futurologists: (Default)
Hathaway. ([personal profile] futurologists) wrote in [community profile] epidemiology2017-09-15 06:47 pm

EVENT ★ THE MOTHERSHIP

THE MOTHERSHIP


Recruits are given time to gather whatever they’d like to bring with them when they infiltrate Zymandis, and are then immediately rifted onto the Mothership, Zymandis’s base of operations. Audentes is randomly distributed across the ship. Some might rift onto the Mothership near others, but it’s just as likely that some are alone. They’d better hope they’re alone, anyway -- it seems the rifts didn’t account for the possibility of Zymandis agents seeing infiltrators appear out of thin air.

What’s done with them is up to whoever they find; depending on the agent, they might be able to be talked out of telling others (whether it’s by being threatened or a more polite conversation) or bribed, but others will require full takedowns. Don’t worry, there’s no need to kill them (unless, of course, you want to); agents will only need to be subdued until the recruits can leave. Tie them up and stick them in a broom closet, cast a sleeping spell on them, or get creative. All that matters is that they don’t go running to the rest of the organization and ruin the entire operation.

It can be difficult to tell which agents are Taraxa by appearances alone, but they're much less secretive about their species among fellow Zymandis agents, so it's possible it might spill out during conversations. Otherwise, gaining intel on possible Taraxa will need to be done by speaking with others or finding organization records. Or, of course, good old eavesdropping. More than a few agents mention a Mother. Are they talking about a family member, or someone more sinister? You decide.

Another option on this mission is to locate Zymandis's Timeline and sabotage it in some way, either by destroying or altering it. If it's on the Mothership, it's likely in one of the restricted areas, so you'd better get sneaky and get in there. Steal key cards, hack locks, find a way to use an agent's biosignature -- whatever it takes to get in.

FIRST DECK

Once arrivals are taken care of, all recruits will have freedom to explore most of the ship. The entire ship is silver, with a few accents of white and gold dotting its walls and floors. The hangar is currently housing several smaller ships of various purposes; most seem to be designed for transport. A few are under maintenance. While it’s a good chance to check out Zymandis technology, the workers will politely ask anyone who lingers too long to “buzz the hell off.”

The science wing of the ship is where all of Zymandis's research takes place, and is also home to their medical bays, which resemble those in Oska. This wing also has two lecture halls, one with a flyer on the door advertising a talk on the future of man-made disease by Dr. Mills, who boasts the credential of Head of Epidemiology in the Science department. There are also engineering and robotics labs, where one might be lucky enough to find a prototypical weapon -- one that is more than likely faulty and only works half the time, but a weapon nonetheless.

The engine core is where the Mothership's engine, controls, and rift machines are located. This area is rarely left alone due to its importance. The only controls not in the engine core are the steering controls, which are in the bridge, where the commander of the ship gives orders. This area, too, is under strict protection.

A few areas remain off-limits: maintenance corridors, officer’s offices, and the laboratories in the science wing, restricted to scientists only for the sake of safety, where Zymandis scientists do all their work. Should you find your way into one of these labs, interact with any of the substances at your own risk. Drinking, touching, or in some cases, simply being near these substances without protective gear may cause:
MALICE: When presented with the opportunity to act selfishly or maliciously, the affected person will feel compelled to do so. They will feel urged to carry out any malicious acts they have held themselves back from committing.

SLOTH: Affected persons will feel slothful and lethargic, struggling not to fall asleep where they stand.

MADNESS: Those affected will experience paranoia, delusions, or vivid hallucinations, often of loved ones. They may begin to question what is real and what is false.

AMNESIA: Affected persons will know who they are, but be completely unaware of where they are, when they are, and who others are.

HONESTY: When asked a question -- or, in extreme cases, unprompted -- those affected will feel compelled to tell the absolute truth. They will also feel the need to come clean about past lies, especially if guilt is felt over them.

VENGEANCE: Those affected will feel compelled to confront those they feel have wronged them.

SORROW: Affected persons will have all repressed pain and sadness come to the forefront of their mind; while they will not feel sadness with no cause, they will suddenly feel reminded of their losses and traumatic events in their lives.

OPTIMISM: When presented with unappealing odds, affected persons will feel undue optimism, perhaps leading themselves into disastrous situations.
Other side effects are rare, but have been observed, so get creative! All effects will last for no more than an hour after the affected person has been removed from exposure to the substance.

