Hathaway. (
futurologists) wrote in
epidemiology2017-08-05 12:02 am
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Entry tags:
- ! event log,
- bruce wayne (dc comics),
- connor walsh (htgawm),
- davesprite (homestuck),
- fiona (borderlands),
- h.c. andersen (fate/),
- jason todd (dc comics),
- jin kung (mortal kombat),
- keith (voltron),
- lucina (fire emblem: awakening),
- lucy/nyuu (elfen lied),
- mettaton (undertale),
- oliver hampton (htgawm),
- rhys (borderlands),
- scott mccall (teen wolf),
- widowmaker (overwatch),
- wylan van eck (grishaverse)
EVENT ★ LABYRINTH III: THE ESCAPE
LABYRINTH III ![]() The lizards, rats, and other monstrous creatures seem to be absent from this area of the maze, replaced instead by rhinoceros-sized beetles. The beetles each have a single horn protruding from the head, and their hard carapaces make them difficult to kill -- a better method might be to simply climb somewhere high and wait for the beetle to get bored. But unlike the other monsters encountered in the maze, the beetles seem to have something else on their mind beyond wanton violence: they can sometimes be found rolling massive balls of dung throughout the corridors of the labyrinth. (This might explain why the plants are so lush closer to the center.) There is little time to explore this section of the labyrinth before there's a flicker of light all around and more ALASTAIR recruits suddenly appear, most dressed in a freshly pressed uniform and carrying extra food and supplies. They have been told that the cloaking surrounding Asterion Labyrinth is so strong and complex that Oska was only able to send in a handful of recruits at once for a relief effort. In order to leave, they'll have to locate the escape mechanism that lies deep within the labyrinth; the remaining Asterion Prison correctional officers know its general location, but not precisely what it entails. All they know is that it will require technological cunning to operate and that it's heavily guarded. After five days, the portal room is found. THE PORTAL ROOM ![]() The center of the labyrinth is a large, circular room with a raised platform in the middle. On this platform rests a circle of computer consoles surrounding another platform, on which sits an empty circular frame 2.5m (8') in diameter. This is the dormant portal, and it is now Audentes's task to turn it on and find their way back to Oska. Because the portal is not made for interdimensional travel, it must be overclocked, which will cause it to burn out and explode once it is used. In order to override the safety protocols in place to prevent such dangerous tampering, the control panels must be unlocked -- and unfortunately, the locks are all complicated puzzles, ranging from the numerical to sliding pieces into place to complete a pattern. There are many of these puzzled scattered around the portal room, and once they are all unlocked, it's a simple matter of flipping the power override switches. Ignore the dangerous humming sound and the way the frame suddenly fills with violent purple energy. That's probably normal. The new recruits have the correct coordinates to locate Oska, which has temporarily lowered its cloaking shield to allow Audentes to return. So there is a bit of a time crunch. Adding more to the difficulty of the situation is the presence of a monster lumbering around the circular portal room. Six meters (20') high, the beast is best described as a minotaur, but perhaps not in the traditional sense: while it resembles a bipedal bull, it is an amalgamation of flesh and machine with its body covered in pistons and glowing lights. One of its hands is an enormous axe and it belches fire and acid. Despite its head resembling an herbivore, the piles of desiccated bones scattered throughout the portal room tell a different story. Upon seeing the group, the minotaur charges. Mavahari, the Zymandis recruit, rushes to meet it with her sword drawn. Inmates and correctional officers do their best to fight it as well, but something becomes quickly apparent: it cannot be harmed by projectile weapons. The machinery of the beast keeps it protected from most attacks, though electricity will stun it and acid will corrode its metal. But in order to injure the minotaur, it must be stabbed between the metal plates where its vulnerable flesh remains. During the battle, the minotaur fights viciously and without regard for its own safety. The first casualty comes early: the minotaur swings its axe toward Mavahari, who is pushed out of the way by George. The axe connects with him solidly, sending him flying into the wall with a shuddering impact. George lies there still, but there's no time to mourn. The beast continues its rampage. Once the minotaur is defeated, you'll have to quickly decide what to do with the correctional officers and inmates who have followed Audentes through the Asterion Labyrinth. The overclocked portal won't hold forever, and the longer Oska leaves its cloak down, the better chance they have of being found by their enemies. OOC NOTES This log will last for six IC days: five days for exploration and one day at the center of the maze. We have also recently altered the calendar this month, so make sure you review it! IMPORTANT: Participation in the solution poll is mandatory for August AC. Failure to participate will result in an automatic strike. The only exception is for those who are exempt from August AC. The poll will close on 11 August 23:59 UTC. If you have any questions about the labyrinth that aren't answered here, please direct them to the Leramzen dossier. Questions about the game in general should be directed to the FAQ and you may submit mission ideas or player plots at any time. |
Vines;
So, he just watched in silence until it got really bad. Then, he chimed in.]
