futurologists: (Default)
Hathaway. ([personal profile] futurologists) wrote in [community profile] epidemiology2016-03-02 09:12 pm

EVENT ★ TEAM BONDING

TEAMBONDING TASKS

Early in the morning, all characters will receive a message in their personal inboxes encouraging them to help with various tasks around the castle. Characters may either volunteer or be randomly shuffled into a group by accident; once assigned, they’ll be expected to show up and harangued by the castle’s animated suits of armor until they cooperate. The teams are as follows, though all groups besides the Training Center are open to sign-ups until the caps are reached. This OOC post may also be used for questions and plotting!
LIBRARY: Anduin, Sigma, Rin, Keats, Papyrus, Adrien, Gumshoe, Sorey, Archer, Rosalind, Mikleo
GREENHOUSE: Koltira, Julius, Sieglinde, Alice, Hellboy, Aqua, Dipper, Edna, Rodimus, King, Jekyll
STABLES: Undyne, Khisanth, Mabel, Rey, Graham, Dezel, Olivia, Steven, Yata, Saber, Anakin
TRAINING CENTER
REDS: Shadow, Gintoki, Luciola, Gilgamesh, Ban, Melan
BLUES: Kylo Ren, Pearl, Masamune, Poe, Barry, Lancer


The Training Center will have a catch-all subthread below, but anyone in any of the other groups (or not in a group at all) is encouraged to make a top level and tag into whichever area you'd like to play in.
TRAINING CENTER


Once recruits step foot into the Training Center, they’ll find themselves suddenly outside. A voice coming from their jewelry informs them that this is a simulation of the world Asharion. There’s swamp for as far as the eye can see, and it’s dark and… sort of squishy in here.

The two teams arrive at opposite ends of the swamp, where their respective “base camps” are located. Each of them will find themselves dressed head-to-toe in the color of their team, red or blue, and will see that a flag of their team color flies above their heads at base camp. There’s no concealing what team you’re on. If you look down, there’s also a HP bar plastered across the front of your shirt. Each time you’re hit, your HP goes down. (Remember, no one is actually getting hurt -- this is just a simulation. Once you run out of hit points, you’ll be kicked out of the simulation and offered a piece of cake from the kitchen as a consolation prize.)

All powers are still around, but use anything too powerful, and the game will view it as a “cheat” and detract from your HP bar.

A timer, floating in front of your eyes, starts counting down and the voice speaks again:
”There are three artifacts hidden within the swamp, and we’d really appreciate getting them back. The objective is simple: be the team with the most artifacts when the game is over. The game is over when all of a team is kicked out of the game or when the timer runs out. Good luck! Oh, and be careful with the artifacts. They have some… interesting magical properties.
The aforementioned artifacts:

THE STAFF OF INVIGORATION
The staff is very plain and easy to miss. When you touch it, however, you’ll know. You’re suddenly filled with energy, flowing through your entire body. At least, for a little bit. It runs out of charge in about five minutes, and if you’re still holding it, you’ll find it actually starts draining you of energy until you’re too tired to walk.

VENKAN STATUE
A small, very delicate statue from the world of Venka, made of crystal. Try not to drop it. Whoever holds it will find themselves easily irritated, however, even by their teammates. The longer it’s held, the stronger the effect -- it starts out with mere annoyance, making you almost comedically ornery over small things, but if you hold onto it, you’ll find yourself becoming paranoid and aggravated. The statue is actually of the Goddess of War, and it turns out it might have started a few wars itself.

THE RING OF… PUPPY LOVE?
A beautiful sapphire ring in the shape of a heart. Once held or put on, the wearer will get an extremely awkward crush on the anyone they see, and be unable to do anything but giggle like a schoolgirl in their presence. The effect will only fade if they drop the ring. How embarrassing.

The artifacts can be found anywhere in the swamp -- almost like they’re moving around on their own. Knowing ALASTAIR, they just might be.

The countdown hits 0. From this moment forward, the voice tells you, you have exactly two hours. The blue team will end up the victors, but only by a hair. Cherenkov will be available for any questions and feedback afterwards (see subthread below), provided she's not napping.

REWARDS: Both teams will receive a pocket watch, with very specific instructions attached. Both are capable of a one-time spell. The blue team’s pocket watches will administer a shock to stun the target when opened for the first time and the first time only, so don’t waste it. The red team’s pocket watches will create a barrier around the character that will shield them from any incoming attacks for three minutes.

LIBRARY


The library is enormous, with stacks that rise nearly to the vaulted ceiling. Rolling ladders lean up against the sides of the stacks, ready to be climbed, but the burly librarians that usually frequent the library are not found today. They have left only a single note behind, in neat, cramped script: Please clean up after yourselves. Thank you.

