Hathaway. (
futurologists) wrote in
epidemiology2016-12-21 12:02 am
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Entry tags:
- ! alastair npc,
- ! event log,
- aang (a:tla),
- achilles (iliad),
- ahad (the inheritance trilogy),
- ana ramir (original),
- arima kishou (tokyo ghoul: re),
- asher millstone (htgawm),
- ban (the seven deadly sins),
- chihiro ogino (spirited away),
- daenerys targaryen (asoiaf),
- elias ainsworth (tamb),
- elizabeth (bioshock infinite),
- emma swan (once upon a time),
- fiona (borderlands),
- giorno giovanna (jjba),
- giovanni (dogs: bullets & carnage),
- graham humbert (once upon a time),
- haise sasaki (tokyo ghoul: re),
- hanzo shimada (overwatch),
- jesper fahey (grishaverse),
- jin kung (mortal kombat),
- kaz brekker (grishaverse),
- keith (voltron),
- kisuke urahara (bleach),
- knock out (transformers prime),
- koltira deathweaver (world of warcraft),
- lance (voltron),
- loki (mcu),
- lucina (fire emblem: awakening),
- mettaton (undertale),
- nami (one piece),
- natasha romanoff (mcu),
- oliver hampton (htgawm),
- olivia (fire emblem: awakening),
- pannacotta fugo (jjba),
- patroclus (iliad),
- peridot (steven universe),
- peter parker (the amazing spider-man),
- rey (star wars),
- rhys (borderlands),
- riza hawkeye (fullmetal alchemist),
- rocky (original),
- saitama (one-punch man),
- shizuo heiwajima (durarara!!),
- sieglinde sullivan (black butler),
- sonia nevermind (danganronpa 2),
- stiles stilinski (teen wolf),
- twisted fate (league of legends),
- vaughn (borderlands),
- widowmaker (overwatch),
- zenyatta (overwatch)
EVENT ★ WINTER WONDERLAND, THE RECKONING
HAPPY (NONDENOMINATIONAL) HOLIDAYS ![]() When recruits arrive back at Oska, they'll find the place already full of other ALASTAIR teams visiting Oska, and the castle and grounds entirely decked out in festive cheer. The castle is draped in purple and white finery, with a light dusting of unmelting snow everywhere -- even inside, somehow. Don't worry, the indoor snow has been enchanted to be strangely warm. Dagny has taken it upon herself to add a little plant life in and around the castle: mistletoe, of course. It can be spotted growing in little sprigs out of chinks in castle walls, around from wooden doorframes, or even sprouting out of other, unrelated trees. You're never really safe from mistletoe. And what would the use of mistletoe be without the enchantment? Dagny has made sure that there are enough variant species of the mistletoe to offer something for everyone. Recruits may find themselves stuck under any manner of mistletoe, trapped until they fulfill the mistletoe geas.
![]() ![]() Exciting news, passed from recruit to recruit and team to team: the castle will host a ball soon! It's set to be on the second night of team Audentes's arrival in Oska, and it's going to be a truly extravagant affair. Nothing to wear? No fear! The wardrobes in each recruit's room will open upon an enormous display of fancy clothing in a multitude of styles. Once you've settled on one (and somehow, the wardrobe knows the difference between trying on and settling on), the rest of the outfits vanish the next time it's closed. The festivities start as soon as the sun begins to sink. Music filters through the air, growing louder to guide partygoers through the castle and into the dance hall, which was definitely not a room in existence until today. The music flows from no discernable source, sometimes swirling orchestral pieces, sometimes something with a heavier beat, for a different kind of dancing. The selection is as varied as the ALASTAIR teams tend to be. Listen long enough, and you might even hear something from your own home universe. A large glass flower shimmers in the center of the room, under which various recruits have taken to leaving presents for one another. Be sure to stop by and check the brightly wrapped parcels for your name! ![]() Team Audentes in particular gets a special gift. The north side of the room is decorated in an unmistakable Christmas theme, complete with an enormous, glittering tree. The care put into these decorations definitely has a personal touch, it might even outshine the rest of the hall's decor. Each member of the team has a lovingly wrapped box complete with a bow under this tree, and upon opening it will find a small, intricately detailed, never-melting ice sculpture of themselves -- very possibly in a ridiculous pose. Those who were acquainted with former teammate Nicholas St. North will find that their sculpture features two figures: themselves, and North himself. And of course, what party would be complete without the food? The kitchen has really outdone itself with its spread of delicious foods, suited to all appetites and palates. From gently steaming roasted bird to strangely colored foreign piles of tiny quivering spheres, there's something for everyone. Including the alcoholics among us: the punch is delicately spiked with that incredibly strong drink of Nalawi, which leaves a pleasantly fruity aftertaste and an immediate alcoholic burn. (Any children partaking will find that their cups have somehow filtered out any alcohol and are strangely juice-only.) ICE MAZE ![]() Outside the castle, the courtyard has been transformed. Giant shimmering ice walls have sprung up seemingly overnight, forming endless, winding pathways: an ice maze. Stepping into this beautiful, gleaming maze immediately cuts off all sound from the castle life around, so loud just a moment ago. Inside the maze is only the crunch of light snow underfoot, the sound of one's own breathing, and the echoes that bounce faintly here and there. Throughout the maze one might find bits of warm, inviting clothing. A pair of bright red mittens, a puffy coat that fits perfectly to the wearer, a scarf woven in brightly colored, warm wool. If a maze-goer chooses to ignore and walk past this clothing, they might find that something begins to follow them. It starts as just an unsettling feeling, but put off accepting the clothing for long enough and it may turn into lurking shadows in the corner of an eye, a black shape that's there in one second and vanished in the next. A faint yowl may float down a corridor, vaguely feline if only it weren't so deep. Whatever that came from must have been large. Accepting and wearing just one of the offered clothing chases away this unwanted visitor immediately, and in just five minutes more the ice maze will finally bring you out the other side. Don't take any of its gifts, though, and the maze may just lead you to meet the Yuletide Cat instead. (Which