...Need a hand?
no subject
She can't even quite manage to turn to see him. But Sakura does hear the familiar voice. And isn't so proud that she wouldn't let him help.]
E-eh? Ban-san? Um, yes....
whoops i forgot we had a whole arc dedicated to that... /brains self
Here, try movin' a bit.
no subject
She straightens, using her now free hands to activate the Jump card to thus help get herself out of the vines, encouraging Ban not to linger or else he might get caught like she had.]
no subject
[They had a lull in time, so it didn't seem like too bad a time to give some advice. Ban took note of the magic Sakura used, keeping his gaze set on the ground to make sure the inmates hadn't seen it. Some inmates survived for the worst of reasons--so, he didn't feel like any of them getting the impression that Sakura was going unguarded.
Ban demonstrated his advice by taking a few slow steps from one hanging vine to another, lowering himself so he could slip between overhanging vines at the same time. He moved using the center of his feet, straightening them and bending them while he moved.]
You're real scary with magic but you'd be unstoppable if you got a good grasp of proper footing, missy~.
no subject
[Didn't expect them to literally curl around her to restrict her movement like that. Still, she isn't exactly the most subtle, or her magic isn't, given the slight gust of wind and light from the magic circle that appears at her feet each time she uses it to activate a card or her staff. She does watches him though, noting his footing, in case she comes across the vines again.]
no subject
I'm bein' serious. It wouldn't hurt if you took lessons as a swordsman. It could really help you as a sorceress.
no subject
[But. Well. She left, the same way so many others had thus far in their time with ALASTAIR. So that hadn't been for long. Sword made her an expert anyway when she used the card itself and not a practice weapon, so she never figured it to be an issue. Even if at times she might slip into it almost seeming more like dance moves considering who trainer her.]
no subject
Most of being a swordsman is having good footwork and skill in the wrist. You've already got some skill in the latter, seein' as you've gotta be quick to draw your cards, but...
[He followed after Sakura at a fairly lazy pace yet somehow kept in line with her. He didn't have to look down or focus all that much. When it came to nimble footing, Ban's usual demeanor betrayed just how precise he could be.]
Footing saves your life in every situation ♪.
no subject
[But perhaps with more training and practice. She might improve on it. Ban definitely seems a natural in spite of how careless he usually seems in whether or not he might get hurt, because of his healing. She can't help but to note that.]
no subject
[Even Merlin wasn't one for fancy footwork. She had spells to fly and balance herself out--so, she never cared for acting like someone who should have been concerned about a melee fight.
Though, not everyone had the benefit on a literally bottomless pit of magical capacity.]
It's a guarantee you learned how to use your feet before you learned spells, right?
no subject
[He isn't wrong there. Obviously she wasn't aware of her magic until finding the book. Once she was already in school and all, old enough to take on the task set before her. As she was supposed to. As Clow guessed and prepared for.
It's a relief though. Once they make it to the other side.]