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Hathaway. ([personal profile] futurologists) wrote in [community profile] epidemiology2017-08-05 12:02 am

EVENT ★ LABYRINTH III: THE ESCAPE

LABYRINTH III

The correct passageway to the inner ring of the maze is hidden behind a thick wall of vines. After cutting through the plants, the structure of the maze is noticeably different: the overgrown plants continue creeping up the walls, but the walls are no longer brick and stone, composed instead of some sort of blue metal with holes and divots carved elaborately into the surface. From some holes gush forth pure, clean water; from others, acidic liquid. The air is cool and crisp, the plants creating a lush, dim environment lit by eerie blue lights spread throughout this section.

The lizards, rats, and other monstrous creatures seem to be absent from this area of the maze, replaced instead by rhinoceros-sized beetles. The beetles each have a single horn protruding from the head, and their hard carapaces make them difficult to kill -- a better method might be to simply climb somewhere high and wait for the beetle to get bored. But unlike the other monsters encountered in the maze, the beetles seem to have something else on their mind beyond wanton violence: they can sometimes be found rolling massive balls of dung throughout the corridors of the labyrinth. (This might explain why the plants are so lush closer to the center.)

There is little time to explore this section of the labyrinth before there's a flicker of light all around and more ALASTAIR recruits suddenly appear, most dressed in a freshly pressed uniform and carrying extra food and supplies. They have been told that the cloaking surrounding Asterion Labyrinth is so strong and complex that Oska was only able to send in a handful of recruits at once for a relief effort.

In order to leave, they'll have to locate the escape mechanism that lies deep within the labyrinth; the remaining Asterion Prison correctional officers know its general location, but not precisely what it entails. All they know is that it will require technological cunning to operate and that it's heavily guarded.

After five days, the portal room is found.

THE PORTAL ROOM


The center of the labyrinth is a large, circular room with a raised platform in the middle. On this platform rests a circle of computer consoles surrounding another platform, on which sits an empty circular frame 2.5m (8') in diameter. This is the dormant portal, and it is now Audentes's task to turn it on and find their way back to Oska.

Because the portal is not made for interdimensional travel, it must be overclocked, which will cause it to burn out and explode once it is used. In order to override the safety protocols in place to prevent such dangerous tampering, the control panels must be unlocked -- and unfortunately, the locks are all complicated puzzles, ranging from the numerical to sliding pieces into place to complete a pattern. There are many of these puzzled scattered around the portal room, and once they are all unlocked, it's a simple matter of flipping the power override switches. Ignore the dangerous humming sound and the way the frame suddenly fills with violent purple energy. That's probably normal.

The new recruits have the correct coordinates to locate Oska, which has temporarily lowered its cloaking shield to allow Audentes to return. So there is a bit of a time crunch.

Adding more to the difficulty of the situation is the presence of a monster lumbering around the circular portal room. Six meters (20') high, the beast is best described as a minotaur, but perhaps not in the traditional sense: while it resembles a bipedal bull, it is an amalgamation of flesh and machine with its body covered in pistons and glowing lights. One of its hands is an enormous axe and it belches fire and acid. Despite its head resembling an herbivore, the piles of desiccated bones scattered throughout the portal room tell a different story.

Upon seeing the group, the minotaur charges. Mavahari, the Zymandis recruit, rushes to meet it with her sword drawn. Inmates and correctional officers do their best to fight it as well, but something becomes quickly apparent: it cannot be harmed by projectile weapons. The machinery of the beast keeps it protected from most attacks, though electricity will stun it and acid will corrode its metal. But in order to injure the minotaur, it must be stabbed between the metal plates where its vulnerable flesh remains.

During the battle, the minotaur fights viciously and without regard for its own safety. The first casualty comes early: the minotaur swings its axe toward Mavahari, who is pushed out of the way by George. The axe connects with him solidly, sending him flying into the wall with a shuddering impact. George lies there still, but there's no time to mourn. The beast continues its rampage.

Once the minotaur is defeated, you'll have to quickly decide what to do with the correctional officers and inmates who have followed Audentes through the Asterion Labyrinth. The overclocked portal won't hold forever, and the longer Oska leaves its cloak down, the better chance they have of being found by their enemies.

OOC NOTES
This log will last for six IC days: five days for exploration and one day at the center of the maze. We have also recently altered the calendar this month, so make sure you review it!

IMPORTANT: Participation in the solution poll is mandatory for August AC. Failure to participate will result in an automatic strike. The only exception is for those who are exempt from August AC. The poll will close on 11 August 23:59 UTC.

If you have any questions about the labyrinth that aren't answered here, please direct them to the Leramzen dossier.

Questions about the game in general should be directed to the FAQ and you may submit mission ideas or player plots at any time.
12inches: (I gave some C to DC)

C&C

[personal profile] 12inches 2017-08-08 11:27 pm (UTC)(link)
[ Sigma's no fan of puzzles either, but when it's life or death for you and your entire team, sometimes you gotta suck it up and do a fucking sudoku. Which he's doing, adamantly, swapping between focusing on the puzzles and pacing, consuming and digesting information. One of his laps around the room brings him within earshot of the idling robot, and he stops to give it a look. ]

[ The three laws of robotics probably don't apply in other universes, they probably don't even apply to anything that wasn't built by an enormous nerd, but robot or human, how can anyone just sit around and do nothing at a time like this? ]

Maybe the secret exit is the real exit. Maybe the whole thing's designed to get you to think outside the box.

[ He sounds uncharacteristically bitter over that. And a little over this: ]

But it's gonna be just one big unsolvable death-trap if we don't actually solve it, dude. You gonna sit there all day?

[personal profile] ex_mettacrusher33 2017-08-09 12:15 am (UTC)(link)
...

[He should get mad about that. Did this stranger not bother to see Mettaton help take that monstrosity down? Does he not see the extensive damage to his beautiful form? Did he not pay attention to how Mettaton, completely selflessly, kept using his precious charge to project his magic as a marker for everyone searching for a way out? Is it so wrong that he'd like to rest for a moment, after weeks of constant suffering? To leave the thinking to the people who were actually skilled at it and not hopelessly get in their way? Because that is plenty for him to get his gears grinding. He could, entirely justifiably, get upset.

...But, honestly, he's too exhausted to bother. He's spent so much of the last few months on edge and... being mean. They're finally at the end of this waking nightmare, George is dead, Mettaton's entire body is a mess, and...

And it's just not worth it.

So he smiles. It's tired, but friendly.]


I have extra pens, if you'd like to take a break. [Imagine the possibilities, stranger. He's wiggling the one still in his hand. It's glitter...]