Hathaway. (
futurologists) wrote in
epidemiology2016-03-02 09:12 pm
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Entry tags:
- ! event log,
- ahad (the inheritance trilogy),
- alice liddell (american mcgee's alice),
- ana ramir (original),
- anakin skywalker (star wars),
- anduin wrynn (world of warcraft),
- aqua (kingdom hearts),
- daenerys targaryen (asoiaf),
- dick gumshoe (ace attorney),
- gilgamesh (fate/),
- graham humbert (once upon a time),
- hellboy (hellboy/bprd),
- jason todd (dc comics),
- julius visconti (god eater 2 rage burst),
- keats (folklore),
- khisanth (dragonlance),
- koltira deathweaver (world of warcraft),
- lancer (fate/),
- malia tate (teen wolf),
- masamune date (sengoku basara),
- melan blue (brigadoon),
- mikleo (tales of zestiria),
- nicholas st. north (rotg),
- olivia (fire emblem: awakening),
- papyrus (undertale),
- pearl (steven universe),
- peridot (steven universe),
- rey (star wars),
- sakura kinomoto (cardcaptor sakura),
- shadow (sonic),
- sieglinde sullivan (black butler),
- sorey (tales of zestiria),
- steven quartz universe (steven universe)
EVENT ★ TEAM BONDING
TEAMBONDING TASKS Early in the morning, all characters will receive a message in their personal inboxes encouraging them to help with various tasks around the castle. Characters may either volunteer or be randomly shuffled into a group by accident; once assigned, they’ll be expected to show up and harangued by the castle’s animated suits of armor until they cooperate. The teams are as follows, though all groups besides the Training Center are open to sign-ups until the caps are reached. This OOC post may also be used for questions and plotting! LIBRARY: Anduin, Sigma, Rin, Keats, Papyrus, Adrien, Gumshoe, Sorey, Archer, Rosalind, MikleoTRAINING CENTER Once recruits step foot into the Training Center, they’ll find themselves suddenly outside. A voice coming from their jewelry informs them that this is a simulation of the world Asharion. There’s swamp for as far as the eye can see, and it’s dark and… sort of squishy in here. The two teams arrive at opposite ends of the swamp, where their respective “base camps” are located. Each of them will find themselves dressed head-to-toe in the color of their team, red or blue, and will see that a flag of their team color flies above their heads at base camp. There’s no concealing what team you’re on. If you look down, there’s also a HP bar plastered across the front of your shirt. Each time you’re hit, your HP goes down. (Remember, no one is actually getting hurt -- this is just a simulation. Once you run out of hit points, you’ll be kicked out of the simulation and offered a piece of cake from the kitchen as a consolation prize.) All powers are still around, but use anything too powerful, and the game will view it as a “cheat” and detract from your HP bar. A timer, floating in front of your eyes, starts counting down and the voice speaks again: ”There are three artifacts hidden within the swamp, and we’d really appreciate getting them back. The objective is simple: be the team with the most artifacts when the game is over. The game is over when all of a team is kicked out of the game or when the timer runs out. Good luck! Oh, and be careful with the artifacts. They have some… interesting magical properties.The aforementioned artifacts: THE STAFF OF INVIGORATION The staff is very plain and easy to miss. When you touch it, however, you’ll know. You’re suddenly filled with energy, flowing through your entire body. At least, for a little bit. It runs out of charge in about five minutes, and if you’re still holding it, you’ll find it actually starts draining you of energy until you’re too tired to walk. VENKAN STATUE A small, very delicate statue from the world of Venka, made of crystal. Try not to drop it. Whoever holds it will find themselves easily irritated, however, even by their teammates. The longer it’s held, the stronger the effect -- it starts out with mere annoyance, making you almost comedically ornery over small things, but if you hold onto it, you’ll find yourself becoming paranoid and aggravated. The statue is actually of the Goddess of War, and it turns out it might have started a few wars itself. THE RING OF… PUPPY LOVE? A beautiful sapphire ring in the shape of a heart. Once held or put on, the wearer will get an extremely awkward crush on the anyone they see, and be unable to do anything but giggle like a schoolgirl in their presence. The effect will only fade if they drop the ring. How embarrassing. The artifacts can be found anywhere in the swamp -- almost like they’re moving around on their own. Knowing