Hathaway. (
futurologists) wrote in
epidemiology2016-10-07 07:08 pm
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Entry tags:
- ! event log,
- ana ramir (original),
- anakin skywalker (star wars),
- fiona (borderlands),
- félix de sauveterre (original),
- graham humbert (once upon a time),
- haise sasaki (tokyo ghoul: re),
- jasper (steven universe),
- jin kung (mortal kombat),
- keith (voltron),
- lance (voltron),
- lancer (fate/),
- lapis fathalla (original),
- lucina (fire emblem: awakening),
- lucy/nyuu (elfen lied),
- meallan lavellan (dragon age),
- momo yaoyorozu (my hero academia),
- monkey d luffy (one piece),
- olivia (fire emblem: awakening),
- peridot (steven universe),
- rhys (borderlands),
- riza hawkeye (fullmetal alchemist),
- rocky (original),
- saitama (one-punch man),
- sieglinde sullivan (black butler),
- suyumkhe (original),
- tsukuyo (gintama)
EVENT ★ THE FRACKING FIELDS
THE EARTHQUAKE ![]() One day, early in the morning before the mechanical rooster at Amos Zephyr's farm even crows, there's a sudden rumble in the distance. Perdition's Rest shakes and the ground roils, knocking things off shelves and startling the mechanical horses in their pen. Look out the window and you'll see Qorral locals blearily stepping out into the street, murmuring anxiously amongst themselves: Earthquake. Ever since the argecite mines started to dry up, the Qorral colonists have been turning to fracking in order to pull all available argecite out of the planet as quickly as possible. The technique has caused more and more earthquakes to shake the planet, though the fracking fields are far enough away from the town that damage is minimal. However, the fields and mines aren't as lucky. The mayor rushes out into the street, his assistant and Sheriff Holladay flanking him, and asks for any willing heroes and adventurers (that means you!) to venture out to the fracking fields and assess the damages. Though the tunnels aren't being actively mined, there were likely miners and other workmen inside, so there will be rescue needed as well. Get your provisions ready and hop on the train: you're going to work. THE FRACKING FIELDS ![]() The fracking fields are a wide open swath of land peppered with looming, iron machines going on for miles. These machines are the Qorral's final attempt at scraping the last remnants of argecite from the planet before abandoning the colony and moving on for good. This destructive practice is causing obvious instability to the planet, but they don't seem to care. This is what their species does: seeks out argecite, mines it, and moves on. The fields are dry and dead, with no plants around -- and now, after the earthquake, there are sinkholes. The iron machines are falling into the sinkholes, slowly being swallowed by the planet, with desperate workers trying to pull them back out. They could use the help -- but be sure not to fall in yourself. Grotesque alien birds circle overhead, searching for the dead or the dying, workers caught in the collapsing earth. Save them before they're swallowed by the earth or swallowed by carrion birds -- and if you're too late, the locals would be happy to have their loved ones returned to them intact. ![]() Inside the factory, the machinery has collapsed in on itself from the earthquake; electricity sparks from damaged wires, dangerously nearby spilled oil drums or pools of standing water. Fire can start at any second. There are factory workers here that need rescuing, but also a variety of inanimate objects, including barrels of argecite, machinery parts, files, computers, etc. Anything that isn't bolted down needs to be moved outside of the factory before it explodes. Of course, no one is really keeping track of what's inside... THE MINES ![]() The Qorral have been digging in the mines since arriving on this planet 30 years ago, but recent efforts have shifted to fracking after the argecite veins slowly became depleted. The mines are still maintained by a skeleton crew of workers, making sure there is no build-up of dangerously flammable gas and patrolling the tunnels to look out for cave-ins -- which, after the earthquake, have happened in spades. The tunnels are winding and deep, turning in on each other and ending in dead ends or sudden, steep drop-offs into the dark. There are workers trapped within, and some at Perdition's Rest have said that their thrill-seeking relatives -- typically teenagers -- have gone missing. It's possible that they have found themselves trapped in the mine, so it may be a good idea to look out for them as well. And even deeper in the mine, there is a writhing, pale danger: sand worms, blind and hungry, wait in the dark. The earthquake has begun to drive them further up the tunnel, their tooth-lined maws open as they slither through toward the surface. Those focusing on the fields above may find a straggling sand worm or two, thrashing wildly in pain from the unfamiliar heat of the sun. This will definitely put a damper in the rescue and recovery efforts, so take them out as quickly as you can -- with as little damage to the fracking equipment, please. OOC NOTES Please direct all questions pertaining to the mission to the dossier page to keep questions and responses in one place for easy player reference. General game questions should be directed to the FAQ. If you haven't already, make sure you check out the Bounty Board for side missions! Remember you can also request bounty missions or submit player plots at any time. |
no subject
Lucina lets out a breath she didn't know she was holding, straightening her shoulders the moment the monster falls for good.
