Hathaway. (
futurologists) wrote in
epidemiology2016-12-05 04:10 pm
Entry tags:
- ! event log,
- aang (a:tla),
- ana ramir (original),
- anakin skywalker (star wars),
- arima kishou (tokyo ghoul: re),
- chihiro ogino (spirited away),
- elias ainsworth (tamb),
- fiona (borderlands),
- giovanni (dogs: bullets & carnage),
- gwen stacy (marvel-65),
- haise sasaki (tokyo ghoul: re),
- jesse mccree (overwatch),
- kaz brekker (grishaverse),
- keith (voltron),
- knock out (transformers prime),
- koltira deathweaver (world of warcraft),
- lucina (fire emblem: awakening),
- lucy/nyuu (elfen lied),
- meallan lavellan (dragon age),
- motochika chosokabe (sengoku basara),
- natasha romanoff (mcu),
- oliver hampton (htgawm),
- rey (star wars),
- rhys (borderlands),
- riza hawkeye (fullmetal alchemist),
- sieglinde sullivan (black butler),
- sonia nevermind (danganronpa 2),
- takashi shirogane (voltron),
- vaughn (borderlands),
- widowmaker (overwatch)
EVENT ★ COWBOYS VS. ALIENS
STATE OF THE PLANET ![]() Efforts in convincing the Qorral to stop drilling have been tentatively successful. Longterm solutions have been brought to them and, perhaps most importantly for the immediate, the fracking fields have been destroyed. The entire field has collapsed in on itself, taking mining equipment with it and creating a barren wasteland. In effect, the Qorral can no longer drill for argecite here, which means they will be leaving earlier than expected now that there is no use for the mining colony. It also means that the planet has been saved from being hollowed out completely. On the other hand, attempts at dealing with the Deemers have been a little shaky. By now, it's known that Miz Poppy is host to the Mother, the queen of this Taraxa hive. She remains elusive, slipping through the fingers of any who manage to find or capture her. Meanwhile, the infested Qorral have been dealt with in many ways: some opting for wholesale slaughter, some hoping to extract the Taraxa in the field, and some sending both extracted Taraxa and infested hosts back to Oska to be examined. As varied as the Deemer solutions have been, they have all resulted in the Deemer population being decimated. The numbers have dwindled as their camps are hunted down by ALASTAIR recruits, and attacks on the town of Perdition's Rest halt. But the Mother is still out there and free, and that's a problem . . . THE INVASION (DAY 1) In the morning, the ships come. Visible from the ground are massive spaceships in the upper atmosphere, gently drifting clouds sometimes blocking them from view. The Qorral don't recognize the ships; they're neither from their homeworld nor from any species they know, friendly or otherwise. For a few hours, the ships just hang in space like looming, silent buzzards, waiting. And then -- sparkling, metal objects start falling to the planet. It's difficult to tell what they are, as their scale is minuscule compared to the gigantic warships above, and their descent is strangely beautiful. But as the objects come closer to the surface, the details become clear: individual spacecraft. They're gleaming in gold and white metal, a triangle sigil painted on the sides, and cannons mounted on the bottom. These are Zymandis fighter craft. And they are not here to make nice. ![]() But some Qorral have something else in mind. A small pack of locals rides out to the farm of Amos Zephyr -- and if you're suspicious enough to follow, it'll pay off. Beneath Zephyr's farm is a hidden defense platform: earth slowly moves aside as a metal platform raises up, home to mounted anti-aircraft cannons and fighter craft of their own. The Qorral fighter craft are intuitively designed, and the Qorral will also quickly give any curious ALASTAIR recruit a run-down on how to operate them. They're short-handed since so many of their number joined the Deemers, so they're very eager to allow anyone to try their hand at flying the two-man ships, which have their own mounted cannons and, of course, escape parachutes. The fighter craft are not meant for high altitudes, though, so your dreams of space travel will have to wait for another time. Those who do not wish to take flight and aren't comfortable with projectile weapons may find luck searching the desert for prey: namely, Taraxa agents attempting to flee in Zymandis escape pods. It seems as though the fighter craft are a distraction from the real goal of Zymandis helping its agents flee the planet. The Zymandis agents who are not Taraxa are variously humanoid, all equipped with laser weapons (spears, rifles, whips) that they will not hesitate to use against any who interrupt their attempts at escape. For those who aren't battle inclined, there are civilians who need to be ushered to safety, and quick repairs to weapons, equipment, horses, or even the Qorral fighter craft will be needed. This fight is going to be a long one. THE AFTERMATH (DAY 2) ![]() The destruction wrought by Zymandis (and, perhaps, by overeager recruits themselves) is visible across the planet: deep fissures and scars from the laser cannons, fighter craft wreckage from both sides, burned buildings and trees, perhaps a fire still raging in the scrub grass somewhere. The Qorral aren't quite sure what that was all about, but they're more concerned with ALASTAIR's efforts in helping than in pointing fingers. Q-65 is no longer a suitable home, so the locals begin to pack up in preparation for the arrival of their homeworld's ships in the next few days. An old man puts his chess pieces away; a little girl clutches her robot pony doll, unwilling to put it in her suitcase; the stable owner and the blacksmith stand close together and talk in hushed, affectionate tones. Sheriff Holladay lets her deputies know they've served the colony well. It's bittersweet, but the Qorral always knew this settlement was never permanent. The mission complete, Audentes should expect to arrive back at Oska shortly. Use the time to say goodbye and finish up your business. Or, if you'd like, drink some of the booze that someone just found in the cellar beneath the burned-out saloon. It doesn't keep during interstellar travel, and no one will begrudge you a little celebration. OOC NOTES This log wraps up the Perdition's Rest mission! The log will last two IC days, after which characters will immediately return to Oska via dimensional rift (on 21 December in OOC time). Mission epilogue details will go up at a later date, but for now, Audentes can rest easy knowing that the mission has been a success. We will be posting an OOC post-mission assessment on 14 December so we can discuss how the mission went and talk about the state of the game in general. There is a new bounty on the Oska Bounty Board! Perdition's Rest bounties remain open until 21 December, at which point you will no longer be able to turn them in. You can also request bounty missions at any time. Please direct all questions pertaining to the mission to the dossier page to keep questions and responses in one place for easy player reference. General game questions should be directed to the FAQ. To submit a player plot or future mission idea, please go to the Suggestions post. |




