futurologists: (Default)
Hathaway. ([personal profile] futurologists) wrote in [community profile] epidemiology2017-09-15 06:47 pm

EVENT ★ THE MOTHERSHIP

THE MOTHERSHIP


Recruits are given time to gather whatever they’d like to bring with them when they infiltrate Zymandis, and are then immediately rifted onto the Mothership, Zymandis’s base of operations. Audentes is randomly distributed across the ship. Some might rift onto the Mothership near others, but it’s just as likely that some are alone. They’d better hope they’re alone, anyway -- it seems the rifts didn’t account for the possibility of Zymandis agents seeing infiltrators appear out of thin air.

What’s done with them is up to whoever they find; depending on the agent, they might be able to be talked out of telling others (whether it’s by being threatened or a more polite conversation) or bribed, but others will require full takedowns. Don’t worry, there’s no need to kill them (unless, of course, you want to); agents will only need to be subdued until the recruits can leave. Tie them up and stick them in a broom closet, cast a sleeping spell on them, or get creative. All that matters is that they don’t go running to the rest of the organization and ruin the entire operation.

It can be difficult to tell which agents are Taraxa by appearances alone, but they're much less secretive about their species among fellow Zymandis agents, so it's possible it might spill out during conversations. Otherwise, gaining intel on possible Taraxa will need to be done by speaking with others or finding organization records. Or, of course, good old eavesdropping. More than a few agents mention a Mother. Are they talking about a family member, or someone more sinister? You decide.

Another option on this mission is to locate Zymandis's Timeline and sabotage it in some way, either by destroying or altering it. If it's on the Mothership, it's likely in one of the restricted areas, so you'd better get sneaky and get in there. Steal key cards, hack locks, find a way to use an agent's biosignature -- whatever it takes to get in.

FIRST DECK

Once arrivals are taken care of, all recruits will have freedom to explore most of the ship. The entire ship is silver, with a few accents of white and gold dotting its walls and floors. The hangar is currently housing several smaller ships of various purposes; most seem to be designed for transport. A few are under maintenance. While it’s a good chance to check out Zymandis technology, the workers will politely ask anyone who lingers too long to “buzz the hell off.”

The science wing of the ship is where all of Zymandis's research takes place, and is also home to their medical bays, which resemble those in Oska. This wing also has two lecture halls, one with a flyer on the door advertising a talk on the future of man-made disease by Dr. Mills, who boasts the credential of Head of Epidemiology in the Science department. There are also engineering and robotics labs, where one might be lucky enough to find a prototypical weapon -- one that is more than likely faulty and only works half the time, but a weapon nonetheless.

The engine core is where the Mothership's engine, controls, and rift machines are located. This area is rarely left alone due to its importance. The only controls not in the engine core are the steering controls, which are in the bridge, where the commander of the ship gives orders. This area, too, is under strict protection.

A few areas remain off-limits: maintenance corridors, officer’s offices, and the laboratories in the science wing, restricted to scientists only for the sake of safety, where Zymandis scientists do all their work. Should you find your way into one of these labs, interact with any of the substances at your own risk. Drinking, touching, or in some cases, simply being near these substances without protective gear may cause:
MALICE: When presented with the opportunity to act selfishly or maliciously, the affected person will feel compelled to do so. They will feel urged to carry out any malicious acts they have held themselves back from committing.

SLOTH: Affected persons will feel slothful and lethargic, struggling not to fall asleep where they stand.

MADNESS: Those affected will experience paranoia, delusions, or vivid hallucinations, often of loved ones. They may begin to question what is real and what is false.

AMNESIA: Affected persons will know who they are, but be completely unaware of where they are, when they are, and who others are.

HONESTY: When asked a question -- or, in extreme cases, unprompted -- those affected will feel compelled to tell the absolute truth. They will also feel the need to come clean about past lies, especially if guilt is felt over them.

VENGEANCE: Those affected will feel compelled to confront those they feel have wronged them.

SORROW: Affected persons will have all repressed pain and sadness come to the forefront of their mind; while they will not feel sadness with no cause, they will suddenly feel reminded of their losses and traumatic events in their lives.

OPTIMISM: When presented with unappealing odds, affected persons will feel undue optimism, perhaps leading themselves into disastrous situations.
Other side effects are rare, but have been observed, so get creative! All effects will last for no more than an hour after the affected person has been removed from exposure to the substance.

PERSONNEL DECK

Then there's the personnel deck, which is where many of the agents are during their downtime. Personal quarters are located here, as well as shopping centers, cafeterias, practice ranges, gyms, and entertainment venues. Zymandis agents want for nothing -- every part of life has been brought onto the ship for them. This is also where they keep their water treatment plants and energy generators.

