Hathaway. (
futurologists) wrote in
epidemiology2017-09-15 06:47 pm
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Entry tags:
- ! event log,
- 9s (nier automata),
- akira kurusu (persona),
- ana ramir (original),
- arya stark (asoiaf),
- bellamy blake (the 100),
- carrie kelley (dc comics),
- clark kent (dceu),
- connor walsh (htgawm),
- davesprite (homestuck),
- fiona (borderlands),
- gamora (gotg),
- giovanni (dogs: bullets & carnage),
- jason todd (dc comics),
- keith (voltron),
- khada jhin (league of legends),
- lon'qu (fire emblem: awakening),
- lucina (fire emblem: awakening),
- oliver hampton (htgawm),
- rhys (borderlands),
- ryuji sakamoto (persona),
- scott mccall (teen wolf),
- vaughn (borderlands),
- widowmaker (overwatch),
- wylan van eck (grishaverse)
EVENT ★ THE MOTHERSHIP
THE MOTHERSHIP ![]() Recruits are given time to gather whatever they’d like to bring with them when they infiltrate Zymandis, and are then immediately rifted onto the Mothership, Zymandis’s base of operations. Audentes is randomly distributed across the ship. Some might rift onto the Mothership near others, but it’s just as likely that some are alone. They’d better hope they’re alone, anyway -- it seems the rifts didn’t account for the possibility of Zymandis agents seeing infiltrators appear out of thin air. What’s done with them is up to whoever they find; depending on the agent, they might be able to be talked out of telling others (whether it’s by being threatened or a more polite conversation) or bribed, but others will require full takedowns. Don’t worry, there’s no need to kill them (unless, of course, you want to); agents will only need to be subdued until the recruits can leave. Tie them up and stick them in a broom closet, cast a sleeping spell on them, or get creative. All that matters is that they don’t go running to the rest of the organization and ruin the entire operation. It can be difficult to tell which agents are Taraxa by appearances alone, but they're much less secretive about their species among fellow Zymandis agents, so it's possible it might spill out during conversations. Otherwise, gaining intel on possible Taraxa will need to be done by speaking with others or finding organization records. Or, of course, good old eavesdropping. More than a few agents mention a Mother. Are they talking about a family member, or someone more sinister? You decide. Another option on this mission is to locate Zymandis's Timeline and sabotage it in some way, either by destroying or altering it. If it's on the Mothership, it's likely in one of the restricted areas, so you'd better get sneaky and get in there. Steal key cards, hack locks, find a way to use an agent's biosignature -- whatever it takes to get in. FIRST DECK ![]() The science wing of the ship is where all of Zymandis's research takes place, and is also home to their medical bays, which resemble those in Oska. This wing also has two lecture halls, one with a flyer on the door advertising a talk on the future of man-made disease by Dr. Mills, who boasts the credential of Head of Epidemiology in the Science department. There are also engineering and robotics labs, where one might be lucky enough to find a prototypical weapon -- one that is more than likely faulty and only works half the time, but a weapon nonetheless. The engine core is where the Mothership's engine, controls, and rift machines are located. This area is rarely left alone due to its importance. The only controls not in the engine core are the steering controls, which are in the bridge, where the commander of the ship gives orders. This area, too, is under strict protection. A few areas remain off-limits: maintenance corridors, officer’s offices, and the laboratories in the science wing, restricted to scientists only for the sake of safety, where Zymandis scientists do all their work. Should you find your way into one of these labs, interact with any of the substances at your own risk. Drinking, touching, or in some cases, simply being near these substances without protective gear may cause: MALICE: When presented with the opportunity to act selfishly or maliciously, the affected person will feel compelled to do so. They will feel urged to carry out any malicious acts they have held themselves back from committing.Other side effects are rare, but have been observed, so get creative! All effects will last for no more than an hour after the affected person has been removed from exposure to the substance. PERSONNEL DECK ![]() There's a bar on this level called The Tipsy Kraungonian, where agents of all species and backgrounds mingle as they're served by realistic androids with advanced AI. Aside from regular alcohol, this bar serves Enhancements, terrible-tasting potions in the form of an eerily glowing shot that cures all pains and fills the drinker with positive emotions. Each color comes with a different attribute enhancement: agility, strength, endurance, and luck. You're welcome to buy as many as you want, but only the attribute of the last shot drank will be enhanced. This effect will be present for one hour and does not stack. With the right whispers in the right ears, a recruit can gain access to a restricted part of the bar, the only point of entry through a door in the back that requires a key code to get in. Inside is a darker side of the bar, one where the more dangerous Zymandis agents spend their time. Inside is an enclosed fighting ring where various alien creatures are pitted against each other and bet on. At the tables, rugged-looking agents play high-stakes card games, betting with exorbitant amounts of gold and white Zymandis coins. Should anyone without these coins ask to play, they'll be rebuffed. This is very much the seedy underbelly of the Mothership; it's certainly the place to go to get information from dangerous people, but look at someone the wrong way, and you might find yourself in a very unsavory situation. On this deck, there's also a park, which closely simulates nature with greenery everywhere, a fountain, and even birds and small animals. On closer inspection, those small animals appear to be animatronic, following a set schedule of movements that they repeat every thirty minutes. It seems to be created to perfectly emulate the ideal walk in the park. Vendors sell snacks and lemonade to park-goers, and visitors can take paddle boats across the pond, although it's only a few feet deep. In the middle of the park is a holographic memorial of a young human woman proudly wearing a Zymandis uniform. When approached, the memorial will tell the tragic story of Ophiel Arbatel, the only daughter of Zymandis's illustrious Leader. Ophiel was killed during the ALASTAIR mutiny, or so the story goes, but her body was never recovered. By the Leader's design, she lives on through their jewelcomms' artificial intelligence. A MESSAGE Twelve hours after recruits are rifted in, they will receive a message on their magitek from TIMELINE.EXE: TIMELINE.EXE IS PROGRAMMED TO RELEASE MISSION PARAMETERS. RECENT DATA SUGGESTS THIS IS AN UNEXPECTED MESSAGE FROM THE TIMELINE.EXE PROGRAM AND MAY BE A MALFUNCTION. IF SO, PLEASE MARK THIS MESSAGE AS SPAM.However, before anyone can find the Timeline to revert the update as requested, another message comes, this time blaring out over the stationwide announcement system. "Unauthorized personnel are aboard the Mothership. I repeat, unauthorized personnel are aboard the Mothership. We ask that you remain calm and report all suspicious activity and persons. Security has been deployed and the ship is now on lockdown. All Zymandis personnel must have identification available to proceed through lockdown checkpoints. Unauthorized intruders will be neutralized."Looks like you'd better keep your head down or get ready to fight. OOC NOTES Welcome to the Mothership! Please note that this log will last for 12 IC hours, after which the next log will immediately follow. The Bounty Board is now open for this mission. If you have questions about this log, please go to the dossier. To discuss possible plans of action on the Mothership, we have an OOC Discussion Post. Questions about the game in general should be directed to the FAQ and you may submit mission ideas or player plots at any time. GAME SCHEDULE UPDATES:
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no subject
It is so terrible.]
