Hathaway. (
futurologists) wrote in
epidemiology2016-06-11 06:31 pm
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Entry tags:
- ! event log,
- achilles (iliad),
- ahad (the inheritance trilogy),
- ana ramir (original),
- archer (fate/),
- ashraf salib (original),
- badou nails (dogs: bullets & carnage),
- daenerys targaryen (asoiaf),
- dick gumshoe (ace attorney),
- dipper pines (gravity falls),
- evan friave-goodlace (original),
- gilgamesh (fate/),
- giovanni (dogs: bullets & carnage),
- graham humbert (once upon a time),
- hanbei takenaka (sengoku basara),
- jason todd (dc comics),
- keats (folklore),
- king (the seven deadly sins),
- koltira deathweaver (world of warcraft),
- laedo ledo (original),
- masamune date (sengoku basara),
- meallan lavellan (dragon age),
- misaki yata (k),
- natasha romanoff (mcu),
- olivia (fire emblem: awakening),
- papyrus (undertale),
- peter parker (the amazing spider-man),
- rhys (borderlands),
- riza hawkeye (fullmetal alchemist),
- serene charlord (original),
- shizuo heiwajima (durarara!!),
- sieglinde sullivan (black butler),
- tony stark (mcu),
- trafalgar law (one piece),
- tsukuyo (gintama)
EVENT ★ RECOLLECTION DAY
RECOLLECTION DAY ![]() On the recruits' return to Oska, they will find some dreary weather, plus the entire castle and town decorated in purple and silver. Ribbons, streamers, and lights in ALASTAIR's colors fill every populated space, and there are more people milling about than before: humanoids and others in equal measure, all of them dressed in ALASTAIR uniforms of some degree. Dagny, Uruz, Cherenkov, and Crowley can be found among the others, as can recent recruit Pomarr, the undead Dakal from the last mission. The weather seems to be due to Pomarr. It's generally overcast around Oska, but the in area nearest to their newest recruit it will always be softly raining to some degree. THE FEAST ![]() A well-dressed, gently green lady stands at the center of the room, nursing a wineglass full of something silvery and addressing the room at large. She seems to be going over the history of Oska, to anyone who will listen. The gist of it is that Oska was once an entire world, densely populated and well known for its music and carefully bred hunting companion animals. However, its energy was severely unbalanced, and the world was swiftly coming undone. ALASTAIR recruits of the time realized it was the very animals the natives so loved that were the focus of all of the planet's energy, but by the time they had finally figured it out and began to cull the animals, it was too late. This little scrap is all they managed to save. What locals remained eventually died out, being too few to repopulate by themselves, and ALASTAIR opted to move in and reclaim the space, so as not to let this world go entirely forgotten. With their very base of operations as a reminder of what can happen to any world at any time, ALASTAIR of today is not likely to forget the necessity of their mission any time soon. Come for the food, stay for the slightly depressing story, and leave again fuller and maybe a little more somber than you were before. THE OBSERVATORY This room is usually home to a large telescope, a ceiling that slides open, and a lot of gauzy, ethereal decoration. Today it's been cleared out for what seems to be a room-wide, three dimensional documentary, playing on repeat throughout the festival. Images of a vast star system are projected into this room from no identifiable source, floating holograms the viewer can walk between and admire from any angle. A deep, soothing, presumably male voice speaks over the moving images, describing the action as it unfolds.
