futurologists: (Default)
Hathaway. ([personal profile] futurologists) wrote in [community profile] epidemiology2015-12-04 09:04 pm

EVENT ★ THE USUAL SUSPECTS

THE BARRIER

As promised, Arthur has the means to unlock that first, crucial step to saving the ALASTAIR recruits: unveiling the runes maintaining the barrier. He has sequestered himself in a rented room in the inn down the road from the prison; he’s at a good enough distance to keep his concentration unbroken, but near enough that he can reach the runes in question. The recruits are told to be ready, to wait for his signal before they take action.

The signal comes just after the stroke of 5 on the town’s clocks, at what would be dawn in a world of less darkness. There’s a shimmer in the air around the brick building of the jail, like the surface of a bubble. Then suddenly the runes are there: glowing bright green, flaming into existence at various points along and within the barrier.

There are at least 30 of them along the outside. They’re etched on walls, scribed into doors, carved into the very ground. These have to be destroyed first to make any progress, in any way the recruits are able to. Once these all have been broken, erased, or scattered (and some of them are cleverly hidden or out of reach -- have you checked the topmost brick in the clock tower of the jailhouse?), the first defense of the barrier has fallen. Then the jailhouse itself can be rushed, but magic is still hampered until every rune is destroyed. From there the runes can be found every few feet in the walls, ceilings, and floors of the jail, and only once each one is broken will the spell be completely lifted, magic and abilities restored to the area, and the inmates considerably easier to break out.

The recruits aren’t the only ones that can see those runes, though. The jailers are quick to react, and some spring to the defense of the runes while others rush to sound the alarm, calling even more armed guards to the area. Even city guards start to show up in response to the alarm -- there’s definitely a time limit on this venture. Dispose of the runes, rescue your friends, and be out of the area quickly, or you might just be overrun with armed, angry opposition.

THE ESCAPE

By the time those in the cells are finally brought out, it’s pandemonium. The guards, jailers and city guards alike, might not have been able to stop ALASTAIR’s recruits from destroying the runes and bringing down the barrier, but they’re determined at least to stop dangerous criminals from escaping into the city. And these criminals were due to be hung, so they’re not looking to take anyone down peacefully. They’ll be going for the killing blows.

The best chance will be to rely on numbers and scatter. In ones and twos and threes, people should be taking to shadowy alleys, slipping around corners, even dropping down into the sewers, if they have to. Anything to thin out and disappear. The most capable and destructive fighters are asked to stay as long as they can, giving the bulk of the rest of the escapees time to disappear into that unending night.

THE COOLDOWN

Those that helped free their friends probably won’t run into too many problems in the following days, unless you run into a guard with a few injuries and a long memory. The ex-prisoners, though, are another story. They were in there long enough that the men and women who guarded them know most of their faces quite well, and since they’re out of prisoners to guard, what else do they have to do but take to the streets and search? Ex-prisoners should play it carefully, then, if they don’t want to end up right back where they started. Guards are more than happy to cause an immediate fracas should they spot anyone that belongs in jail.

That’s not to say you shouldn’t go out at all! Just, you know, take a disguise with you. As if anticipating the rising demand for them, all local merchant shops seem to be stocking up on scarves, shawls, and bulky clothing. Isn’t that nice? Most of them don’t really care what anyone did to end up in jail, they just want to share in on those ALASTAIR-paid wages.

If spotted, townsfolk have varied opinions of the escapees. Some are mistrustful and bitter, and will immediately alert guards upon realizing who they’re dealing with. Some of them really don’t care. They’re tired of the darkness, tired of the conflicts, they just want to get on with life. One old man in particular seems to inexplicably love all ALASTAIR recruits, the ex-prisoners in particular, and will insist on buying a drink and playing a game of chess with any of them he runs into. The goblins, of course, have pretty good opinions of anyone on the wrong side of the king, and will be your best bet for finding lodging and food. Some of them might even think of you as a hero, or at least a roguishly charming vigilante.

Spend your post-breakout time well, and try not to make any more enemies.

heavyhitter: our world under command (this is how it happens)

[personal profile] heavyhitter 2016-01-07 05:12 am (UTC)(link)
So far? Come on, I — [ she interrupts herself with a hiccup, looks briefly startled, then carries on like nothing happened ] — I rate way higher than that. It's okay, you can say it, I won't get flustered! I handle praise very well.
respired: i've fallen for someone who's nothing like you (oh lord oh lord what do i do)

[personal profile] respired 2016-01-09 10:30 pm (UTC)(link)
[He smiles faintly.]

I'm afraid that's highest praise I have available at present.
heavyhitter: (:)))))))

[personal profile] heavyhitter 2016-01-10 02:39 am (UTC)(link)
You could totally do better than that! Here, I'll go first, show you how it's done. [ she picks herself up a little straighter, turning more directly toward him. ] You're totally hot. The glowing eyes are a real turn on, I bet you're just banging people left and right with those baby blues.

[ 'baby blue' is not really an accurate description, but go with her on this ]
respired: i'll shoulder the load i'll swallow the shame (give me the burden give me the blame)

[personal profile] respired 2016-01-11 05:03 am (UTC)(link)
[Koltira drains his cup. He pushes back from the table, and shakes his head, all humor apparently vanished.]

I won't be mocked. Good evening, Ramir.
heavyhitter: (are you having the time of your life?)

[personal profile] heavyhitter 2016-01-11 05:09 am (UTC)(link)
[ Ramir blinks, startled. Wow, drunkenly hitting on people usually doesn't go that bad. She hops up an instant after him, reaching to stop him with a hand at his forearm. ]

Whoa, hold up! [ she realizes, belatedly, just how cold that forearm is, then shrugs it off ] What'd I say?
respired: in this crazy mixed up world (i know i'm by myself)

[personal profile] respired 2016-01-11 04:16 pm (UTC)(link)
[He holds up his hand in an 'enough' gesture, shrugging her off in the process.]

The hour grows late. I tire of this.

[He turns 'round and starts to walk.]

You can harangue me some other time.
heavyhitter: you traded me away long gone (with a shower of yeahs and whatevers)

[personal profile] heavyhitter 2016-01-11 04:36 pm (UTC)(link)
[ She stares after him, a little at a loss. She'd probably be able to recover from that, chase him down, and make him hang out with her longer another time, but she is... currently pretty drunk, and can't think of anything to say.

So she spends a while longer just staring, watching him get further away, before she finally gives up with a sigh and waves, whether or not he sees it.
]

'Kay, I'll tell you more about your dashing good looks later, then. Bye!