Hathaway. (
futurologists) wrote in
epidemiology2016-04-01 07:59 pm
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Entry tags:
- ! alastair npc,
- ! event log,
- achilles (iliad),
- adrien agreste (miraculous),
- ahad (the inheritance trilogy),
- ana ramir (original),
- anakin skywalker (star wars),
- aradia megido (homestuck),
- badou nails (dogs: bullets & carnage),
- ban (the seven deadly sins),
- bariyan e kodhi (original),
- chrollo lucilfer (hunter x hunter),
- daenerys targaryen (asoiaf),
- dipper pines (gravity falls),
- evan friave-goodlace (original),
- ford pines (gravity falls),
- garnet (steven universe),
- gintoki sakata (gintama),
- graham humbert (once upon a time),
- helga sinclair (atlantis),
- hellboy (hellboy/bprd),
- jason todd (dc comics),
- keats (folklore),
- kida (atlantis),
- king (the seven deadly sins),
- luke skywalker (star wars),
- melan blue (brigadoon),
- misaki yata (k),
- morty smith (rick & morty),
- nicholas st. north (rotg),
- olivia (fire emblem: awakening),
- papyrus (undertale),
- pearl (steven universe),
- rhys (borderlands),
- rick sanchez (rick & morty),
- riku (kingdom hearts),
- sakura kinomoto (cardcaptor sakura),
- sigma klim (zero escape),
- sorey (tales of zestiria),
- steven quartz universe (steven universe),
- undyne (undertale)
EVENT ★ EXPLORATION
![]() With the storm gone, the water surrounding Komo has calmed considerably. Much of the affected area is in ruins, but thanks to ALASTAIR, a large contingent of Komo survived the disaster. However, with parts of Komo uninhabitable, they need to be able to reach Nalawi’s other islands. With their technology so limited due to dependence on their Gifts, it’s all they can do to build a few tiny, shoddy canoes, powered solely by elbow grease. They only fit two regular-sized people (but four Nalawi), and the wait time is long, but they do the trick. If you aren't willing to wait, you can always try to get creative. Strangely, though, anyone trying to use their magic to cross the waters will find that their powers are beginning to dampen. Similarly, anyone with superhuman abilities at all will find them waning, albeit at different rates. Those without any special powers at all will be completely unaffected. But that's nothing to worry about, right? It’s time to see the rest of Nalawi. PU’ULAI PU’ULAI is the centermost island of the archipelago and by far the largest. Most of the travel between islands is to and from Pu’ulai, as it’s the cultural hub of Nalawi and the location of Nalanni’s largest temple. It’s very populated during the day, but isn’t a residential area and clears out once the sun goes down. The first thing you'll notice is that the deer hate cats. The citizens of Komo are far more likely to let it go, but if you have anything slightly cat-looking with you here, at best, you'll be yelled at. Some Nalawi try to start fights, and no one but Komoans will allow cats anywhere near their homes or inns. Recruits might notice children running away from cats, screaming, "Dakal!" THE TEMPLE, referred to as Nalanni’s Garden, is closest to the Nalalona volcano on a neighboring island. The regular ash from it was viewed as a good omen from Nalanni, who’s rumored to live within the volcano, but it’s been months since anyone has seen any activity from it. The temple is dark as obsidian, which is coincidentally what it’s made of. There’s a copious amount of brightly colored flowers around the temple, hence the name. The gardens are free for anyone to walk through, as is the temple. One image is constant throughout the temple: an inhumanly large, vaguely feminine being made in stone and fire, a walking volcano. It would be easy for such a woman to look frightening, but she looks welcoming and caring, arms outstretched to embrace her children. Inside the temple are more murals of Nalanni, but also some curiously unrelated to her. They depict the Nalawi fighting against large, predatory cat-creatures, finally culminating in their enemies attacking Nalalona. This is when Nalanni reappears, striking them down. The temple is tended to by several Nalawi of varying ages, all very welcoming to strangers, especially those they’ve heard heroic tales of. News traveled fast once the Komo villagers crossed the waters and spread the news of their timely rescuers. There are plenty of Nalawi in the temple, making offerings and asking Nalanni to return to them -- some are hopeful, but others appear desolate. CITY HALL is where the ten members of the Council convene. No one is allowed in, as they’ve been discussing the changing state of Nalawi nonstop for days. There’s a group gathered around the hall each day, hoping their leaders will emerge and announce their plans, but nothing has happened yet. It’s a good chance to sit around and listen, though -- you’ll quickly find out that Nalawi is a meritocracy; the Council have the strongest Gifts of anyone in Nalawi, determined by a nationwide competition to prove their worth every time a seat opens. Some of the more disgruntled deer whisper that some must have lost their powers by now and no longer deserve to sit on the Council. A few arguments are beginning to break out around the city hall, and even a few scuffles. Luckily, their weakened powers have also dampened the damage they’re able to deal, and no one has been injured too badly. Just try to be respectful -- otherwise, you might upset the wrong person. Those hooves can hurt. ELSEWHERE, there's a marketplace where traditional Nalawi clothing can be bought, among other things, inactive