Hathaway. (
futurologists) wrote in
epidemiology2016-12-05 04:10 pm
Entry tags:
- ! event log,
- aang (a:tla),
- ana ramir (original),
- anakin skywalker (star wars),
- arima kishou (tokyo ghoul: re),
- chihiro ogino (spirited away),
- elias ainsworth (tamb),
- fiona (borderlands),
- giovanni (dogs: bullets & carnage),
- gwen stacy (marvel-65),
- haise sasaki (tokyo ghoul: re),
- jesse mccree (overwatch),
- kaz brekker (grishaverse),
- keith (voltron),
- knock out (transformers prime),
- koltira deathweaver (world of warcraft),
- lucina (fire emblem: awakening),
- lucy/nyuu (elfen lied),
- meallan lavellan (dragon age),
- motochika chosokabe (sengoku basara),
- natasha romanoff (mcu),
- oliver hampton (htgawm),
- rey (star wars),
- rhys (borderlands),
- riza hawkeye (fullmetal alchemist),
- sieglinde sullivan (black butler),
- sonia nevermind (danganronpa 2),
- takashi shirogane (voltron),
- vaughn (borderlands),
- widowmaker (overwatch)
EVENT ★ COWBOYS VS. ALIENS
STATE OF THE PLANET ![]() Efforts in convincing the Qorral to stop drilling have been tentatively successful. Longterm solutions have been brought to them and, perhaps most importantly for the immediate, the fracking fields have been destroyed. The entire field has collapsed in on itself, taking mining equipment with it and creating a barren wasteland. In effect, the Qorral can no longer drill for argecite here, which means they will be leaving earlier than expected now that there is no use for the mining colony. It also means that the planet has been saved from being hollowed out completely. On the other hand, attempts at dealing with the Deemers have been a little shaky. By now, it's known that Miz Poppy is host to the Mother, the queen of this Taraxa hive. She remains elusive, slipping through the fingers of any who manage to find or capture her. Meanwhile, the infested Qorral have been dealt with in many ways: some opting for wholesale slaughter, some hoping to extract the Taraxa in the field, and some sending both extracted Taraxa and infested hosts back to Oska to be examined. As varied as the Deemer solutions have been, they have all resulted in the Deemer population being decimated. The numbers have dwindled as their camps are hunted down by ALASTAIR recruits, and attacks on the town of Perdition's Rest halt. But the Mother is still out there and free, and that's a problem . . . THE INVASION (DAY 1) In the morning, the ships come. Visible from the ground are massive spaceships in the upper atmosphere, gently drifting clouds sometimes blocking them from view. The Qorral don't recognize the ships; they're neither from their homeworld nor from any species they know, friendly or otherwise. For a few hours, the ships just hang in space like looming, silent buzzards, waiting. And then -- sparkling, metal objects start falling to the planet. It's difficult to tell what they are, as their scale is minuscule compared to the gigantic warships above, and their descent is strangely beautiful. But as the objects come closer to the surface, the details become clear: individual spacecraft. They're gleaming in gold and white metal, a triangle sigil painted on the sides, and cannons mounted on the bottom. These are Zymandis fighter craft. And they are not here to make nice. ![]() But some Qorral have something else in mind. A small pack of locals rides out to the farm of Amos Zephyr -- and if you're suspicious enough to follow, it'll pay off. Beneath Zephyr's farm is a hidden defense platform: earth slowly moves aside as a metal platform raises up, home to mounted anti-aircraft cannons and fighter craft of their own. The Qorral fighter craft are intuitively designed, and the Qorral will also quickly give any curious ALASTAIR recruit a run-down on how to operate them. They're short-handed since so many of their number joined the Deemers, so they're very eager to allow anyone to try their hand at flying the two-man ships, which have their own mounted cannons and, of course, escape parachutes. The fighter craft are not meant for high altitudes, though, so your dreams of space travel will have to wait for another time. Those who do not wish to take flight and aren't comfortable with projectile weapons may find luck searching the desert for prey: namely, Taraxa agents attempting to flee in Zymandis escape pods. It seems as though the fighter craft are a distraction from the real goal of Zymandis helping its agents flee the planet. The Zymandis agents who are not Taraxa are variously humanoid, all equipped with laser weapons (spears, rifles, whips) that they will not hesitate to use against any who interrupt their attempts at escape. For those who aren't battle inclined, there are civilians who need to be ushered to safety, and quick repairs to weapons, equipment, horses, or even the Qorral fighter craft will be needed. This fight is going to be a long one. THE AFTERMATH (DAY 2) ![]() The destruction wrought by Zymandis (and, perhaps, by overeager recruits themselves) is visible across the planet: deep fissures and scars from the laser cannons, fighter craft wreckage from both sides, burned buildings and trees, perhaps a fire still raging in the scrub grass somewhere. The Qorral aren't quite sure what that was all about, but they're more concerned with ALASTAIR's efforts in helping than in pointing fingers. Q-65 is no longer a suitable home, so the locals begin to pack up in preparation for the arrival of their homeworld's ships in the next few days. An old man puts his chess pieces away; a little girl clutches her robot pony doll, unwilling to put it in her suitcase; the stable owner and the blacksmith stand close together and talk in hushed, affectionate tones. Sheriff Holladay lets her deputies know they've served the colony well. It's bittersweet, but the Qorral always knew this settlement was never permanent. The mission complete, Audentes should expect to arrive back at Oska shortly. Use the time to say goodbye and finish up your business. Or, if you'd like, drink some of the booze that someone just found in the cellar beneath the burned-out saloon. It doesn't keep during interstellar travel, and no