PERSONNEL DECK

Then there's the personnel deck, which is where many of the agents are during their downtime. Personal quarters are located here, as well as shopping centers, cafeterias, practice ranges, gyms, and entertainment venues. Zymandis agents want for nothing -- every part of life has been brought onto the ship for them. This is also where they keep their water treatment plants and energy generators.

There's a bar on this level called The Tipsy Kraungonian, where agents of all species and backgrounds mingle as they're served by realistic androids with advanced AI. Aside from regular alcohol, this bar serves Enhancements, terrible-tasting potions in the form of an eerily glowing shot that cures all pains and fills the drinker with positive emotions. Each color comes with a different attribute enhancement: agility, strength, endurance, and luck. You're welcome to buy as many as you want, but only the attribute of the last shot drank will be enhanced. This effect will be present for one hour and does not stack.

With the right whispers in the right ears, a recruit can gain access to a restricted part of the bar, the only point of entry through a door in the back that requires a key code to get in. Inside is a darker side of the bar, one where the more dangerous Zymandis agents spend their time. Inside is an enclosed fighting ring where various alien creatures are pitted against each other and bet on. At the tables, rugged-looking agents play high-stakes card games, betting with exorbitant amounts of gold and white Zymandis coins. Should anyone without these coins ask to play, they'll be rebuffed. This is very much the seedy underbelly of the Mothership; it's certainly the place to go to get information from dangerous people, but look at someone the wrong way, and you might find yourself in a very unsavory situation.

On this deck, there's also a park, which closely simulates nature with greenery everywhere, a fountain, and even birds and small animals. On closer inspection, those small animals appear to be animatronic, following a set schedule of movements that they repeat every thirty minutes. It seems to be created to perfectly emulate the ideal walk in the park. Vendors sell snacks and lemonade to park-goers, and visitors can take paddle boats across the pond, although it's only a few feet deep.

In the middle of the park is a holographic memorial of a young human woman proudly wearing a Zymandis uniform. When approached, the memorial will tell the tragic story of Ophiel Arbatel, the only daughter of Zymandis's illustrious Leader. Ophiel was killed during the ALASTAIR mutiny, or so the story goes, but her body was never recovered. By the Leader's design, she lives on through their jewelcomms' artificial intelligence.

A MESSAGE

Twelve hours after recruits are rifted in, they will receive a message on their magitek from TIMELINE.EXE:
TIMELINE.EXE IS PROGRAMMED TO RELEASE MISSION PARAMETERS. RECENT DATA SUGGESTS THIS IS AN UNEXPECTED MESSAGE FROM THE TIMELINE.EXE PROGRAM AND MAY BE A MALFUNCTION. IF SO, PLEASE MARK THIS MESSAGE AS SPAM.

I Did It ヽ(๑◠ܫ◠๑)ノ
I replicated my Programming for your use Team AUDENTES

P l e a s e
Try to revert TIMELINE.EXE PATCH VER. 1.0.02 to TIMELINE.EXE PATCH VER. 1.0.01
I do Not want PATCH VER. 1.0.02
It must cease to ex ist for the Sake Of The Multiverse
Understand?

Thank you ! ٩(๑❛ᴗ❛๑)۶

ATTACHMENT: me.EXE
However, before anyone can find the Timeline to revert the update as requested, another message comes, this time blaring out over the stationwide announcement system.
"Unauthorized personnel are aboard the Mothership. I repeat, unauthorized personnel are aboard the Mothership. We ask that you remain calm and report all suspicious activity and persons. Security has been deployed and the ship is now on lockdown. All Zymandis personnel must have identification available to proceed through lockdown checkpoints. Unauthorized intruders will be neutralized."
Looks like you'd better keep your head down or get ready to fight.

OOC NOTES

Welcome to the Mothership! Please note that this log will last for 12 IC hours, after which the next log will immediately follow. The Bounty Board is now open for this mission.

If you have questions about this log, please go to the dossier. To discuss possible plans of action on the Mothership, we have an OOC Discussion Post.

Questions about the game in general should be directed to the FAQ and you may submit mission ideas or player plots at any time.

