futurologists: (Default)
Hathaway. ([personal profile] futurologists) wrote in [community profile] epidemiology2015-12-04 09:04 pm

EVENT ★ THE USUAL SUSPECTS

THE BARRIER

As promised, Arthur has the means to unlock that first, crucial step to saving the ALASTAIR recruits: unveiling the runes maintaining the barrier. He has sequestered himself in a rented room in the inn down the road from the prison; he’s at a good enough distance to keep his concentration unbroken, but near enough that he can reach the runes in question. The recruits are told to be ready, to wait for his signal before they take action.

The signal comes just after the stroke of 5 on the town’s clocks, at what would be dawn in a world of less darkness. There’s a shimmer in the air around the brick building of the jail, like the surface of a bubble. Then suddenly the runes are there: glowing bright green, flaming into existence at various points along and within the barrier.

There are at least 30 of them along the outside. They’re etched on walls, scribed into doors, carved into the very ground. These have to be destroyed first to make any progress, in any way the recruits are able to. Once these all have been broken, erased, or scattered (and some of them are cleverly hidden or out of reach -- have you checked the topmost brick in the clock tower of the jailhouse?), the first defense of the barrier has fallen. Then the jailhouse itself can be rushed, but magic is still hampered until every rune is destroyed. From there the runes can be found every few feet in the walls, ceilings, and floors of the jail, and only once each one is broken will the spell be completely lifted, magic and abilities restored to the area, and the inmates considerably easier to break out.

The recruits aren’t the only ones that can see those runes, though. The jailers are quick to react, and some spring to the defense of the runes while others rush to sound the alarm, calling even more armed guards to the area. Even city guards start to show up in response to the alarm -- there’s definitely a time limit on this venture. Dispose of the runes, rescue your friends, and be out of the area quickly, or you might just be overrun with armed, angry opposition.

THE ESCAPE

By the time those in the cells are finally brought out, it’s pandemonium. The guards, jailers and city guards alike, might not have been able to stop ALASTAIR’s recruits from destroying the runes and bringing down the barrier, but they’re determined at least to stop dangerous criminals from escaping into the city. And these criminals were due to be hung, so they’re not looking to take anyone down peacefully. They’ll be going for the killing blows.

The best chance will be to rely on numbers and scatter. In ones and twos and threes, people should be taking to shadowy alleys, slipping around corners, even dropping down into the sewers, if they have to. Anything to thin out and disappear. The most capable and destructive fighters are asked to stay as long as they can, giving the bulk of the rest of the escapees time to disappear into that unending night.

THE COOLDOWN

Those that helped free their friends probably won’t run into too many problems in the following days, unless you run into a guard with a few injuries and a long memory. The ex-prisoners, though, are another story. They were in there long enough that the men and women who guarded them know most of their faces quite well, and since they’re out of prisoners to guard, what else do they have to do but take to the streets and search? Ex-prisoners should play it carefully, then, if they don’t want to end up right back where they started. Guards are more than happy to cause an immediate fracas should they spot anyone that belongs in jail.

That’s not to say you shouldn’t go out at all! Just, you know, take a disguise with you. As if anticipating the rising demand for them, all local merchant shops seem to be stocking up on scarves, shawls, and bulky clothing. Isn’t that nice? Most of them don’t really care what anyone did to end up in jail, they just want to share in on those ALASTAIR-paid wages.

If spotted, townsfolk have varied opinions of the escapees. Some are mistrustful and bitter, and will immediately alert guards upon realizing who they’re dealing with. Some of them really don’t care. They’re tired of the darkness, tired of the conflicts, they just want to get on with life. One old man in particular seems to inexplicably love all ALASTAIR recruits, the ex-prisoners in particular, and will insist on buying a drink and playing a game of chess with any of them he runs into. The goblins, of course, have pretty good opinions of anyone on the wrong side of the king, and will be your best bet for finding lodging and food. Some of them might even think of you as a hero, or at least a roguishly charming vigilante.

Spend your post-breakout time well, and try not to make any more enemies.

keystaff: (That feeling)

[personal profile] keystaff 2015-12-20 04:35 am (UTC)(link)
That's right! The Clow Cards. I can explain later.

[Even Syaoran, with his martial arts, uses his own sort of magic in conjunction with it. They are only kids, after all. No match for fully grown adults due to size and strength, necessarily. But such things can help balance the scales, so the speak.

There's a relief when the shield works, though she seems hesitant to lower it, he seems confident enough, so Sakura gives a nod of agreement. Watching, staying back for now but ready if Lea does need a hand.]
promises_to_keep: (ha~ah now what?)

[personal profile] promises_to_keep 2015-12-23 09:28 am (UTC)(link)
[He watches the shield shimmer away, and then fixes the guard with an unimpressed look.]

A sword, huh? That all you've got?

[The guard looks uneasy, but holds his ground and points out that Lea hasn't a weapon at all. That's exactly what Lea was waiting for, though. He just loves to make a statement, after all, and with the accusation that he's unarmed, he snaps his arms out to his sides and calls up his chakrams in a whorl of smoke and flame. He hooks one over his shoulder and spins the other around his hand.]

You were saying?

[The guard looks alarmed, but charges forward anyway, and Lea makes fairly quick work of sidestepping out of the way... sending the guard toppling off the edge of the roof. He grimaces--that'll leave a mark--but he can't really be blamed for that one. He glances at Sakura with a frown, the looks back at the other guard, who has turned tail and bolted off after his colleague pitched over the side of the roof.

[Lea slumps a little where he stands, letting his chakrams fall to his sides.]


Well that was a little disappointing. [He looks back at Sakura again.] I wanted to show you my moves! [He hefts a sigh and gestures at the glowing rune then.] Well, I guess that leaves us free to take care of that, though. You wanna do the honors, or shall I?
keystaff: (Reach for the sky)

[personal profile] keystaff 2015-12-26 06:29 am (UTC)(link)
[Sakura watches as Lea attacks, taking care of the guards almost effortlessly, the taunting only seeming to boost her comrade's confidence as he deals with them. She's still ready to step in, but there's evidently no need to. Lea is skilled enough to manage them alone.

Which leaves them with smashing the rune. She gives a nod of agreement.]


Ah, yes! You took care of the guards, so I'll do this for you!

[With that, it's quick to bring out another Card, the Sword, which transforms her staff back to the weapon before she strikes at the rune on the brick with a triumphant yell.]

There! We did it!
promises_to_keep: (in the hood//ohai gaiz)

[personal profile] promises_to_keep 2015-12-31 08:04 am (UTC)(link)
[If he knew she was so eager to jump in and assist, Lea would be flattered, he really would. He's got over ten years of experience with this sort of thing, though, so a handful of guards isn't going to give him too much trouble. Especially when half of them just run away.

[He gives Sakura a grin, and then a nod, not wanting her to feel as though she was unable to contribute. Once she's smashed the rune, he gives a low whistle and gestures at the Sword.]


Nice work, kiddo. So those cards of yours, they can transform stuff?
keystaff: (Last day of homework)

[personal profile] keystaff 2016-01-01 10:05 am (UTC)(link)
Ah, well some can transform the staff. Only the Fly and the Sword though.

[She answers, still almost sheepish in spite of her pride. Given the Clow Cards were supposed to be a secret and all back home, it is still taking time to adjust to people knowing, people seeing her use them like this. But she wants to help, and the Cards are definitely one way to do that. It's easy enough to slash or slice at the runes though.]