No time to rest, though — she's right behind him, eyes searching for the strange, almost sentient stone that's been waiting impatiently. ]
Your skills are something to be envied, yourself. [ Another compliment made while on the move, though it definitely begs to be said. ]
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[ There's a note of unexplained humor to his tone as the stone zips around a corner with a sharp turn, scouting every which way before deciding on a path. While it deliberates, Lancer takes the moment to speak, eyes kept on the rock's path. ]
Now that we've both established how good we are...
[ His earrings dangle as he cocks his head, listening for something. The sound of shifting dirt, unstable stone grinding against concrete. Structural instability from the earthquake and the worms tunneling their massive schism through the sand. ]
This place isn't gonna keep standing long. I'm looking for somebody, but we're gonna have to book it on the way out. [ not a great explanation, but it should be enough. ] Or you can head back now.
[ No judgment if she does. He's sure he can make it out in one piece—he wouldn't take a huge risk for something like this—but the idea of staying in an underground cave on the verge of collapse might spook some people. ]
no subject
She shakes her head, head turning from the runes back to the stranger. ] If you do not mind the company, I'd like to stay. [ "I can take care of myself" goes without saying, the confidence of sorts bleeding through her voice.
If he doesn't want the company, she'll take a different route down the mines, or something. ]
no subject
Don't get me wrong—I'm happy to have you along. Let's get moving.
[ The rune skates back into view, spinning in a tight circle and taking off again to usher them to follow. With that he sends her a nod, then resumes their 'chase.'
The deeper they get into the halls, the deeper the rumble of the incoming worms, ready to burst from the walls at them any second. But under that, something softer—distant shouting, and a panicked string of screams. ]
no subject
The rumbling is distracting though, so say the least. It puts her on edge ( as it should ), and she can't help but occasionally glance at the walls as if something will suddenly pop out of it. Occasionally her hand flits to her sword, sheathed again, its existence comforting her.
It takes her a little longer before she can hear the screams, and between the running her expression flashes to one of horrified concern. ] How many of them are there...? [ She asks, more at herself rather than at Lancer.
They seem to be getting louder, at least. She can only hope that they get there in time, and get all of them back out. ]
no subject
That, and they can split their attention a bit. Lancer suddenly raises his spear. ]
Go ahead—I got your back.
[ Then, with a shout, he launches forward just as a pair of worms burst out of the dirt-packed walls, ceiling shaking with them. He slashes at one just as it twines free of the other, leaving an opening beneath it. ]
no subject
She slows, hesitating as he lurches forward — in front of her are two giant worms, wrestling as if their lives depended on it. Her hand, on instinct, grips her sword tighter. Her body wants to move to help the strange man with the blood red spear, but the flash of the runes catch her attention again.
But there are people still waiting for them. And in that second her mind is made up. ] I'll be leaving it to you. [ She eventually resigns, voice raising just loudly enough so that Lancer can her. Darting towards the opening that's been created; while it's definitely not tall enough for her to walk through, she can use the momentum she's gaining to slide across the floor, feet first.
Once she's on the other side, she steals one last glance before starting to run again. She just has to trust that Lancer will catch up. ]
no subject
The runic stone does eventually clatter to a stop, light fizzling into a dim afterglow as it dies down. It's accomplished its goal, and in return, there's a frightened group of workers scrambled and packed underneath some equipment, trying to shield themselves from any worms that burrow in through the walls. Some of their number's been picked off already, but it's still a decently sized crew and not a lot of time to act. ]
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Whether that's because she's too far away, or the fight is over, is something she can't decide on.
The workers are wide-eyed, wary of the stranger that appears out of no where. Some of them try to make themselves smaller, while others begin sizing her up, wondering what she's here for. ] You're safe now. [ She reassures, tone leaving no room for argument. They're not out of the mines, the worms could return at any moment, but she's not leaving any of these people behind.
She knows she'll meet up back with Lancer on the way, so — ] How many of you can move? [ Fortunately, all of them raise their hands; there's streaks of blood on some of their bodies, others holding onto half-bandaged limbs, but for the most part, they're okay. Luck is on their side, but the question is for how long. ] Then let's go, quickly!
[ She waits until the small burrow is completely emptied, following behind the group. When those at the front seem to hesitate, she barks out the occasional encouragement. Now, only if she could find Lancer... ]
no subject
Hey, nice work. [ Said sincerely enough, though there's not much time for tomfoolery. He leaves her to the vanguard, patting her gruffly across the shoulder as he starts off to watch after the back of the pack. ] I'll catch up with you after, yeah?
[ They're both uninjured, and the workers staggering along with them are mostly in one piece. But life's taught him there's always plenty of room for everything to go to shit. They aren't out of the woods yet.
But as he heads off, he has no problem leaving Lucina at the helm—though it's just a first impression, he's got the feeling they'll be just fine. ]