The informational recording fades out, and five minutes later, plays again from the beginning. THE COURTYARD ![]() Down in the courtyard, the festivities continue, this time led by Dagny and Uruz. They have a great number of temporary pens set up in the middle of the area, each one holding a strange, fantastical animal, which doesn't seem at all happy to be there. These are new mounts, Uruz will explain. Each one of them was personally rescued from a dying world by Dagny and herself. They're not quite tame yet, though, and so they've made a competition of it: anyone who can convince a creature to let them sit astride its back and then guide it into a pen in the stables proper will win a prize. Dagny would like to request that you be really careful, please! Those tusks and spikes can get really sharp. The prize given to any winning recruit will be a small, silvery musicbox. Opening it plays a soothing tune that will calm anything within the area for about 30 minutes. It can only be used once. Feel free to make up what kind of creature your character runs into. The stables of ALASTAIR are well known for their variety! LOST ORBS ![]() They're a bit like slowly deflating helium balloons, and can be guided with gentle taps to get them floating along in the right direction. Touching one of them is a strange experience that tends to leave hair standing on end. Touching more than one of them at the same time, however, is not recommended. Simultaneous contact with two or more plasma orbs has been known to have strange effects on people, including but not limited to developing the power to fly, sudden weightlessness, animal shapeshifting, ice breath, teleportation, and creating a protective and impenetrable bubble around oneself. None of these effects lasts longer than two minutes, and in each case, the following magitek hangover will make any orb-toucher feel awful for at least half an hour. HOTSPRINGS ![]() There's a new addition to Oska, down by the lake. It seems another team recently extracted an enormous, very hot core from a sentient and murderous AI. The core's power source isn't expected to run out for at least another thousand years, and unsure what else to do with it, the team dug it a pit not far from the lake. They failed to realize that this would accidentally have a very, very pleasant outcome. There are now hotsprings by the lake, nestled into the small grove of trees that grow around it. The water bubbles softly up from the ground in a new (technically man-made) pool, and some enterprising recruits have built wooden decks and stairs around and through the whole affair. It's a little bit of a hike to get there from the castle, but anyone who has visited can agree: it's worth it. OOC INFO Welcome to the festival! This will ICly last for 3 days (and OOCly for 2 weeks), at the end of which the other teams visiting the party will ship out to other missions and leave the PC team to unwind with Oska all to themselves. Through the duration of the festival, recruits will find themselves asked one question repeatedly: do you new guys have a team name yet? It seems everyone else has a team name! Really, it's just sort of sad that a team this big doesn't have a name, isn't it? We'll be including a section for characters to ICly suggest team names, and later on will be hosting an IC vote to pick a team name. Characters who signed up to remain in Nalawi for three months will arrive late to the party, but how late is up to players. |
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"Can I think about it for a while?" And that's actually an honest enough ask, so when he looks at her and asks it he doesn't have quite that same edge of skittishness to the question. He has been thinking seriously about beginning to really train with his fire, but he's honestly still deciding. At the same time he's a little on the fence with the idea of her as a teacher, but even with both of those considerations, what she's suggesting sounds intriguing... if he has the capacity to pull it off.
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She offers that honesty as a salve, but even as she does so she realises she's given him an excuse to simply slip away from her acquaintance completely.
"Please, will you do me a favour? If your answer is no, let me know and I shan't hold it against you. Do not simply not contact me and wait until I get the hint. I find that sort of passiveness vexing."
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"I won't ghost you," he uses the term from his own home, expecting the meaning should come through in any case. "But I may consider for a few days."
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He shoots Serene a look, uncertain on a whole different level. "On second thought, I'm going to revise that estimate up to a week," he tells her, subdued. "I'm likely to be out of commission for the next few days, I suspect meditation will be the last thing on my mind."
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She shoots him a look back full of tamped curiosity, pausing in her plaiting to search his demeanour for clues.
"May I ask why you will be?" She's carefully polite now, not wanting him to get completely cold feet.
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"I'm getting my eye back tomorrow. Probably. I've been warned that it's likely to leave me a little bit incapacitated afterwards."
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"A real eye? Not just a glass one?" A couple of days ago she might not have believed him, but she's talked to healer witches and now seen real magic first hand...
"This place is full of such marvels." She breathes
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"If it works." Still, his responses are terse. Now that he's thinking about tomorrow, it's washing away some of the discomfort he feels about the company he's keeping -- but washes it away to replace it with fiercely fearful anticipation about tomorrow. "If it works," he repeats, an emphatic mutter half to himself.
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"When it works." She corrects him, confident in his stead. Those nerves will do him no good when he goes for his magical rejuvenation.
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But she's not someone he can surrender his skepticism to, and that's just a fact. He looks down at his knees again -- maybe for one of the last times with only one eye, he hopes -- and then plops his hands down on them. One half-boneless heave and he presses himself to standing. Why had he even brought it up?
"In either case." His tone is drawn-in, private. "If I'm going to sleep at all tonight I'd better start trying now. Good night."
He shoots her a furtive glance, begins to strike an oblique path to where he's left his towel. It's not quite bolting, but it's not much better and he knows it.