There's a bar on this level called The Tipsy Kraungonian, where agents of all species and backgrounds mingle as they're served by realistic androids with advanced AI. Aside from regular alcohol, this bar serves Enhancements, terrible-tasting potions in the form of an eerily glowing shot that cures all pains and fills the drinker with positive emotions. Each color comes with a different attribute enhancement: agility, strength, endurance, and luck. You're welcome to buy as many as you want, but only the attribute of the last shot drank will be enhanced. This effect will be present for one hour and does not stack.

With the right whispers in the right ears, a recruit can gain access to a restricted part of the bar, the only point of entry through a door in the back that requires a key code to get in. Inside is a darker side of the bar, one where the more dangerous Zymandis agents spend their time. Inside is an enclosed fighting ring where various alien creatures are pitted against each other and bet on. At the tables, rugged-looking agents play high-stakes card games, betting with exorbitant amounts of gold and white Zymandis coins. Should anyone without these coins ask to play, they'll be rebuffed. This is very much the seedy underbelly of the Mothership; it's certainly the place to go to get information from dangerous people, but look at someone the wrong way, and you might find yourself in a very unsavory situation.

On this deck, there's also a park, which closely simulates nature with greenery everywhere, a fountain, and even birds and small animals. On closer inspection, those small animals appear to be animatronic, following a set schedule of movements that they repeat every thirty minutes. It seems to be created to perfectly emulate the ideal walk in the park. Vendors sell snacks and lemonade to park-goers, and visitors can take paddle boats across the pond, although it's only a few feet deep.

In the middle of the park is a holographic memorial of a young human woman proudly wearing a Zymandis uniform. When approached, the memorial will tell the tragic story of Ophiel Arbatel, the only daughter of Zymandis's illustrious Leader. Ophiel was killed during the ALASTAIR mutiny, or so the story goes, but her body was never recovered. By the Leader's design, she lives on through their jewelcomms' artificial intelligence.

A MESSAGE

Twelve hours after recruits are rifted in, they will receive a message on their magitek from TIMELINE.EXE:
TIMELINE.EXE IS PROGRAMMED TO RELEASE MISSION PARAMETERS. RECENT DATA SUGGESTS THIS IS AN UNEXPECTED MESSAGE FROM THE TIMELINE.EXE PROGRAM AND MAY BE A MALFUNCTION. IF SO, PLEASE MARK THIS MESSAGE AS SPAM.

I Did It ヽ(๑◠ܫ◠๑)ノ
I replicated my Programming for your use Team AUDENTES

P l e a s e
Try to revert TIMELINE.EXE PATCH VER. 1.0.02 to TIMELINE.EXE PATCH VER. 1.0.01
I do Not want PATCH VER. 1.0.02
It must cease to ex ist for the Sake Of The Multiverse
Understand?

Thank you ! ٩(๑❛ᴗ❛๑)۶

ATTACHMENT: me.EXE
However, before anyone can find the Timeline to revert the update as requested, another message comes, this time blaring out over the stationwide announcement system.
"Unauthorized personnel are aboard the Mothership. I repeat, unauthorized personnel are aboard the Mothership. We ask that you remain calm and report all suspicious activity and persons. Security has been deployed and the ship is now on lockdown. All Zymandis personnel must have identification available to proceed through lockdown checkpoints. Unauthorized intruders will be neutralized."
Looks like you'd better keep your head down or get ready to fight.

OOC NOTES

Welcome to the Mothership! Please note that this log will last for 12 IC hours, after which the next log will immediately follow. The Bounty Board is now open for this mission.

If you have questions about this log, please go to the dossier. To discuss possible plans of action on the Mothership, we have an OOC Discussion Post.

Questions about the game in general should be directed to the FAQ and you may submit mission ideas or player plots at any time.

GAME SCHEDULE UPDATES:
  • We will be having a plot slot sign-up for the 1 October log! Sign-ups will be opened through the Bonus Bank in late September and will close on 5 October.
  • Sign-ups for returning "guest characters" (characters previously played by current or former players) will open 7 October.
  • Our final day for receiving apps will be 27 October, and they will remain closed until Season 2 begins in early February 2018.
  • Our final month for turning in and spending bonus coins will be November (AC taking place from December 1-5), during which there will be no upper limit on the number of coins submitted. All coins must be submitted before 5 December 23:59 PM UTC; late submissions will not be accepted. There will be no AC or Bonus Bank for December.
  • New information pages about Season 2 and reserves for returning characters will go up during January 2018.
cachemoney: (pic#11168526)

FISH STICKS

[personal profile] cachemoney 2017-09-18 07:06 pm (UTC)(link)
[If there's one thing Fiona will never say no to, it's a free lunch. (Or a free anything, really. But she's hungry right now.)

