Hathaway. (
futurologists) wrote in
epidemiology2016-12-21 12:02 am
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Entry tags:
- ! alastair npc,
- ! event log,
- aang (a:tla),
- achilles (iliad),
- ahad (the inheritance trilogy),
- ana ramir (original),
- arima kishou (tokyo ghoul: re),
- asher millstone (htgawm),
- ban (the seven deadly sins),
- chihiro ogino (spirited away),
- daenerys targaryen (asoiaf),
- elias ainsworth (tamb),
- elizabeth (bioshock infinite),
- emma swan (once upon a time),
- fiona (borderlands),
- giorno giovanna (jjba),
- giovanni (dogs: bullets & carnage),
- graham humbert (once upon a time),
- haise sasaki (tokyo ghoul: re),
- hanzo shimada (overwatch),
- jesper fahey (grishaverse),
- jin kung (mortal kombat),
- kaz brekker (grishaverse),
- keith (voltron),
- kisuke urahara (bleach),
- knock out (transformers prime),
- koltira deathweaver (world of warcraft),
- lance (voltron),
- loki (mcu),
- lucina (fire emblem: awakening),
- mettaton (undertale),
- nami (one piece),
- natasha romanoff (mcu),
- oliver hampton (htgawm),
- olivia (fire emblem: awakening),
- pannacotta fugo (jjba),
- patroclus (iliad),
- peridot (steven universe),
- peter parker (the amazing spider-man),
- rey (star wars),
- rhys (borderlands),
- riza hawkeye (fullmetal alchemist),
- rocky (original),
- saitama (one-punch man),
- shizuo heiwajima (durarara!!),
- sieglinde sullivan (black butler),
- sonia nevermind (danganronpa 2),
- stiles stilinski (teen wolf),
- twisted fate (league of legends),
- vaughn (borderlands),
- widowmaker (overwatch),
- zenyatta (overwatch)
EVENT ★ WINTER WONDERLAND, THE RECKONING
HAPPY (NONDENOMINATIONAL) HOLIDAYS ![]() When recruits arrive back at Oska, they'll find the place already full of other ALASTAIR teams visiting Oska, and the castle and grounds entirely decked out in festive cheer. The castle is draped in purple and white finery, with a light dusting of unmelting snow everywhere -- even inside, somehow. Don't worry, the indoor snow has been enchanted to be strangely warm. Dagny has taken it upon herself to add a little plant life in and around the castle: mistletoe, of course. It can be spotted growing in little sprigs out of chinks in castle walls, around from wooden doorframes, or even sprouting out of other, unrelated trees. You're never really safe from mistletoe. And what would the use of mistletoe be without the enchantment? Dagny has made sure that there are enough variant species of the mistletoe to offer something for everyone. Recruits may find themselves stuck under any manner of mistletoe, trapped until they fulfill the mistletoe geas.
![]() ![]() Exciting news, passed from recruit to recruit and team to team: the castle will host a ball soon! It's set to be on the second night of team Audentes's arrival in Oska, and it's going to be a truly extravagant affair. Nothing to wear? No fear! The wardrobes in each recruit's room will open upon an enormous display of fancy clothing in a multitude of styles. Once you've settled on one (and somehow, the wardrobe knows the difference between trying on and settling on), the rest of the outfits vanish the next time it's closed. The festivities start as soon as the sun begins to sink. Music filters through the air, growing louder to guide partygoers through the castle and into the dance hall, which was definitely not a room in existence until today. The music flows from no discernable source, sometimes swirling orchestral pieces, sometimes something with a heavier beat, for a different kind of dancing. The selection is as varied as the ALASTAIR teams tend to be. Listen long enough, and you might even hear something from your own home universe. A large glass flower shimmers in the center of the room, under which various recruits have taken to leaving presents for one another. Be sure to stop by and check the brightly wrapped parcels for your name! ![]() Team Audentes in particular gets a special gift. The north side of the room is decorated in an unmistakable Christmas theme, complete with an enormous, glittering tree. The care put into these decorations definitely has a personal touch, it might even outshine the rest of the hall's decor. Each member of the team has a lovingly wrapped box complete with a bow under this tree, and upon opening it will find a small, intricately detailed, never-melting ice sculpture of themselves -- very possibly in a ridiculous pose. Those who were acquainted with former teammate Nicholas St. North will find that their sculpture features two figures: themselves, and North himself. And of course, what party would be complete without the food? The kitchen has really outdone itself with its spread of delicious foods, suited to all appetites and palates. From gently steaming roasted bird to strangely colored foreign piles of tiny quivering spheres, there's something for everyone. Including the alcoholics among us: the punch is delicately spiked with that incredibly strong drink of Nalawi, which leaves a pleasantly fruity aftertaste and an immediate alcoholic burn. (Any children partaking will find that their cups have somehow filtered out any alcohol and are strangely juice-only.) ICE MAZE ![]() Outside the castle, the courtyard has been transformed. Giant shimmering ice walls have sprung