There is a long wooden table in the middle of the library. Two closed books rest upon it: Escarpan Gardening And You and A History of the Hurricane of 62.516-18 A.

Opening the first book will cause vines and flowers and other greenery to sprout up from nowhere, blocking the shelves and making traversing the library quite a difficulty. Opening the second will cause the entire library to be engulfed in wild winds, throwing books off the shelves and perhaps each other across the room. Opening them both will cause both things to happen, simultaneously.

Perhaps unsurprisingly, the rest of the books do the same sort of thing. Open a book about medieval weaponry? Suddenly there are swords flying through the air. That murder mystery novella? Everything is now black and white with deep shadows. The encyclopedia? Nothing happens. Encyclopedias are safe, for some reason.

How do you make these book effects stop? Shelve them in the proper place. But beware -- every misshelved book will cause another to pop out of place. Try to catch it before it hits the ground and opens, or you just may have a disaster on your hands.

HINT: The solution is to shelve the books in order by size, large to small.

REWARD: All participants will receive a fountain pen, with instructions: write a character’s name on any surface and you will be able to see through their eyes for thirty seconds. After using it once, it will become an ordinary (but fancy!) pen.

Crowley will be available to contact for any general inquiries, though responses may be tardy since the cat NPCs are likely to be asleep on a high shelf together.

GREENHOUSE


The greenhouse and surrounding courtyard should be tranquil, but more often than not it ends up just as absurd as the rest of Oska. Recruits will be tasked with cleaning one of the giant glass domes that houses a massive, archaic tree at its core. Surrounding it is an entire biosphere teeming with life, but the fauna is limited -- that shift in the corner of your eye? Probably a slithering vine. The snapdragons here will take off a finger if you’re not careful, and the stinging nettles will leave worse than a rash. Some examples of the more fantastical plants are listed below, though players are welcome to create their own:
  • Noxious Nightweed: the bright, glowing flowers of the nightweed are beautiful and full of nectar that smells of berries -- catching scent of it will cause drowsiness, lethargy, and thirst. As enticing as the flower sap may be to drink, it’s deeply corrosive and will burn on contact. Don’t fall asleep handling one!
  • Kukichas: These large, puffy, red fungi are harmless to other plants and tend to grow on just about any other flora. However, they’ll stick to anything that brushes up against them and detonate some time later. Once they explode, characters will be plagued with itchiness, tickling sensations, and sneezing fits. Characters can remove these by quickly finding another person to stick them to. Beware though: kukichas reproduce by budding. Quickly.
  • Mandrake: these plants appear to be normal, tiny shrubs, but when pulled out of the earth will become animate and let out a horrible, piercing wail that only increases in volume over time. They will cease when fed a drop of blood.
But none of the compost should go to waste! After gathering trimmings and various plants, herbs, and flowers, recruits will be shuffled off to the greenhouse labs to make use of them. There are gargantuan, dusty grimoires full of recipes for various potions and all the necessary cauldrons and equipment to brew them. The directions are laid out thoroughly, but are quite complex -- one character may have to read an incantation while the other stirs, others might require careful handling of volatile substances, and so forth. The only thing they have in common is that none of them can be properly made without a little aid from someone else, so work together!

Worse still, the books are old. Text in some places is washed out and requires quick, smart improvising. Or guesswork. ALASTAIR is not responsible for any toxic fumes, poisonous bubbles, or other strange side effects that may arise from randomly throwing ingredients together.

Dagny will be available within both the greenhouse and the labs to offer assistance, feel free to snag her with any questions! There will be a thread below where you may drop links to threads you’d like her to briefly appear in.

REWARD: All characters that participate may keep a single, one-use potion of their choice: mandrake potions are essentially magical molotov cocktails, kukicha potions cause euphoria and ease mental status effects (hallucinations, berserker rage, etc.), and nightweed potions will instantly evaporate into fumes that force anyone who breathes them in to tell the truth.

