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Hathaway. ([personal profile] futurologists) wrote in [community profile] epidemiology2016-12-05 04:10 pm

EVENT ★ COWBOYS VS. ALIENS

STATE OF THE PLANET


Efforts in convincing the Qorral to stop drilling have been tentatively successful. Longterm solutions have been brought to them and, perhaps most importantly for the immediate, the fracking fields have been destroyed. The entire field has collapsed in on itself, taking mining equipment with it and creating a barren wasteland. In effect, the Qorral can no longer drill for argecite here, which means they will be leaving earlier than expected now that there is no use for the mining colony. It also means that the planet has been saved from being hollowed out completely.

On the other hand, attempts at dealing with the Deemers have been a little shaky. By now, it's known that Miz Poppy is host to the Mother, the queen of this Taraxa hive. She remains elusive, slipping through the fingers of any who manage to find or capture her. Meanwhile, the infested Qorral have been dealt with in many ways: some opting for wholesale slaughter, some hoping to extract the Taraxa in the field, and some sending both extracted Taraxa and infested hosts back to Oska to be examined.

As varied as the Deemer solutions have been, they have all resulted in the Deemer population being decimated. The numbers have dwindled as their camps are hunted down by ALASTAIR recruits, and attacks on the town of Perdition's Rest halt.

But the Mother is still out there and free, and that's a problem . . .

THE INVASION (DAY 1)

In the morning, the ships come.

Visible from the ground are massive spaceships in the upper atmosphere, gently drifting clouds sometimes blocking them from view. The Qorral don't recognize the ships; they're neither from their homeworld nor from any species they know, friendly or otherwise. For a few hours, the ships just hang in space like looming, silent buzzards, waiting.

And then -- sparkling, metal objects start falling to the planet. It's difficult to tell what they are, as their scale is minuscule compared to the gigantic warships above, and their descent is strangely beautiful. But as the objects come closer to the surface, the details become clear: individual spacecraft. They're gleaming in gold and white metal, a triangle sigil painted on the sides, and cannons mounted on the bottom.

These are Zymandis fighter craft. And they are not here to make nice.

The fighter craft swoop down close and send a barrage of lasers down on Perdition's Rest, causing the local Qorral to scatter. But their fear doesn't last long: many immediately take up arms to fire back at the ships when they're low enough, including Sheriff Holladay, who shouts commands to anyone who will listen, Qorral and ALASTAIR alike: take cover, give 'em hell, and for sun's sake, don't be a hero. (Those who have been officially deputized may access the sheriff's armory, which includes all sorts of fun toys of the shooty variety.)

But some Qorral have something else in mind. A small pack of locals rides out to the farm of Amos Zephyr -- and if you're suspicious enough to follow, it'll pay off. Beneath Zephyr's farm is a hidden defense platform: earth slowly moves aside as a metal platform raises up, home to mounted anti-aircraft cannons and fighter craft of their own.

The Qorral fighter craft are intuitively designed, and the Qorral will also quickly give any curious ALASTAIR recruit a run-down on how to operate them. They're short-handed since so many of their number joined the Deemers, so they're very eager to allow anyone to try their hand at flying the two-man ships, which have their own mounted cannons and, of course, escape parachutes. The fighter craft are not meant for high altitudes, though, so your dreams of space travel will have to wait for another time.

Those who do not wish to take flight and aren't comfortable with projectile weapons may find luck searching the desert for prey: namely, Taraxa agents attempting to flee in Zymandis escape pods. It seems as though the fighter craft are a distraction from the real goal of Zymandis helping its agents flee the planet. The Zymandis agents who are not Taraxa are variously humanoid, all equipped with laser weapons (spears, rifles, whips) that they will not hesitate to use against any who interrupt their attempts at escape.

For those who aren't battle inclined, there are civilians who need to be ushered to safety, and quick repairs to weapons, equipment, horses, or even the Qorral fighter craft will be needed. This fight is going to be a long one.

THE AFTERMATH (DAY 2)

It's peaceful now. The Zymandis warships have fled into space with the surviving Taraxa agents in tow, the Mother presumably among them. The combined efforts of team Audentes and the Perdition's Rest colonists have successfully staved off the attack.

The destruction wrought by Zymandis (and, perhaps, by overeager recruits themselves) is visible across the planet: deep fissures and scars from the laser cannons, fighter craft wreckage from both sides, burned buildings and trees, perhaps a fire still raging in the scrub grass somewhere. The Qorral aren't quite sure what that was all about, but they're more concerned with ALASTAIR's efforts in helping than in pointing fingers.