just so happens to be Cherenkov and Crowley sharing a giant cat costume. Don't laugh, they worked hard on it.) THE VILLAGE Far outside the castle, the village has been brought back to warm, glowing life. Or at least, that seems to be the case. Team Hearthstone was recently on a mission to recover an item called the Time Catch, and has used it to temporarily, visually turn time back to a time when the village of Oska was populated and lively. Humanoid villagers, all in various shades of purple and blue, hurry to and fro, talking and laughing in a language that goes untranslated by the magitek jewelry. They don't react to any of the recruits, though, and trying to touch any of them will have your hands passing straight through them. Even the restored village around them is just an illusion. One can walk straight into one of the villager's houses and find the warmth of the fire and aroma of the roasted fowl to be completely believable -- but trying to take a seat at the set table will send you crashing straight to the ground to sit in the illusion-covered rubble. THE SQUIDGE PARK ![]() The squidge park is located off the greenhouses in the courtyard; it's an enclosure containing many artificial habitats so the squidges may interact with different environments to help them grow. Right now, they are just eggs, but with enough love and care, they may "hatch" (read: their amorphous blob selves will grow limbs and enter the larval stage) before Audentes even ships out again. OOC NOTES Blind date assignments for those working to complete the Lonely Hearts Club bounty can be found here. ICly, the match-ups are publicly posted in the ballroom for all to see. The other ALASTAIR teams present consist of everything from humanoids to strange creatures; feel free to handwave them in your threads! The only stipulation is that transferred characters (ex. those who have dropped) are not present. The party lasts for one night, and the following day the rest of the teams will pack up and leave Oska to Audentes. The ghostly village-that-isn't will revert back to ruins at this point, as well. However, all other winter amenities will remain for the holidays! Following the party, characters can expect to be in Oska for several more weeks, with the next mission starting in late January. A more detailed calendar for next month will be up soon! Questions about this log, Oska, or the game in general should be directed to the FAQ. You may submit mission ideas or player plots at any time. |
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Fugo looks down at their hands; without realizing it, his grip on Giorno's hand has gone tight enough that his knuckles are white.]
Giorno. [His shoulders curl. He doesn't want to say it, but he has to.] There aren't any windows here, or in any of these rooms. [He looked. He opened door after door, trying to find one with even the smallest of glimpses to the outside.] And I haven't been sleeping well, lately.
[He doesn't ask Giorno if he's sure. He knows that Giorno's certain in what he wants to do. But he has to say this. Sharing a room with him isn't just annoying, given his insomnia, his habit of leaving the door open behind him, and his inability to sleep in the dark. It's dangerous, considering Purple Haze.]
no subject
[He wears a soft and playful smile. At least at first.]
Purple Haze? You know he's a friend of mine, don't you?
[But it wouldn't do to tease Fugo too much about his fears, especially when they're so terribly valid. His smile morphs into something more somber, serious. He's thought about this. Of course he has.]
Fugo.
[He doesn't let go Fugo's hand. Of course he doesn't. But the hand that's been looped around Fugo's waist comes up to card softly through the hair at the nape of his neck, brush his bangs out of his face. Gestures both possessive and reassuring. You are mine, and I know you, and I will take care of you always.]
I will find us a room with windows, Fugo. If I have to construct a whole new castle, I will. But in the meantime, I am the best defense against Purple Haze. In this castle, in this world, in any world.
I know you don't want to hurt anyone. I know you. So let me help. Let me meet you this way, so you don't have to carry your fear alone.
no subject
On the drive back from Pompeii, when Fugo had anxiously pressed Giorno about his method of retrieving the capsule all Giorno said in explanation was this: I asked him and he gave it to me.]
[Purple Haze doesn't have friends. He can't recognize them in his fury, or tell them apart from enemies. But if anyone in the world could call the hideous monster that is Pannacotta Fugo's Stand his friend, it would be Giorno Giovanna-- who reached out with gentle hands and pried out one of the unbroken capsules from Purple Haze's too-long, spidery fingers and lived to tell the tale. Giorno knows, intimately, the pain it brings to the infected: after all, he turned himself into a vector to force Illuso back into the real world and trapped him in a corner he couldn't escape from with Purple Haze.]
[Fugo closes his eyes, just for a moment, to the light in the room. He's so tired. But so afraid to sleep, because he knows that all the awfulness he's been trying to keep an arm's length will catch up with him. And if his dreams are especially bad, he'll wake up in a cold sweat to the sound of teeth grinding and acid sizzling in the corner-- because, second only after anger, Purple Haze is drawn to and reacts swiftest to his fear.
Giorno has reached out to touch him. His fingers are light on the back of his neck and then on the border of his hairline; the touch is both comforting and entirely foreign. His skin prickles while Giorno builds off of the foundation of their promises-- half of a step and if grief anchors your feet-- and reaches out as far as he can to meet him. It's not an order. It's an offer; a request. Let me help, Giorno asks him.
Giorno knows him. Giorno trusts him.]
[Fugo opens his eyes, stares at Giorno's face, and swallows-- before nodding stiffly, throat closed up with a tangled emotion he's too tired to work through to speak properly. His fingers twitch around Giorno's and slowly, slowly he forces them to relax. With his other hand, he reaches up to stubbornly push at the corners of his eyes.]
Okay. [And then:] Sorry.
[For being so tired. For all the good nights of sleep he's going to ruin. For the inevitable annoyances that will come from living so closely together. For all the ugly parts of him, including but not limited to Purple Haze, that are so difficult to live with and work around.]