one will begrudge you a little celebration. OOC NOTES This log wraps up the Perdition's Rest mission! The log will last two IC days, after which characters will immediately return to Oska via dimensional rift (on 21 December in OOC time). Mission epilogue details will go up at a later date, but for now, Audentes can rest easy knowing that the mission has been a success. We will be posting an OOC post-mission assessment on 14 December so we can discuss how the mission went and talk about the state of the game in general. There is a new bounty on the Oska Bounty Board! Perdition's Rest bounties remain open until 21 December, at which point you will no longer be able to turn them in. You can also request bounty missions at any time. Please direct all questions pertaining to the mission to the dossier page to keep questions and responses in one place for easy player reference. General game questions should be directed to the FAQ. To submit a player plot or future mission idea, please go to the Suggestions post. |




you're so kind ren ;u;
Similar to a bun, I suppose? Normally I would wrap it around and have it in a ponytail, however... even like that it is rather long.
only appropriate for a kind liah
[Granted, Haise has never had to concern himself with hair any longer than Saiko's, and Sonia's is a fair ways longer still yet, but he thinks the same should apply.
A time-consuming thing, to be sure, but better than having her hair caught and being dragged by it]
pls?!?!?
Will you be able to help me?
<3
[There comes a brief flicker of surprise across his features, but it gives way to a smile soon enough]
I'd be happy to lend a hand...a member of my squad back home had long hair, too, so I'm not unused to it.
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[Real men braid princess-hair anytime and anywhere, surely]
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Are you sure?! While we have the time... I would like that. Is there anything you will need me to do?
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[And he'll even give a thumbs-up for emphasis]
Do you have any hair-ties? So long as we've got something like that, sitting here like this should be all I'd need you to do.
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Here.
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[He accepts the hair-ties and sets them down between them so he'll be able to get to them easily, without encumbering his hands]
I'll get started then...maybe we can talk about something, in the meantime.
[It's a suggestion, more than anything else, as he lifts his hands to start parting her hair. Quite a lot to work with, but he can tell she's taken incredible care of it]
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Of course, did you have a subject in mind? Or perhaps I could ask you some questions. I believe there is a game called "20 questions" which can be used to get to know someone?
[ Really, she'd just like to get to know him better. ]
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[Well, he thinks he knows the gist, but he's going to ask anyway.
Who knows, different versions of the same world could have different rules to a game of the same name]
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[ She'd just wanted to try it as well, but thinking it over... it won't work that well, will it? ]
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[Because clearly, they count clarifying questions too. Or rather, Haise uses this excuse to be polite, as is his way]
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Do you have a favourite colour?
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[He thinks that over, pausing briefly, before he resumes working with her hair]
Black, I suppose. I wear a lot of it. [Black and white are his mainstays] Do you have a favorite food?
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Do you have a favourite song?
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[Just not Urie. He hates sweet things.
Despite the limitations of his own palette, it's funny how he understands individual tastes]
But let's see... [A favorite song is something he'd never considered before] There's a piece I heard just once, some time ago. I never did get the name, but it was strangely comforting.
[In lieu of a name, he hums some of it for her]
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[ Though it is interesting to know that he knows people who would be fond of sweets as well -- though it's probably more common than she thinks. She just doesn't like sour or tangy flavours as much, hating sour plums as she does. ]
That does sound rather relaxing to hear, as though your worries may float away.
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Sorry I can't tell you the name.
[He wishes that he could recall]
Do you have a favorite book?
[The most important of all questions]
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It is quite alright!
[ Though hmm... She looks thoughtful then, considering numerous options. ]
American Psycho?
[ nOT THE ANSWER HE'S PROBABLY EXPECTING. ] At least, it is one of many.
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[Horror wasn't so much his thing, for whatever reason.
Kaneki though, he would've been all over that. Not that Haise realizes of course]
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[ Though you'd think with her experiences she'd change her mind?! ]
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[Sonia...?
But then he supposes that people tend to be fascinated by these things when they have no direct relation to them. Ah to be young and naive like this people-eater right here]
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um.
Though she's only partially aware of that now, it hasn't changed her opinion of Toko in the least. ]
It is rather strange, is it not? [ Her smile grows a little sadder. ] A princess with a fascination with murderers. If my people knew... I imagine they would be very disappointed.
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*owner... even
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