futurologists: (Default)
Hathaway. ([personal profile] futurologists) wrote in [community profile] epidemiology2016-06-02 05:19 pm

EVENT ★ POKAREKARE ANA


NALANNI

Now as weak as any mortal, Nalanni only needs one person to dispatch her. Though Jason has been selected for the sad deed, it would be smart not to let him go it alone.

Once Nalanni ceases to be, the ground quakes and roils. The planet's rock and earth can feel the loss of its mother, and with Ryba still living, the power imbalance throws the world into turmoil. Monsters stream forth from the cave Nalanni had been held on the risen Dakal island. But unlike before, when Pomarr blew through the side of Nalalona and left lava creatures in her wake, these monsters are made of stone. And they are gigantic.

Ranging from five to nine meters (roughly 16-30 feet), the stone golems are slow-moving but powerful, capable of crushing anything in their path with their feet or powerful fists. The golems cannot be spoken to or reasoned with; all they feel is the loss of their mother and the vacuum of power she has left behind. Their mindless anger makes them easily distracted, so teamwork is the best way to keep them at bay. Roughly formed of rock and hardened mud, they are weak to water. Luckily, halfway through the day, a light rain begins to fall.

The golems will continue to come forth from the earth until Ryba is defeated. Upon her death, they will simply collapse into inert piles of stone.


RYBA THE DEVOURING ONE

Pomarr stays true to her word and draws the sea goddess to the shore of the deserted island that once housed the Dakal. Without comment, Pomarr turns and steps into an ALASTAIR rift, leaving your team to its business.

Ryba is impossibly large, a mass of twisting, searching tentacles with no discernible body. She is especially weak to electrical attacks, but can otherwise be defeated by simply wearing her down with brute force. Now that you've got your collective powers back, it should be a piece of cake. Right?

ATTACKS:
  1. TENTACLES. Ryba's initial attack is waving her massive, numerous tentacles around to try and keep combatants at bay. Despite their size, they are surprisingly quick -- capable of snapping at anyone who dares get too close, whiplike, or simply crushing those who stay still for too long. Her tentacles are seemingly endless, impossible to count, and move about in a nearly hypnotic way.

  2. THE STORM. After enough damage has been dealt, Ryba will grow more desperate and begin to use her connections to the sea itself. Though the battle is near the shore, sudden winds whip at the recruits, pulling them away from the shallows. Drowning becomes a real danger: the waves are high and fast, and intensely swirling waterspouts crisscross with intent to sweep recruits up, scrambling them.

  3. SHARKNADO. Ryba's last-ditch effort calls upon the creatures of the sea as well as the wind and waves. She creates a swirling vortex with her massive body in the center in attempts to shield herself from attacks. But that's not all -- spinning around her at high speeds with the vortex are sharks. A lot of sharks. And they are all angry.
If characters attempt to speak with Ryba through the battle, she will respond in a calm, dark voice throughout: she has nothing to say to the invaders who would dare take her from the peace of her trench, except that they must destroy her or she will kill them all herself, before the world crumbles to nothing.

Once Ryba is defeated, her massive body will simply cease moving. Goddess or not, it seems her form is as physical as any other creature of the sea.


ISLANDERS

During the day-long battle, characters who choose not to fight are advised to stay behind with the Nalawi to keep them safe. Though the battle rages far to the west, on the once-sunken island of the Dakal, the storms may travel to the westernmost edges of the Nalawi islands. Recruits may attempt to temporarily evacuate the westernmost Nalawi, though there may be considerable resistance.

After the battle, the Nalawi can instantly tell that their goddess is gone for good. Where there was once confusion and desperation in the face of Nalanni's disappearance, there is now only sorrow and directionlessness. All recruits are invited to return to Komo, the first island at the start of the mission, for a somber memorial for Nalanni: the Nalawi don't blame the recruits for what has happened, and only expect them to join in their grief.

For the rest of the time on Nalawi, characters may spend their time as they wish. The locals will need help learning how to cope without their Gifts and how to live without the goddess on whom they had come to rely. They will need help learning all sorts of trades, from fishing to pottery to plumbing, so characters who have knowledge in the mundane will have their time to shine.

But the Timeline is always in need of tending, so recruits can't stay here forever. Say your goodbyes, because soon a rift will open and you'll be headed back to Oska.

OOC INFO

Mods will not be NPCing the Ryba encounter, so you are free to NPC her attacks yourself. Please remember that defeating her is a group effort; no one person will have the "killing blow."

The battle against Ryba will take one full day. After she is defeated, recruits will have 13 days to say goodbye to the Nalawi before departing for Oska.

If characters wish to temporarily stay behind in Nalawi, see here for details.
grunehexe: (eager)

[personal profile] grunehexe 2016-06-09 01:27 am (UTC)(link)
[Now isn't the time to debate that name, child, and she allows it, (just this once!), even as she accepts his words, the hands on her shoulders, the role provided.

Everyone needed a distraction sometime, even Kings... and she had said what she needed and wished to. It was up to him what he would do with it. So instead, she tried a smile, chest puffing up with a touch of pride.]


Then see me you shall. I have much to show you, now.

[She had been studying every day, from the tome he had lent her from his Gate, from Merlin's book of spells when he let her borrow it, from Rin's tutelage and from Aqua's... it had resulted in right hodgepodge of spells and a style of magic stitched together from all worlds, none of them as powerful as they ought be if someone from that world itself were casting them...

But Sieglinde was glad nonetheless. And if the results of her efforts could also serve to help another...]


Though the task may be difficult, I shall try my utmost to impress.

[After all. He had been the first to give her something from which to study from- and she hadn't wasted it. But it was a daunting task nonetheless, to try and impress a man who had seen as much as Gilgamesh.

She'd still try.]