futurologists: (Default)
Hathaway. ([personal profile] futurologists) wrote in [community profile] epidemiology2016-12-05 04:10 pm

EVENT ★ COWBOYS VS. ALIENS

STATE OF THE PLANET


Efforts in convincing the Qorral to stop drilling have been tentatively successful. Longterm solutions have been brought to them and, perhaps most importantly for the immediate, the fracking fields have been destroyed. The entire field has collapsed in on itself, taking mining equipment with it and creating a barren wasteland. In effect, the Qorral can no longer drill for argecite here, which means they will be leaving earlier than expected now that there is no use for the mining colony. It also means that the planet has been saved from being hollowed out completely.

On the other hand, attempts at dealing with the Deemers have been a little shaky. By now, it's known that Miz Poppy is host to the Mother, the queen of this Taraxa hive. She remains elusive, slipping through the fingers of any who manage to find or capture her. Meanwhile, the infested Qorral have been dealt with in many ways: some opting for wholesale slaughter, some hoping to extract the Taraxa in the field, and some sending both extracted Taraxa and infested hosts back to Oska to be examined.

As varied as the Deemer solutions have been, they have all resulted in the Deemer population being decimated. The numbers have dwindled as their camps are hunted down by ALASTAIR recruits, and attacks on the town of Perdition's Rest halt.

But the Mother is still out there and free, and that's a problem . . .

THE INVASION (DAY 1)

In the morning, the ships come.

Visible from the ground are massive spaceships in the upper atmosphere, gently drifting clouds sometimes blocking them from view. The Qorral don't recognize the ships; they're neither from their homeworld nor from any species they know, friendly or otherwise. For a few hours, the ships just hang in space like looming, silent buzzards, waiting.

And then -- sparkling, metal objects start falling to the planet. It's difficult to tell what they are, as their scale is minuscule compared to the gigantic warships above, and their descent is strangely beautiful. But as the objects come closer to the surface, the details become clear: individual spacecraft. They're gleaming in gold and white metal, a triangle sigil painted on the sides, and cannons mounted on the bottom.

These are Zymandis fighter craft. And they are not here to make nice.

The fighter craft swoop down close and send a barrage of lasers down on Perdition's Rest, causing the local Qorral to scatter. But their fear doesn't last long: many immediately take up arms to fire back at the ships when they're low enough, including Sheriff Holladay, who shouts commands to anyone who will listen, Qorral and ALASTAIR alike: take cover, give 'em hell, and for sun's sake, don't be a hero. (Those who have been officially deputized may access the sheriff's armory, which includes all sorts of fun toys of the shooty variety.)

But some Qorral have something else in mind. A small pack of locals rides out to the farm of Amos Zephyr -- and if you're suspicious enough to follow, it'll pay off. Beneath Zephyr's farm is a hidden defense platform: earth slowly moves aside as a metal platform raises up, home to mounted anti-aircraft cannons and fighter craft of their own.

The Qorral fighter craft are intuitively designed, and the Qorral will also quickly give any curious ALASTAIR recruit a run-down on how to operate them. They're short-handed since so many of their number joined the Deemers, so they're very eager to allow anyone to try their hand at flying the two-man ships, which have their own mounted cannons and, of course, escape parachutes. The fighter craft are not meant for high altitudes, though, so your dreams of space travel will have to wait for another time.

Those who do not wish to take flight and aren't comfortable with projectile weapons may find luck searching the desert for prey: namely, Taraxa agents attempting to flee in Zymandis escape pods. It seems as though the fighter craft are a distraction from the real goal of Zymandis helping its agents flee the planet. The Zymandis agents who are not Taraxa are variously humanoid, all equipped with laser weapons (spears, rifles, whips) that they will not hesitate to use against any who interrupt their attempts at escape.

For those who aren't battle inclined, there are civilians who need to be ushered to safety, and quick repairs to weapons, equipment, horses, or even the Qorral fighter craft will be needed. This fight is going to be a long one.

THE AFTERMATH (DAY 2)

It's peaceful now. The Zymandis warships have fled into space with the surviving Taraxa agents in tow, the Mother presumably among them. The combined efforts of team Audentes and the Perdition's Rest colonists have successfully staved off the attack.

The destruction wrought by Zymandis (and, perhaps, by overeager recruits themselves) is visible across the planet: deep fissures and scars from the laser cannons, fighter craft wreckage from both sides, burned buildings and trees, perhaps a fire still raging in the scrub grass somewhere. The Qorral aren't quite sure what that was all about, but they're more concerned with ALASTAIR's efforts in helping than in pointing fingers.

Q-65 is no longer a suitable home, so the locals begin to pack up in preparation for the arrival of their homeworld's ships in the next few days. An old man puts his chess pieces away; a little girl clutches her robot pony doll, unwilling to put it in her suitcase; the stable owner and the blacksmith stand close together and talk in hushed, affectionate tones. Sheriff Holladay lets her deputies know they've served the colony well. It's bittersweet, but the Qorral always knew this settlement was never permanent.