STABLES


The stables are a mess. It seems like all the stalls have been left open, and there’s animals of every sort everywhere, through courtyard, grounds, and castle. Most of them can be seized by the halter and led back into their stalls easily enough, but there are a few species that are a little trickier than that. Lucky for you, Uruz has a checklist of exactly what’s missing. On it, you will find:
  • Spiked Horkles: These things are enormous, it’s unclear how people are even meant to ride them. They’re giant, bipedal, white-furred monstrosities, with spiked ridges all down their back, intimidating tusks, giant horns, and one single, central eye. The tallest of them are almost fifteen feet high, they look like they could snap you over one knee with their massive hands. They don’t seem to be inclined to violence, but they’re also utterly uninterested in following you anywhere, and impossible to budge. That is, unless you’ve got an instrument or a good singing voice. They’ll happily and docilely follow anyone putting on a musical performance, straight back into their stalls (sized accordingly), if that’s where the route takes them.
  • Sixers: A sixer isn’t really all that different from a horse… except for the fact that it has six legs, and each of its hooves strikes sparks whenever it lands. This is fine if it’s taking a stroll in the wake of a light rain, or over stone, but entire fields have been lost to a herd of sixers. And unfortunately the whole lot of them seems determined to go sightseeing into the castle itself. They’re relatively easy to lead around, all it takes is any sort of food a horse would be inclined to eat, but the route you lead them on is the important part. Try not to cause any more property damage than necessary, please.
  • Boxing Peters: This creature looks like its closest relation might be a giant anteater, although this version is several times larger. Also, nearly hidden along the long, hanging hair of its stomach is several more pairs of legs, tucked neatly into its body as it walks. They’re content to snuffle about in the courtyard, but will resist tugs at their halters, and utterly ignore any attempts at herding. The only way to catch the attention of a Boxing Peter is to challenge it. Drop into a fighting stance in front of it, take a swing at its side (not too hard, Uruz would remind you), shout insults -- whatever it takes. Upon being challenged a Boxing Peter rises up onto its hind legs and unfolds all ten of its hidden limbs, each of which ends in a large, padded hand, ready to fight. You don’t actually have to fight, but it’ll pursue a challenger wherever it might lead, until mutual bows signify the end of the match.
  • Webbed Gliders: These are ALASTAIR’s aquatic environment mounts. And, oddly enough, they’re just tiny frogs with webbed limbs like a flying squirrel. They don’t need to be very large to be useful, as it turns out -- each one secretes a special slime which, when touched, shrinks whoever has done the touching to a size small enough to comfortably ride it. You’ll have to get these little guys back into the tank inside the stables without touching them, and they can be found anywhere outside where it’s damp. Any shrinking will wear off after 5 minutes without contact with the frog-slime.
  • Ferrets: That’s it, they’re just ferrets. They’re enormous rideable ferrets, but still just ferrets. They’re just as energetic and playful as their smaller counterparts, and they have way too much energy to want to go back into their stalls. You’ll have to wear them out first, and it’s suggested you do so by playing with them. Did you know most of these ferrets are trained to fetch? Uruz is very proud of that.

Uruz is happy to give pointers for the trickier species, but she’ll have to be found before she can be asked. She’s off wrangling some of the more volatile mounts, and can be spotted throughout the grounds madly galloping after something or another. If you have any interest in snagging Uruz for part of your thread, feel free to drop a link in her thread below for a tag-in!

REWARD: As thanks for their assistance, each recruit will be sent away with a small, silver whistle. Blowing it will entrance all animals within hearing range, putting them into a placid trance for about a minute. This whistle will work for about two months before its effect begins to wear out.

OTHER


If your character isn’t signed up for any of these tasks, you are still welcome to tag into other characters carrying them out! The Training Center will be locked for the duration of its event, but the Library, Stables, and Greenhouse are all open to visitors. Characters are free to stop in and help (or mock) their friends, but they will not be receiving the same rewards as characters specifically contacted for help. You are also free to create open prompts within Oska at large, or your own logs. This log covers the next 2 weeks, so feel free to set them at any time within that timeframe!

UNIFORMS: Every character will also find their official uniforms when they return to their rooms, accompanied by a note from Dagny: A reward for being you! :) - Love, Dagny. There is a gold star sticker by her name. The uniforms are instantly respawning, no matter how damaged they get. Whenever a character opens their closet, they will find a brand new one.
hellshaped: (you don't see this cat?)

Hellboy / open

[personal profile] hellshaped 2016-03-07 05:35 am (UTC)(link)
a. CLOSED TO GREENHOUSE TEAM.
[Hellboy has always had something of a brown thumb. Not that he immediately kills plants when put in the same room as them, but they've always been a bit difficult for him to deal with. Overwatering, underwatering, mulch, pruning... it's more science than intuition, and he does not excel at it. It isn't hacking something to pieces, after all.

He's squinting at a dusty book of potions, a pile of plant clippings next to him and a bubbling cauldron next to that. The words are hard to make out, so he picks the book up in both hands, and...

It crumbles completely into dust. Hellboy is stuck standing there with a pile of former book in his hands, staring stupidly at his half-crafted potion.]


Well... great.
b. OPEN.
[After that's over with and Hellboy managed not to burn his face off with his sub-par potion-making skills, he's poking around the greenhouses now that they're not so rushed. There are a lot of things here that he's heard of: mandrakes, wolfsbane, various alien-looking fungi. But there are still others that are foreign to him -- possibly from alien worlds? It's worth investigating.