up seemingly overnight, forming endless, winding pathways: an ice maze. Stepping into this beautiful, gleaming maze immediately cuts off all sound from the castle life around, so loud just a moment ago. Inside the maze is only the crunch of light snow underfoot, the sound of one's own breathing, and the echoes that bounce faintly here and there. Throughout the maze one might find bits of warm, inviting clothing. A pair of bright red mittens, a puffy coat that fits perfectly to the wearer, a scarf woven in brightly colored, warm wool. If a maze-goer chooses to ignore and walk past this clothing, they might find that something begins to follow them. It starts as just an unsettling feeling, but put off accepting the clothing for long enough and it may turn into lurking shadows in the corner of an eye, a black shape that's there in one second and vanished in the next. A faint yowl may float down a corridor, vaguely feline if only it weren't so deep. Whatever that came from must have been large. Accepting and wearing just one of the offered clothing chases away this unwanted visitor immediately, and in just five minutes more the ice maze will finally bring you out the other side. Don't take any of its gifts, though, and the maze may just lead you to meet the Yuletide Cat instead. (Which just so happens to be Cherenkov and Crowley sharing a giant cat costume. Don't laugh, they worked hard on it.) THE VILLAGE Far outside the castle, the village has been brought back to warm, glowing life. Or at least, that seems to be the case. Team Hearthstone was recently on a mission to recover an item called the Time Catch, and has used it to temporarily, visually turn time back to a time when the village of Oska was populated and lively. Humanoid villagers, all in various shades of purple and blue, hurry to and fro, talking and laughing in a language that goes untranslated by the magitek jewelry. They don't react to any of the recruits, though, and trying to touch any of them will have your hands passing straight through them. Even the restored village around them is just an illusion. One can walk straight into one of the villager's houses and find the warmth of the fire and aroma of the roasted fowl to be completely believable -- but trying to take a seat at the set table will send you crashing straight to the ground to sit in the illusion-covered rubble. THE SQUIDGE PARK ![]() The squidge park is located off the greenhouses in the courtyard; it's an enclosure containing many artificial habitats so the squidges may interact with different environments to help them grow. Right now, they are just eggs, but with enough love and care, they may "hatch" (read: their amorphous blob selves will grow limbs and enter the larval stage) before Audentes even ships out again. OOC NOTES Blind date assignments for those working to complete the Lonely Hearts Club bounty can be found here. ICly, the match-ups are publicly posted in the ballroom for all to see. The other ALASTAIR teams present consist of everything from humanoids to strange creatures; feel free to handwave them in your threads! The only stipulation is that transferred characters (ex. those who have dropped) are not present. The party lasts for one night, and the following day the rest of the teams will pack up and leave Oska to Audentes. The ghostly village-that-isn't will revert back to ruins at this point, as well. However, all other winter amenities will remain for the holidays! Following the party, characters can expect to be in Oska for several more weeks, with the next mission starting in late January. A more detailed calendar for next month will be up soon! Questions about this log, Oska, or the game in general should be directed to the FAQ. You may submit mission ideas or player plots at any time. |
one;
and because it's been going on so long - the whole time it takes him to go and come back - that makes it worth remarking. that makes it remarkable. so kaz watches. watches him fixing up his corner and making the space just right.]
Maybe they'll give you a commendation.
[matthias would give fugo a commendation. kaz can't believe the thought of it actually makes him miss the fjerdan, but there you have it.]
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The point of all this is that because it keeps coming back, he's developed a very particular method for cleaning it up. He draws his boundary and works his way around the edges up to the corners, leaving behind oddly straight and sharp lines in the remaining snow as he works his way in towards the center. The end result is a very (if sadly temporarily) clean floor that doesn't need a second pass.
(He'll make one anyway, after the majority has been swept up. Just in case.)]
[There's someone watching him; Fugo can see him in his peripheral, a person who isn't tall enough to be an adult in dark clothes, and it makes the back of his neck prickle. He doesn't give Kaz the satisfaction of his own attention until he speaks. Even then, he doesn't turn to look at him directly. He's almost done with his self-imposed chore, so he'll get that finished first.]
If they do, I'm taking the opportunity to lodge a complaint.
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But only about the snow and not about being enlisted?