The mission complete, Audentes should expect to arrive back at Oska shortly. Use the time to say goodbye and finish up your business. Or, if you'd like, drink some of the booze that someone just found in the cellar beneath the burned-out saloon. It doesn't keep during interstellar travel, and no one will begrudge you a little celebration.

OOC NOTES

This log wraps up the Perdition's Rest mission! The log will last two IC days, after which characters will immediately return to Oska via dimensional rift (on 21 December in OOC time).

Mission epilogue details will go up at a later date, but for now, Audentes can rest easy knowing that the mission has been a success. We will be posting an OOC post-mission assessment on 14 December so we can discuss how the mission went and talk about the state of the game in general.

There is a new bounty on the Oska Bounty Board! Perdition's Rest bounties remain open until 21 December, at which point you will no longer be able to turn them in. You can also request bounty missions at any time.

Please direct all questions pertaining to the mission to the dossier page to keep questions and responses in one place for easy player reference. General game questions should be directed to the FAQ. To submit a player plot or future mission idea, please go to the Suggestions post.
winces: (( seventy-nine ))

[personal profile] winces 2016-12-14 02:21 am (UTC)(link)
[ the shout has olivia turning back around in her knee-jerk shock, eyes widening and lips parting around her confusion. she sees the strain on the vial, lifts a hand in a halted attempt to get the young girl to calm lest she injure herself—

but then the rest of sieglinde's words reach her, and olivia is left with the sudden urge to left.

gods, she's tired. she has to wonder when any of them weren't.

she does not laugh, thankfully, but she does let out a brief puff of breath that might have mirrored one, had her eyes not suddenly begun to well up in tears. they are good ones though, mostly, punctuated by the small, hopeful curve of her lips.

she had been foolish. they both have. tiptoeing and stumbling around, trying to find the right words, saying things without really saying them... saying other things, when you really mean to say something else.

perhaps, in the end, they'd been better off just settling for the truth. ]


...You really want to be my friend, Sieglinde?

[ perhaps, at this point, she shouldn't push her luck. but also, at this point, she just really, really needs to hear the other girl say it. ]
grunehexe: (gumption)

[personal profile] grunehexe 2016-12-14 03:14 am (UTC)(link)
[It is merely the space of a single moment, but regrets come quickly on occasion, and Sieglinde is already feeling embarrassed for her outburst, for how immature or desperate it might have seemed, biting her lips and turning slightly red-faced with chagrin even though the emotions behind her words were still present.

She hated when Olivia spoke that way. She was beautiful, and gentle, and kind, and admired- Lucina said she was even destined to be a Queen. For someone like that to act so worthless, to be so self-insulting... It does not occur to her how hypocritical she is being, demanding Olivia accept those praises and stop thinking poorly of herself. After all-]


Of course I do!

[When it all came down to it. It wasn't like she didn't desire friends, didn't desire a lover, didn't desire a life outside her work. She just didn't really know how to get those things, keep those things, prioritize those things, and it makes her so damned frustrated-]

But I shall not be unless you rescind your earlier words!
winces: (( forty ))

[personal profile] winces 2016-12-19 02:11 pm (UTC)(link)
[ her own answer comes, first, in a shaky breath. the slumping of her shoulders, the dropping of her gaze. one hand reaches up to rub at her eyes, the exhaustion near palpable at this rate. ]

Is... Is that why you refused me before?

[ she can recall it so vividly, cradling the young girl in her arms as she wept, as she broke down, tentatively placing herself in a position to be a friend... hearing nothing of the sort in return.

she has to laugh at herself, really, if all this time, it had merely been her own undoing. simply because of her tendency to put her own self down. ]
grunehexe: (bad feeling)

[personal profile] grunehexe 2016-12-19 04:58 pm (UTC)(link)
[She wants to say yes, just because it seems the path of least resistance, least need to explain herself, and her own flaws and faults.

But Olivia doesn't deserve the lie, and so she shakes her head, slowly, biting on her bottom lip.]


I was not in a position to think of friendship then.

[She can't even claim to understand it now, even though she'll ask for it. Doesn't want to think about how she'd felt back then, in the wake of failure, blaming herself for not working fast enough on a cure for Koltira's frenzy.]

But I will take it now.

[Maybe that was good enough.]
winces: (( seventy-six ))

[personal profile] winces 2016-12-20 01:25 pm (UTC)(link)
[ she sighs once more, but it is a quiet, relieved thing. without any other preamble, she steps forward, closing the distance between them, but stops just a foot short of the other. she is tentative, but in the end boldly holds open her arms, smiling past a few tears that have managed to fall. ]

Perhaps we're both better for it now, then.
grunehexe: (embrace)

[personal profile] grunehexe 2016-12-26 10:16 am (UTC)(link)
[Was this happening? What should she do?

Sieglinde hesitates from lack of experience, unsure if she should indulge in such a personal thing when there was still much to be done about them, but- well, it was a bit too late for that.

She struggles to get her feet under her, and rather than potentially embarrass herself further, simply opts to just embrace Olivia, face buried in... well, her stomach, but. That's a height thing.]