I had hoped...
[Her short fingernails dig into her palms, and Sieglinde momentarily finds that she cannot look away, voice shaking in its whisper.]
I had hoped this sort would be... some sort of fringe group...
[Not hosting public lectures and given high ranks and resources.
But that had been hope, and she should have known better.]
no subject
[He's surprised to find that he'd hoped as much, as well, though not for moral reasons- for the same reason one doesn't commit genocide by crushing out all the ants with a single finger, a worldwide pandemic is very slow and prolongs suffering.]
I knew they were vicious in pursuit of their goals, but there's no need to be this cruel.
no subject
Absently, Sieglinde realizes that she's hurting herself, forces her fingers to uncurl but it leaves her bereft of an anchor until she thoughtlessly manages a hold on something else. Urahara's lab coat.]
Perhaps-
[Its a dark, twisted feeling. One that the her of two years past would not have been able to recognize well. But it boils up in her despite, seeming so logical, so reasonable in that moment that she can't help but say it out loud.]
Perhaps he can be gotten rid of-
[Is it murder if it's someone like that? Surely it is.
But even so...]
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He's more than willing to kill and kill quietly and efficiently if he has to. Unlike most people, he just doesn't plan on going around and making a show of his kills.] I've no doubt he can, but the timing has to be right. If a prominent member of the community were to vanish, it could cause a bigger stir than losing a few low-ranking grunts.
[The urge to go in and hear what the bastard has to say is overwhelming, but he gently guides Sieglinde away from the door.] We'll have an opportunity. In the meantime, I doubt anything he has to say will change anything.
[Other than possibly make them forget subtlety.]
no subject
But her killing them herself... that had never been a consideration, never been an option. Even if she were ready and prepared to get her hands dirty, (dirtier than they already were), she was weak. She would never beat another recruit to the deed.
This time, though.]
No, we-
[She knows they can't make a scene, shouldn't, but her heels still dig in best she can, tugging harder on Urahara's lab coat as if that will impress upon him the importance of this- as if he doesn't know.]
We should go, we should listen-
[They had to know what he might be planning. What his theories were.
What species he was, to make sure the poison would work properly.]
no subject
It would be easier to know our enemy... [Tactically sound, even. And, now that he thinks of it, a wry grin tugs at the corner of his mouth.] You could always humiliate him a bit, Sieglinde-san. I'm sure even a brilliant mind has errors in his science. No one said we couldn't do that while undercover.
no subject
But she can't. Not now, not here, and she transfers her hold from Urahara's coat to his hand.
It was that important.]
I am interested only in knowing- for now.
[The last thing she wanted, if she was about to be what she wanted to do in her heart at that moment, was to be foolhardy and cocky, to draw attention to herself. To make herself recognizable to the man who might have taught Percy, the man who was at the forefront of Zymandis' work towards the next Woodhurst.
And what if the next Woodhurst didn't have an Urahara, or a Peter, or a Sonia? Or a her.
Tugs.
no subject
He follows obediently at her insistence, nodding.] All right. We'll see what he has to say for himself.
[And see who he surrounds himself with- his most avid supporters, his most dedicated students. It's true that drawing attention to themselves would be ill-met, so it'll have to be very far the other direction, blending seamlessly into the crowd and watching every angle.
He does, however, pause, at the door.] Don't get yourself upset, Sieglinde-san. We can always leave if he hits a nerve. [The we reveals what the first sentence didn't- that they both have every right to be angry. Urahara may have a history of dealing with Mayuri to take the edge off the machinations of some scientists, but he also knew Mayuri best when he was bound to his whims. Off his leash, the man and men like him become distasteful, and his seemingly infinite patience runs thin.
They're both very cool heads, he and Sieglinde, but they're close to this one. It could really get brutal.]
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Enough, Sieglinde hopes, to keep her focused on the facts and less on the fact that she feels enough hatred for the idea of the man to consider killing him-
Herself if need be.]
...
[Before the door, he makes her pause, and she steadies her breathing. In, and out. She knows Urahara is right.]
Nerves can be dealt with.
[Nerves were nothing compared to what someone like that could potentially do.
Somewhat reluctantly... she lets go of his hand.]
no subject
But his voice is cold and dangerous when he says, very succinctly:]
Then let's go listen to what this man is going to die for.