Q-65 is no longer a suitable home, so the locals begin to pack up in preparation for the arrival of their homeworld's ships in the next few days. An old man puts his chess pieces away; a little girl clutches her robot pony doll, unwilling to put it in her suitcase; the stable owner and the blacksmith stand close together and talk in hushed, affectionate tones. Sheriff Holladay lets her deputies know they've served the colony well. It's bittersweet, but the Qorral always knew this settlement was never permanent.

The mission complete, Audentes should expect to arrive back at Oska shortly. Use the time to say goodbye and finish up your business. Or, if you'd like, drink some of the booze that someone just found in the cellar beneath the burned-out saloon. It doesn't keep during interstellar travel, and no one will begrudge you a little celebration.

OOC NOTES

This log wraps up the Perdition's Rest mission! The log will last two IC days, after which characters will immediately return to Oska via dimensional rift (on 21 December in OOC time).

Mission epilogue details will go up at a later date, but for now, Audentes can rest easy knowing that the mission has been a success. We will be posting an OOC post-mission assessment on 14 December so we can discuss how the mission went and talk about the state of the game in general.

There is a new bounty on the Oska Bounty Board! Perdition's Rest bounties remain open until 21 December, at which point you will no longer be able to turn them in. You can also request bounty missions at any time.

Please direct all questions pertaining to the mission to the dossier page to keep questions and responses in one place for easy player reference. General game questions should be directed to the FAQ. To submit a player plot or future mission idea, please go to the Suggestions post.
predomination: i'm just checking. i forgot my list at home. (⚛ didn't i say i'd kill you last)

[personal profile] predomination 2016-12-25 06:08 am (UTC)(link)
[he can't be surprised, given he knew the answer before she even gave it. it's not his place to offer his assistance, not when Ichigo is still fresh on his mind. not when she's so much like a Quincy in enough respects that it would seem perverse to even offer.

(except she's not a Quincy and if she was, that blood's not on his hands enough to warrant a reaction, and, more importantly, he's a glutton for repeating behaviors, trying to achieve a different result. this time the fate of worlds doesn't rest on a single young person's shoulders, so it's different variables already. and besides, Urahara Kisuke, can you really tolerate someone in your sphere fumbling their way through combat? you're not that sort of man.)

now's not the time to make those decisions, however.]
There's not much I can teach you without assuming that your Force and my reishi are even close to the same substance. [he steps away from her, moving to the barrier-covered window.] But there are some things that are universal, if you're willing to learn.
forcevisions: (and gaze at my shoes)

[personal profile] forcevisions 2016-12-26 05:43 pm (UTC)(link)
I am. I'm willing, I swear.

[ She nods in her earnest, one step shy of pleading with him to make good on that offer, afraid that he could withdraw it at any moment. The flood of relief at finally having the chance to learn never comes because of the blockade of her fear of it lapsing. ]
predomination: ...well, with more fire to be honest. (⚛ i've been putting out fires)

[personal profile] predomination 2016-12-26 06:03 pm (UTC)(link)
[she has no idea what she's getting into, but she'll have time to back out when he has time to lay out the ground rules. right now, there's just no time for any of that.]

When we get back to Oska, then. For now, we have to focus on surviving this.
forcevisions: (fall to your knees)

[personal profile] forcevisions 2016-12-26 06:39 pm (UTC)(link)
[ She nods, but says, ] The fighting won't last too much longer. The worst has come and gone.

[ And it has, though she can't explain how she knows that. It's in the tapestry woven by the Force. She can see it as clearly as she can see that Urahara has reservations about instructing her, as clearly as she can see that her ability to tread on the side of the light is dependent not just upon the right person's instruction, but on Finn's wellbeing.

Neither of them can face the fight that's coming alone. Still, it'll go on long enough that they would be needed. She unclips the lightsaber from her belt and says,
] I'll stay down here with you.
predomination: you are SUPER blowing our cover right now (⚛ why are you in the window rukia)

[personal profile] predomination 2016-12-26 07:31 pm (UTC)(link)
[he spares a glance at her, abandoning the window in favor of her certainty that the fighting is ending. whatever the Force really is, it's more sensitive to non-living things than his own senses. all he can feel right now is fighting and dying and the souls are departing naturally, none lingering in need of Konso or in danger of becoming Hollows.

it's still strange to think about. where do those souls even go?]


All right. Consider this a test of your resolve, Rey-san. Try to keep up with my pace.

[he'll slow it down a bit, because the fighting is almost over and he's exhausted anyway, but that doesn't mean it'll be easy. his lessons always work better in trial by fire situations.]