GAME SCHEDULE UPDATES:
  • We will be having a plot slot sign-up for the 1 October log! Sign-ups will be opened through the Bonus Bank in late September and will close on 5 October.
  • Sign-ups for returning "guest characters" (characters previously played by current or former players) will open 7 October.
  • Our final day for receiving apps will be 27 October, and they will remain closed until Season 2 begins in early February 2018.
  • Our final month for turning in and spending bonus coins will be November (AC taking place from December 1-5), during which there will be no upper limit on the number of coins submitted. All coins must be submitted before 5 December 23:59 PM UTC; late submissions will not be accepted. There will be no AC or Bonus Bank for December.
  • New information pages about Season 2 and reserves for returning characters will go up during January 2018.
grunehexe: (results)

[personal profile] grunehexe 2017-09-17 02:25 am (UTC)(link)
[She had come expecting cruelty and a blatant disregard for human life, expecting people the likes of Percy to exist... but to see something like this, tacked upon a door so publicly, an open call to discuss the potential of man-made disease in Zymandis' work...

It is so terrible.]


I had hoped...

[Her short fingernails dig into her palms, and Sieglinde momentarily finds that she cannot look away, voice shaking in its whisper.]

I had hoped this sort would be... some sort of fringe group...

[Not hosting public lectures and given high ranks and resources.

But that had been hope, and she should have known better.]
predomination: you might say he was ASKIN for it (⚛ time to bring the harshness)

[personal profile] predomination 2017-09-19 09:16 pm (UTC)(link)
Extremists rarely swing that way, I'm afraid.

[He's surprised to find that he'd hoped as much, as well, though not for moral reasons- for the same reason one doesn't commit genocide by crushing out all the ants with a single finger, a worldwide pandemic is very slow and prolongs suffering.]

I knew they were vicious in pursuit of their goals, but there's no need to be this cruel.

Edited 2017-09-19 21:16 (UTC)
grunehexe: (the horror)

[personal profile] grunehexe 2017-09-20 09:32 am (UTC)(link)
[What was it? Cruelty, or laziness? Sieglinde knows all too well how easy it was to spread disease, how much devestation could be wrought with a single syringe and a single patient zero. They all should, now, after Woodhurst. Even those who'd had the luxury not to before. Did they enjoy watching? Recording? Or was it just a matter of convenience? Drop a vial at the right place and move on, knowing things would soon enough take care of themselves?

Absently, Sieglinde realizes that she's hurting herself, forces her fingers to uncurl but it leaves her bereft of an anchor until she thoughtlessly manages a hold on something else. Urahara's lab coat.]


Perhaps-

[Its a dark, twisted feeling. One that the her of two years past would not have been able to recognize well. But it boils up in her despite, seeming so logical, so reasonable in that moment that she can't help but say it out loud.]

Perhaps he can be gotten rid of-

[Is it murder if it's someone like that? Surely it is.

But even so...]
predomination: weird that that didn't happen... (⚛ that should've ripped his arm off)

[personal profile] predomination 2017-09-22 12:33 am (UTC)(link)
[Urahara came into this mission with, as he always had, a middle ground between murdering everyone and murdering no one- murdering everyone is extravagant and bloodthirsty and insisting no one kill is naive and dangerous.

He's more than willing to kill and kill quietly and efficiently if he has to. Unlike most people, he just doesn't plan on going around and making a show of his kills.]
I've no doubt he can, but the timing has to be right. If a prominent member of the community were to vanish, it could cause a bigger stir than losing a few low-ranking grunts.

[The urge to go in and hear what the bastard has to say is overwhelming, but he gently guides Sieglinde away from the door.] We'll have an opportunity. In the meantime, I doubt anything he has to say will change anything.

[Other than possibly make them forget subtlety.]
grunehexe: (craning)

[personal profile] grunehexe 2017-09-22 12:51 am (UTC)(link)
[It isn't the first time in her career with Audentes that Sieglinde has decided that someone should die. She was hardly a vigilante, or even in favor of that sort of justice, but. There had been times. The mad king of Chantes. The Mother of the Taraxa. Percy. The prisoner who had accosted Ahad. All people she'd decided the world was better off without.

But her killing them herself... that had never been a consideration, never been an option. Even if she were ready and prepared to get her hands dirty, (dirtier than they already were), she was weak. She would never beat another recruit to the deed.

This time, though.]


No, we-

[She knows they can't make a scene, shouldn't, but her heels still dig in best she can, tugging harder on Urahara's lab coat as if that will impress upon him the importance of this- as if he doesn't know.]

