember, it's polite to ask before touching someone!
[one could say he's in teacher mode because thinks King is a child, but... no. He'd say this to anyone. ]
Well, anyway, yes, my name is Papyrus! And no, I'm not responsible for you being here! That would be ALASTAIR, a group that brought us all here to be heroes!! Even if we didn't ask for it, or don't really want to be here!
[How... positive sounding. ]
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That sounds more like a way to groom villains than heroes.
[Of course, King being a convicted felon might be swaying his perception here. He's not going to explain that to Papyrus. Instead, he surveys their dreary surroundings again.]
Then you woke up in this maze the same way I did? Or did you come here because of the message? I couldn't hear most of it.
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I came here because of the message! New recruits are usually really confused or lost, like you are, so I thought I'd help welcome you! So... welcome to this complete disaster!! Don't worry- I'm sure ALASTAIR will show up and explain things soon, but wowie! This place is a real mess! I don't think I've ever seen a place look this bad before.
In the mean time, we should find you some real clothes.
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After all, Ban's already managed to salvage the mess King had left in his wake.
The mention of clothes is a fine distraction, and King quickly jumps on it.]
Ah, that's right! [He scans the training pants that make up the entirety of his wardrobe right now.] The Druids still have my things! I never got a chance to change back after...
[He slumps.]
I'm never getting them back, am I?
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Not never! Just not right now. ...Or any time soon.
Fret not! The Great Papyrus has a plan! One that involves you wearing clothes- which, please don't take this the wrong way, but I don't mean that in any way except platonically!
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Well, we are in a castle! A castle that at one point had people, and therefore, their clothes are surely still around. I will help you find these clothes, and whatever else you might need for the time being, because honestly, I have no idea how long we're going to be stuck here like this! Sound good?
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A castle? Not just a prison then. [He sighs. It's not as if he has a better idea. It will take a lot longer to make a new outfit himself.] Good enough. Let's take a look.
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[And he begins his march out of the dungeon, which is a bit of a maze if one doesn't know where they are going.]
So! You float everywhere! But you're not a ghost, I can tell. Humans can't do that, so what does that make you?
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No one has done that for a long time.]
That's... [His initial start is too early - he still hasn't managed to come up with an answer that isn't indignant! - but after trailing for a few seconds, he catches himself, shuts his gaping jaw, and proudly answers.] That's because I'm a fairy! All fairies can fly. I may look like this, but I've lived longer than any human!
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A fairy, I see! Then you're made of magic as well!! There was another fairy here as well, but she was sent off to another mission a short while ago!
Still, it's always nice to meet a fellow monster!
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King halts, grimace prominent.]
Fairies aren't monsters. That's just how humans think of everyone but themselves.
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[Good thing he's already had a talk with someone about the possible "negative context" of the title of monster, or he might be a little confused right now.]
Well. I'm a monster, and I'm proud of that. Where I'm from, being a monster means you're made of magic, and not human. It doesn't mean anything bad. Letting someone else make it seem like a bad thing when it isn't is up to you.
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Where I'm from, it's a word the humans use to feel superior while they attack other clans for fear or greed.
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[His own included, technically.]
But it's important to remember what the word really means to you, and not what other people want it to mean. If you want me to only call you a fairy, I can! But I'm a monster, and I won't let anyone tell me otherwise!
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Your name is King?? Is that just a name, or are you really a real true King!!!
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