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Do not worry, my family has defended our country for centuries! I am ready to rock 'n' roll! [ That isn't it, Sonia...
Though she does start to walk back down along the street, slowly starting to raise her weapon after indicating he should follow. ] Do you have good reflexes?
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[Source: he'd probably say that out of nervousness.]
They're okay. Why?
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[ She's just copying what she's heard, homie. Life is hard when you normally speak a different language yet try and copy English phrases. ]
Then you will be prepare when I tell you we must duck.
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[Also I screwed up that sentence a little, whoops.]
You think we'll need to duck?
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[ Thankfully, it's him saying that which makes her pay attention again. ]
It may be possible, after all we are being targeted. Let us try this way. [ She waves for him to follow her as she darts across, taking shelter behind one of the ruined buildings. ]
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On my signal... [ Though it's probably going to be very unlike something he's experienced before. ] ...run to the right around the corner and duck into the opposite building, okay?
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[Because running off and potentially leaving behind a teenage girl doesn't sound like a great option.]
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[ There's a click as she readies up her machine gun, face mostly expressionless save for the slight furrow of her brow as she concentrates. ]
You need not worry, I will follow you shortly after, but if I don't provide cover neither of us will make it.
Now, on 3... 2... 1! [ Even if he wants to protest he won't have the time to with how quickly she says that out loud. Not running will only put her in more danger too, but he is able to notice that none of her shots miss. She aims for limbs so they may not die, but are incapacitated. They can't keep firing back, nor can they chase them as they run in the opposite direction.
Sorry for the brutal awakening though. ]
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It ends up being more like him following after her as she runs, but neither of them have been hit despite the danger they were both in.]
Where did you learn to shoot like that?
[Does he sound like he's going to cry? It's probable.]
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She breathes out, eyes glazing over as well for a moment as she tries to breath. At least his question gives her something else to focus on. ]
In my country-- [ She peeks around, checking that they're safe for the moment. ] --elementary students are taught a course on warfare... though I should probably say that as a member of the royal family it will be one day my duty to protect us should it come to it.
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Oh my god. Are you serious?
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Are you... alright? [ She's so worried now. ] Please take slower breaths. Follow my example-- in [ She takes a deep breath. ] Then out. [ And releases. ]
[ It probably answers his question without truly saying "yes" anyway. ]
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[He's not fine, but he can't say otherwise. Not now. He does start to breathe more slowly. His pulse is still racing, but it helps. A little.]
Who are you?
[Look. He nearly died and he still might. He still can't quite believe this is who's getting him out of it. He's forgotten his manners a little.]
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Sonia Nevermind, princess of the Kingdom of Novoselic.
[ She doesn't mind, it probably is quite a drastic change of events. She's already had her times for panicking so. ]
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[He's never heard of that country, and the last name strikes him as odd, but fortunately he's still too stunned to comment on it.]
I'm Oliver Hampton. I work in IT.
[He probably didn't need to say that last part.]
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Oliver it is, then. It is a pleasure to meet you! [ So chirpy after everything that just happened, but hopefully it will help calm him a little if they take a break here to chat. ]
I have a friend that is a mechanic, but I am afraid that is the closest to IT that I know. [ Her head tilts. ] How long have you worked with computers?
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[Looking at her, he thinks he might have started learning beyond the basics before she was even born. Which is an unhappy thought, but at least better than worrying about dying.]
Should we really be talking about this stuff now?
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They will not be following us for the time being, do not worry. I wonder if you would be able to build something here that you could use...?
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But I think over time you will learn.
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It'll take a while.
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maybe we can get this one wrapped up now?
Sure!
o/
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