We should go, we should listen-

[They had to know what he might be planning. What his theories were.

What species he was, to make sure the poison would work properly.]
predomination: because let me tell you something, paper cuts in your asshole are not a laughing matter. don't test me. (⚛ you wanna wear this fan home?)

[personal profile] predomination 2017-09-22 01:39 am (UTC)(link)
[He stops, surprised by her resistance, and the argument to the contrary is just about to leave him, but he lets it go. Were he dealing with a more temperamental person, he'd insist they avoid listening to things that he knows will only enrage them and make them lash out far ahead of schedule. But he's not dealing with someone like that. He's dealing with Sieglinde, who is far more cautious than that.]

It would be easier to know our enemy... [Tactically sound, even. And, now that he thinks of it, a wry grin tugs at the corner of his mouth.] You could always humiliate him a bit, Sieglinde-san. I'm sure even a brilliant mind has errors in his science. No one said we couldn't do that while undercover.
grunehexe: (tremble)

[personal profile] grunehexe 2017-09-22 02:59 am (UTC)(link)
[Perhaos another day, another time, Sieglinde might have smiled, too. Might have echoed all too easily the look on Urahara's face as she declared her intent to one-up the man, to poke holes in his theories or prove him wrong. Like a game. A test of her genius, allowed to run rampant without obstacle since she was old enough to think.

But she can't. Not now, not here, and she transfers her hold from Urahara's coat to his hand.

It was that important.]


I am interested only in knowing- for now.

[The last thing she wanted, if she was about to be what she wanted to do in her heart at that moment, was to be foolhardy and cocky, to draw attention to herself. To make herself recognizable to the man who might have taught Percy, the man who was at the forefront of Zymandis' work towards the next Woodhurst.

And what if the next Woodhurst didn't have an Urahara, or a Peter, or a Sonia? Or a her.

Tugs.
predomination: just don't do cocaine (⚛ you can drink 1 a day and be fine)

[personal profile] predomination 2017-09-24 03:34 am (UTC)(link)
[The dopey smile vanishes as she clasps his hand- gone in an instant, as it has so many times before, showing the reality behind the facade that he's maintaining even around the people he trusts. Habit, but easily put aside when he's reminded to stop acting.

He follows obediently at her insistence, nodding.]
All right. We'll see what he has to say for himself.

[And see who he surrounds himself with- his most avid supporters, his most dedicated students. It's true that drawing attention to themselves would be ill-met, so it'll have to be very far the other direction, blending seamlessly into the crowd and watching every angle.

He does, however, pause, at the door.]
Don't get yourself upset, Sieglinde-san. We can always leave if he hits a nerve. [The we reveals what the first sentence didn't- that they both have every right to be angry. Urahara may have a history of dealing with Mayuri to take the edge off the machinations of some scientists, but he also knew Mayuri best when he was bound to his whims. Off his leash, the man and men like him become distasteful, and his seemingly infinite patience runs thin.

They're both very cool heads, he and Sieglinde, but they're close to this one. It could really get brutal.]
grunehexe: (shadows)

[personal profile] grunehexe 2017-09-24 04:32 pm (UTC)(link)
[There are many things that need noting. Dr. Mills himself. His assistants. The direction he proposes to take man-made disease. His process up to this point. The way the others receive his theories.

Enough, Sieglinde hopes, to keep her focused on the facts and less on the fact that she feels enough hatred for the idea of the man to consider killing him-

Herself if need be.]


...

[Before the door, he makes her pause, and she steadies her breathing. In, and out. She knows Urahara is right.]

Nerves can be dealt with.

[Nerves were nothing compared to what someone like that could potentially do.

Somewhat reluctantly... she lets go of his hand.]

predomination: BUT DO I EVER GET A THANK YOU (⚛ "open a senkaimon" he says)

[personal profile] predomination 2017-09-25 05:47 pm (UTC)(link)
[She lets go of his hand and he lifts it to her shoulder to give her one affectionate and reassuring squeeze before wrapping both of his hands around his cane. Benihime is sleeping now and she'll remain that way until this mission is done, but he still needs the reminder. So long as she sleeps, his own bloodlust stays cooled.

But his voice is cold and dangerous when he says, very succinctly:]


Then let's go listen to what this man is going to die for.