She's down in the shipping bay, looking over this pile of boxes that she's supposed to be hoofing all the way to the food court, which is conveniently on the other side of the Mothership. She thinks about flagging down a forklift or something (not that she knows how to drive one, but it can't be that hard--) when her faithful skag pup starts making a gurgling sound and wagging its short little rat tail.

Fiona turns to look and breaks into a wide grin.]
Heeeyy, you! Come help me with this.
bladefaire: (pic#9441753)

[personal profile] bladefaire 2017-09-19 01:32 am (UTC)(link)
[ He's a good person, he doesn't deserve this.

Actually he's a terrible person and he most definitely deserves this, though that doesn't stop Lon'qu from scowling deep at the sight of both Fiona and the strange slobbering creature that still insists on following her around. Not that he's scared of it, of course, but he might be slightly scared of Fiona. ]


What is it?

[ He's not volunteering himself for something he doesn't even know yet. ]
cachemoney: (yeah no)

[personal profile] cachemoney 2017-09-19 05:04 pm (UTC)(link)
[Don't you badmouth Baby Squishface, she's adorable.

Fiona stares at him for a second because he's not coming over, why isn't he coming over, and then beckons him over a little flatly. Like, come here means come here.]


It's a delivery. For food. And then we get food. [Sensing that perhaps this isn't that persuasive, she adds through magitek,] What better way to be undercover than to EAT like the enemy?
bladefaire: (pic#9534626)

[personal profile] bladefaire 2017-09-22 03:25 pm (UTC)(link)
[ Okay, that's a compelling argument, if only because he does in fact like food. (Maybe not fish sticks though, but it's not like he knows what their free food reward is going to be.)

Also, he's not sure he believes her when it comes to the art of going undercover - eat like the enemy, really?? - but it's not like he's ever gone undercover himself, what does he know.

BUT FIRST. One very important question: ]


Does the enemy eat bear?

[ As long as it's not yes, then he's in. ]
cachemoney: (pic#10549750)

[personal profile] cachemoney 2017-10-03 02:30 am (UTC)(link)
[That is... certainly a question. Fiona stares at him again, trying to figure out what kind of weird non sequitur this is, then stoops down to pet Baby Squishface so it doesn't look like they're just staring at each other silently. Not that she thinks anyone is paying them much attention, but still. Better safe than sorry.]

That is... a REALLY good question, but we'll be delivering fish sticks. And eating fish sticks. Is that a dealbreaker? Do you WANT bear?
bladefaire: (pic#9534614)

[personal profile] bladefaire 2017-10-05 12:35 pm (UTC)(link)
[ Oh. Fish. Well, that's okay then. As long as it's not bear. ]

No.

[ TO BOTH THOSE THINGS. But in case that's not clear (which....it certainly isn't), he pivots on his foot, back in the direction she'd originally been pointing. ]

Which way?

[ They're doing Official Zymandis Business(TM) now, they can speak aloud. ]
cachemoney: (i'll wait)

[personal profile] cachemoney 2017-10-09 03:58 am (UTC)(link)
[Yesss, awesome. She'd obviously be able to do this by herself, but having a partner will cut the time in half.

Plus, you know. Maybe she'll be able to get him to do all the labor.]


It's over in the food court. Which is... not close, but. It'll give us time to get to know each other!
bladefaire: (pic#9534614)

[personal profile] bladefaire 2017-10-10 08:40 pm (UTC)(link)
[ He's good for labor, if nothing else. He certainly isn't good for idle chit chat, from the way he glances at her askance as they head towards the food court, looking almost affronted at her desire to "get to know each other."

Camaraderie, disgusting. ]


Why? How will that help this task?

[ YOU DON'T NEED TO TALK TO MOVE BOXES. ]
cachemoney: (pic#10552245)

[personal profile] cachemoney 2017-10-11 05:54 pm (UTC)(link)
[Oh my god. Does she want to get to know Lon'qu at this point? He's kind of a wet blanket. Like, a sopping wet blanket, the wettest blanket imaginable.

Making a little face, she saunters over to a hand cart and just commandeers it because why not, Baby Squishface following at her heels.]


It'll... help the task go faster. Or seem to go faster. [He seems very literal.]
bladefaire: (pic#9441749)

[personal profile] bladefaire 2017-10-11 07:23 pm (UTC)(link)
It go faster if we simply focused on the task ahead of us.

[ The wettest of wet blankets, that's him. But—fine, he will try very hard to indulge her in this (seemingly) useless exercise. And she has a point - he can feel the hairs sticking up on his arm in trepidation already, over having to be in such close proximity to someone of the opposite gender.

Maybe a distraction wouldn't be so bad. Sighing, he asks: ]


What do you want to talk about then?

[ He's socially incompetent, he doesn't know how to discuss normal people things. ]