[this is a joke, probably, but like most of the jokes kaz makes it falls a little short. and probably fugo, this kid who was definitely cleaning up snow even though no one asked him do, would be the kind of person who would indeed complain about being here. probably already had. but complaints weren't going to get them anywhere, and even kaz knows better than to think anything but making light (such that he does) of the idea.
he is sure he'll get out of here one day but it's not going to be through official channels. i mean, when is it ever?]
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[Especially when they could mark him as a note of discontent in the team. His place is here, with Giorno; like hell he's going to intentionally do something that might prompt a transfer. So: yes, he'd complain about the snow. Someone might feel bad enough to clean it up sooner rather than later. But, no, he's not going to complain about something that's obviously not going to change. That's a problem that's best solved on a personal level.
Eventually, Fugo's work requires him to turn in Kaz's direction. His pale brows twitch together at what he sees: a boy all in black with an old injury in his leg. That's one of two signs that he recognizes Kaz Brekker, who Giorno said was the most dangerous person here: the second is the way his eyes flick to Kaz's hands and he mentally checks off black gloves too. His expression, sharp and distantly annoyed, doesn't change and there's no stutter in his movements as he continues to finish his self-imposed chore.]
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there are few things that could make him happier. but like fugo, he knows better than to show it overtly. sure, he probably has tells, too. stands up a little straighter, a little prouder. he's attentive to the way fugo assess him, subtle though it is. but people like them, everything was subtleties. you learned to read between the lines because you lived between the lines. you play each other. sometimes you play yourself.]
That's practical.
[it's not a compliment, but it could almost be one. almost. but kaz doesn't give them away easily and certainly not to strangers. besides, any practicality that the other man might've had is pretty much negated by this work with the snow, which pretty much seems like a waste of time. but it is what it is.]
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It usually pays to be. [Satisfied for the moment with the amount of snow he's cleaned up, Fugo kneels down to brush it into a dustpan. It gets dumped unceremoniously into a bucket.]
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[he nods towards the bucket of snow that will never melt. the opposite of practical. this fool's errand that fugo has taken on himself.]
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But he's not. He's impatient with the irritatingly non-specific decorations that try to please everyone by suiting no one. He's slept a little, but poorly. And with Giorno around, he doesn't have the luxury of keeping his anxieties at an arm's length.]
I don't like the snow. [His voice and expression are flat.] It doesn't behave the way it should. It's just a mess and I don't want to look at it every time I go to and from this room. It's not that much of a hassle to clean up, especially since we seem to have an abundance of empty hours to fill.
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not that kaz is necessary going to do anything about that. he has plenty of his own anxieties (not that he'd ever acknowledge them at such) to go and be worrying about others'
but]
How recently did you get here?
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[not that that's necessarily a good thing - kaz kind of preferred being thrown into the thick of it because there weren't days like this one, with little to do and no assignments. back home, there had always been something in the barrel. both in terms of excitement and in terms of business as usual for the dregs. being on the mission had been the best approximation of that. this downtime really was enough to send a man shoveling snow pointlessly.]
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[He's doing his best to spend most of them doing actually, practically useful things. He's got a lot of reading on his plate to take care of. But every now and then, he can get rid of a little bit of his restless energy by futilely trying to clean up this stupid mess.]
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[there's a pause, like he's trying to decide what to do next. like you know, how do you have normal conversations with your peers? he seems to remember that, despite the fact fugo recognized him, he actually has no idea who this guy is. and no wraith to randomly figure these things out for him. which leaves:]
What's your name?
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You're Giorno's friend, right?
[there's something of a malicious connotation to it. the way giorno had described it, fugo belonged to him. to hear jesper tell it, it was full of possession and jealousy. kaz assumes jesper had indicated that kaz himself was much like that with his own friends but that's neither here nor there]
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Yes, [Fugo remarks, not disregarding the note of malice in Kaz's voice but weaving around it,] I'm Giorno's friend.
[His associate. One of his people. His. Fugo doesn't break eye contact when he admits this; his gaze is sharp, intent, and not particularly submissive.]
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All this time apart, and you'd rather be here? Sweeping snow?
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Well, it's not his snow removal project. [Although it could be. Fugo's pretty sure that if he even hinted at wanting assistance with this useless, futile project, Giorno would stick his whole meddling fist into this particular pie.]
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[it says as much as it doesn't, in other words. but ain't that just the way with them. but then he remembers something giorno told him, about the way he takes care of his things. so kaz offers a smile - which probably is a good approximation of a cat catching a canary rather than anything amicable. and makes an offer:]
Would you like help with it?
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Then I'll leave you to it.
[they've both made their points, after all.]
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