spas shut down due to dormant volcanoes, and maybe -- if you’re very lucky -- you’ll stumble upon a ferry that still works. It’s unlikely, though, and haggling with its owner will be difficult. You could always steal it, but you wouldn’t do that, would you? You can always explore the SURROUNDING ISLANDS, which are mostly residential areas, similar in theme to the parts of Komo that haven't been destroyed. Oh, and if you're disrespectful to the islanders or were at any point rude to the people in Komo, you might wake up to find a bunch of tiny, adorable Nalawi around your bed, swinging around bars of soap in socks. Don't worry, they won't actually do anything but threaten you for a minute before storming out. ...Yet. The moral of the story is 'don't mess with the Nalawi.' OOC INFO The entire map of Nalawi is now available to characters. Updated location information can be found here. |
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[moving on...]
An animated skeleton can be moving for very different reasons depending on the context, just like how the term 'monster' can mean different things depending on where you're from. [she did have a conversation with Sans about how 'monsters' was just how their race was called in their world, not too long ago.] Skeletons are usually associated with death, after all, and that's generally a bad topic on a pretty much universal scale.
[a beat.]
But you two are just made this way, huh?
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Of course, the only skeletons I know personally are... myself, and my older brother, but I know for a fact the two of us wouldn't do that! I'm sorry you've had such a bad impression of skeletons before.
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and continuing on with the 180 degree convo flips:]
You misunderstand. I'm pretty neutral about them, for one. Skeletons themselves aren't known for violence or killing, they're symbolic to death because after living organisms like humans and animals die, while their flesh and organs can rot within a few years, their bones will remain behind for centuries on end. When they start moving again, it's generally because of outside influence too, usually some dark magic or energy that makes them unfriendly to pretty much anyone else they come across. So when those skeletons hurt others, it's not totally their fault.
1/???
[Squinting. Like, as in, moving his eyesocket holes??? Somehow.]
2/???
3/???
4/4
[Go on, Edna. Ruin his life.]
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Have you ever seen the insides of a human before? Or of anything that bleeds, for that matter. Or their remains.
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She looks thoughtful for a moment, because she's legitimately debating on where to take this. Nowhere good for sure, but there's far too many possibilities.]
Then how can you say so confidently that there's no relation, between humans and skeletons?
[Gonna start slow, if nothing else.]
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]
It's the other way around. From the moment they are born, humans prepare their bodies so that they may one day become a skeleton of wisdom and integrity. They strive to transcend the limitations imposed by their fragile flesh and blood, and aim to become an admirable and timeless entity that nature itself would deem worthy for eternal preservation.
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Oh well! I guess it's too late now! Since they've all been working on that since birth!
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Yep, you shouldn't get too concerned. It's not like it's cultural appropriation or anything. They're not really trying to fleshwash skeletons either, so you don't have to feel offended. [fleshwash. kind of like whitewash, but with 100% less color and 100% more... flesh.] Just like how an egg will always hatch into a chick, it's merely the course of nature. Makes sense?
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I see! You're right, everything you've said makes about as much sense as humans make to me anyway! I understand everything, now!
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Except no, there's like literally no planning involved, only pure bullshit. She made pretty much everything up on the fly, and of course the best nonsense always takes root in a tiny grain of truth.]
Oh? Humans are quite nonsensical to me. You understand things that don't make sense?
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Oh, all the time! You know, I think understanding things in different ways is one of my many talents!
[ He also tends to find difficulty in strange places, but... that's what comes with the territory. ]
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[She could definitely have made it sound worse. ...but she just doesn't feel like doing that right now. That's all it is.]
Are you the younger one?
[Of the super skelly bros, that is; there's personal interest in knowing. Besides, there isn't anything either of them can really do about the magical drain, so the most that she can maybe offer him is some distraction. At least away from fretting over his friends, and/or worry about his own state by himself.]
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[It seems he feels pretty strongly about that.]
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How old are you two, anyway?
1/?
I'm...
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3/3
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