ALASTAIR, they just might be. The countdown hits 0. From this moment forward, the voice tells you, you have exactly two hours. The blue team will end up the victors, but only by a hair. Cherenkov will be available for any questions and feedback afterwards (see subthread below), provided she's not napping. REWARDS: Both teams will receive a pocket watch, with very specific instructions attached. Both are capable of a one-time spell. The blue team’s pocket watches will administer a shock to stun the target when opened for the first time and the first time only, so don’t waste it. The red team’s pocket watches will create a barrier around the character that will shield them from any incoming attacks for three minutes. LIBRARY The library is enormous, with stacks that rise nearly to the vaulted ceiling. Rolling ladders lean up against the sides of the stacks, ready to be climbed, but the burly librarians that usually frequent the library are not found today. They have left only a single note behind, in neat, cramped script: Please clean up after yourselves. Thank you. There is a long wooden table in the middle of the library. Two closed books rest upon it: Escarpan Gardening And You and A History of the Hurricane of 62.516-18 A. Opening the first book will cause vines and flowers and other greenery to sprout up from nowhere, blocking the shelves and making traversing the library quite a difficulty. Opening the second will cause the entire library to be engulfed in wild winds, throwing books off the shelves and perhaps each other across the room. Opening them both will cause both things to happen, simultaneously. Perhaps unsurprisingly, the rest of the books do the same sort of thing. Open a book about medieval weaponry? Suddenly there are swords flying through the air. That murder mystery novella? Everything is now black and white with deep shadows. The encyclopedia? Nothing happens. Encyclopedias are safe, for some reason. How do you make these book effects stop? Shelve them in the proper place. But beware -- every misshelved book will cause another to pop out of place. Try to catch it before it hits the ground and opens, or you just may have a disaster on your hands. HINT: The solution is to shelve the books in order by size, large to small. REWARD: All participants will receive a fountain pen, with instructions: write a character’s name on any surface and you will be able to see through their eyes for thirty seconds. After using it once, it will become an ordinary (but fancy!) pen. Crowley will be available to contact for any general inquiries, though responses may be tardy since the cat NPCs are likely to be asleep on a high shelf together. GREENHOUSE The greenhouse and surrounding courtyard should be tranquil, but more often than not it ends up just as absurd as the rest of Oska. Recruits will be tasked with cleaning one of the giant glass domes that houses a massive, archaic tree at its core. Surrounding it is an entire biosphere teeming with life, but the fauna is limited -- that shift in the corner of your eye? Probably a slithering vine. The snapdragons here will take off a finger if you’re not careful, and the stinging nettles will leave worse than a rash. Some examples of the more fantastical plants are listed below, though players are welcome to create their own:
Worse still, the books are old. Text in some places is washed out and requires quick, smart improvising. Or guesswork. ALASTAIR is not responsible for any toxic fumes, poisonous bubbles, or other strange side effects that may arise from randomly throwing ingredients together. Dagny will be available within both the greenhouse and the labs to offer assistance, feel free to snag her with any questions! There will be a thread below where you may drop links to threads you’d like her to briefly appear in. REWARD: All characters that participate may keep a single, one-use potion of their choice: mandrake potions are essentially magical molotov cocktails, kukicha potions cause euphoria and ease mental status effects (hallucinations, berserker rage, etc.), and nightweed potions will instantly evaporate into fumes that force anyone who breathes them in to tell the truth. STABLES The stables are a mess. It seems like all the stalls have been left open, and there’s animals of every sort everywhere, through courtyard, grounds, and castle. Most of them can be seized by the halter and led back into their stalls easily enough, but there are a few species that are a little trickier than that. Lucky for you, Uruz has a checklist of exactly what’s missing. On it, you will find:
Uruz is happy to give pointers for the trickier species, but she’ll have to be found before she can be asked. She’s off wrangling some of the more volatile mounts, and can be spotted throughout the grounds madly galloping after something or another. If you have any interest in snagging Uruz for part of your thread, feel free to drop a link in her thread below for a tag-in! REWARD: As thanks for their assistance, each recruit will be sent away with a small, silver whistle. Blowing it will entrance all animals within hearing range, putting them into a placid trance for about a minute. This whistle will work for about two months before its effect begins to wear out. OTHER If your character isn’t signed up for any of these tasks, you are still welcome to tag into other characters carrying them out! The Training Center will be locked for the duration of its event, but the Library, Stables, and Greenhouse are all open to visitors. Characters are free to stop in and help (or mock) their friends, but they will not be receiving the same rewards as characters specifically contacted for help. You are also free to create open prompts within Oska at large, or your own logs. This log covers the next 2 weeks, so feel free to set them at any time within that timeframe! UNIFORMS: Every character will also find their official uniforms when they return to their rooms, accompanied by a note from Dagny: A reward for being you! :) - Love, Dagny. There is a gold star sticker by her name. The uniforms are instantly respawning, no matter how damaged they get. Whenever a character opens their closet, they will find a brand new one. |
Potions
[Papyrus replies, having finished making a mess in the library for enough time to the point where the librarians had to politely ask him to leave.]
What do you need help with?
no subject
[ He's lucky, her departure was like pulling teeth. Alice has to hold onto one book while she fuddles behind her apron and pulls out another.
Help from Papyrus is always welcome. ]
no subject
[Is now a bad time to let her know he's not the best at pronouncing complicated words.]
Where to!
no subject
Here, this way!
[ Alice immediately turns around and leads him back into the laboratory, of the sorts, where there are plenty of things boiling and waiting in a pot.
Said pot is sitting atop a small, burning flame; Alice, of course, skids to a stop, passes a look to Papyrus. She didn't realize that there was going to be fire. even a small flame. ]
no subject
Okay, here we are! What do we start with?
no subject
Actually, I can read, if you like, as long as you stir and add the ingredients. I had to take out a poor mandrake for this.
no subject
What's a mandrake?
[He'll see soon enough.]
no subject
Regardless of her no longer fretting over the mandrake, she still feels guilty. ]
no subject
[Seriously, look at it.]
Well, we won't need to see it anymore if it goes in the pot! I'm ready when you are.
no subject
[ She still feels terrible that she had to take it out to begin with. How do you deal with a screaming plant that sounds like a baby? ]
So be it, then. You take it.
no subject
What do I do with it? Just throw it in?
no subject
[ Alice literally hops back over to the book, skimming through it, flipping through it anxiously. ]
No, you don't throw it in, it has to be cut up first.
[ Her expression turns even more sour. She felt bad about taking it out of the dirt to begin with, now she has to cut it. ]
no subject
[ BUT IT'S GROSS AND ALSO HAS A FACE?? ]
no subject
[ SHE DOESN'T WANT TO CUT UP THE THING THAT HAD A FACE, EITHER. ]
Though, I can do it, if you like, so as long as I don't have to be near any flames.
[ Please help her, she's terrified of any little flame. ]
no subject
[ Because she's never outright told him that. ]
no subject
I don't like fire.
[ That's it, the only tidbit that she'll give him. Admitting to her fear of fire seems embarrassing, especially when she can't stand to be around a candle or a lantern, especially in certain areas and at night. ]
no subject
[He exclaims, as if she simply was talking about an opposition to asparagus or something similar.]
I don't like conveyor belts! Don't worry about it! If you take care of the mandrake parts, I'll take care of the fire parts!
no subject
Good. Then leave the nitty gritty to me.
[ Alice won't be using her knife, though. Digging around in the laboratory's drawers, Alice prepares to cut the mandrake, not before passing a guilty look to what's left of the face.
She still feels terrible for uprooting it, but she starts to cut up up the root without much thought afterwards. ]
You know, we certainly don't have anything like these things where I come from.