He's poking at something that is spiky-looking, when it suddenly lurches and grabs hold of his hand, enveloping it completely.]
Err... [He's trying not to draw attention to himself, but this is becoming more and more difficult as the plant starts to slowly climb up his arm, swallowing more and more as it goes.

Hellboy glances around for anyone nearby, trying to decide if it's worth the embarrassment of asking for help with some very hungry flora.]
Hey...
Edited 2016-03-07 05:39 (UTC)
perma_banned: (geeeet out)

b

[personal profile] perma_banned 2016-03-10 12:15 am (UTC)(link)
[Ban had sauntered through the greenhouse, hearing about its diverse flora from idle chat. He thought the stories were exaggerated, but seeing Hellboy getting his arm engulfed in one bit of it stunted his disbelief.]

The hell? I thought those things were just jokes.
hellshaped: (abe.png)

[personal profile] hellshaped 2016-03-10 06:43 pm (UTC)(link)
[The plant is still slowly creeping up Hellboy's arm, now engulfing it up to the elbow. It's his flesh arm but he isn't feeling any pain -- no needle teeth or toxins to be worried about, apparently -- so he's not that concerned. But he would like to avoid getting slowly eaten by a plant, maybe.]

Jokes? You know about something like this?
perma_banned: (what in the world)

[personal profile] perma_banned 2016-03-11 12:19 am (UTC)(link)
Man-eating plants? No way they could be real, I figured~. Some knights tell funny stories.

[Yet, he was pleasantly aware of dragons existing and it didn't bother him at all.]

...Gonna let that thing eat you?

[Ban pointed at it, then looked at Hellboy, his expression becoming a little(more) stupid.]
hellshaped: (sux 2 b coldblooded abe)

[personal profile] hellshaped 2016-03-11 04:31 pm (UTC)(link)
[Ah. Well, there goes that. Hellboy had been hoping Ban knew something about this specific type of man-eating plant, but alas...

Hellboy turns his head slowly down toward the plant that is still just as slowly creeping up his arm.]


That's not my plan, no. I just don't know how to... detach it. Without destroying it. [They should probably not destroy these.]
perma_banned: (dat scrutiny)

[personal profile] perma_banned 2016-03-15 02:31 am (UTC)(link)
You don't? [His tone was curious, though he forced that attitude back as quickly as he could. Ban lowered his brow, deciding against good old-fashioned honesty for once. He still had the temptation to be obstinate.]

I can take it off without killing it, real easy~.

[He added, to make sure--]

But, you really don't want it dead?
hellshaped: (seriously way too many of these)

[personal profile] hellshaped 2016-03-17 06:53 pm (UTC)(link)
[Ban, please... Hellboy levels a flat look at him, letting a short pause follow the question.]

No. It's being cultivated for some reason, so no, I really don't want it dead.
perma_banned: (arm wrastle)

[personal profile] perma_banned 2016-03-21 05:40 am (UTC)(link)
[Ban fixed his eyes on Hellboy's, watching him for awhile. He was being honest.

That was still a freakish, insane thing to realize. Ban had no idea what made this one demon such a good, honest guy.

It infuriated him.]


Fine.

[Ban gestured lightly with one hand, toward the writhing plant latched over Hellboy's arm. Invisible magic tugged at the beast. If he simply used 'Snatch' by itself, he would rip the plant to shreds in the process. Instead, he weakened it entirely. He used Physical Hunt to drain away its strength. For awhile, it simply hibernated and slowly fell off of Hellboy's arm.]
hellshaped: (sux 2 b coldblooded abe)

[personal profile] hellshaped 2016-03-28 03:55 am (UTC)(link)
[The way Ban is watching him makes Hellboy bristle slightly -- he's gearing up to argue the point, but then Ban relents and moves his hand just so... and the fleshy, arm-eating plant simply falls off.

Hellboy moves his arm experimentally, rotating his shoulder, eyeing the plant a little warily.]


What'd you do? [He glances over at Ban.] It's... what was that?
perma_banned: (Default)

[personal profile] perma_banned 2016-03-31 01:47 am (UTC)(link)
Never told you I'd let you know what I was doin'. All I can say it--it ain't dead.

[He added to that, giving the weakened plant a little bit of a look. The plant looked withered, though not broken up. It wasn't turning brown. It simply looked as if its fleshy bits had no knowledge of how to move.]

Though, it'll recover in awhile. Don't let it get a second chance~.
hellshaped: (musta been the giant squid)

[personal profile] hellshaped 2016-04-01 07:30 pm (UTC)(link)
[He's worried, and gives the plant a long look.] It looks sick. [He refrains from poking it, though, since Ban has a point -- he doesn't really want to repeat this incident.]

Should we water it? Or will it be okay on its own?