hellshaped: (UGH TENTACLES)
mr. boy if you're nasty ([personal profile] hellshaped) wrote in [community profile] epidemiology2016-05-09 06:34 pm

OPEN PLOT LOG ★ THE CULT [LEFT BEHIND]

[closed] INTO THE WOODS.

At Ramir's request, Hellboy has accompanied her into the jungle, looking for clues as to this rising cult of Ryba. It's dangerous stuff, cults, particularly when those cults have a penchant for sacrificial mutilation: missing villagers can only spell disaster for the recruits themselves down the line, so it's best to nip this in the bud as quickly as possible.

Hellboy is worried about the missing half of their team, but until the storm dies down, there seems to be no better way to pass the time than walking around in creepy jungles looking for possible cannibals.

THE RESCUE.

After Hellboy's warning and the necessary preparations, it's time to rescue King and Ramir -- and as many captured Nalawi as you can. The camp is by one of the largest estuaries on Pu'ulai, camouflaged by native flora and hidden in the shadow of the volcano Nalalona. The cultists have removed King and Ramir's magitek jewellery, but the tracking beacons are still active, making it easier to find them than without.

The well-hidden camp is creepy, filled with ramshackle tents and poorly-made effigies. There's a pool in the middle of it all, filled with brackish, murky water. Ramir, King, and a small number of terrified-looking Nalawi are all bound, kept on the far side of the camp.

The cultists are all dressed in hooded black robes, doe and stag alike. They are all without their Gifts, but that does nothing to temper their ferocity at intruders into their camp. Despite their diminutive size, they know the forests better than any ALASTAIR recruit, and are suited to blitz attacks on any would-be rescuers; they may pop out of the underbrush in small, seemingly endless waves. They also have sharp hooves and the stags' horns are dangerous, capable of goring anyone who doesn't get out of the way of a charge.

The cult is surprisingly large, so it may take some time to defeat them all. Whether you want to spare them or destroy them is up to you -- but it's clear that the cult has no plans for mercy whatsoever.

EXPLORATION.

Now that the cultists have been dispatched (one way or another), the camp is free to explore.

If any cultists are captured for questioning, they'll speak in gibberish and violently lash out at anyone who comes too close. The only thing they'll say that makes any sense is that Ryba is hungry -- Ryba the devouring one has eaten all the lesser gods in the world long ago, and now she needs more.

All around the camp are various effigies (poorly crafted from dried kelp), shark's teeth, and other junk of the sea. There are tents scattered around that may be explored; they are filled with mundane paraphernalia such as books, combs, and other trinkets of sentimental value. If one didn't look at the horrors outside the tents, it might be confused for a refugee camp.

The pool in the middle of the camp is filled with black water and disembodied Nalawi eyes, its concentrated magical energy more potent than even the water out in the ocean. There is a single doe in it, floating face down, the latest sacrifice before the cultists were interrupted; not dressed in their black robes, she is one of the missing villagers who was not so lucky. If she is turned over, it can be seen that her eyes have been gouged out.

The surviving kidnapped villagers are badly shaken up but have no answers as to what happened other than they were captured by what they refer to as a "death cult." Apart from some slight hunger and dehydration, none of them are injured. They're just glad to be alive, and ask to be escorted back to the Pu'ulai temple.


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