Hathaway. (
futurologists) wrote in
epidemiology2017-09-15 06:47 pm
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Entry tags:
- ! event log,
- 9s (nier automata),
- akira kurusu (persona),
- ana ramir (original),
- arya stark (asoiaf),
- bellamy blake (the 100),
- carrie kelley (dc comics),
- clark kent (dceu),
- connor walsh (htgawm),
- davesprite (homestuck),
- fiona (borderlands),
- gamora (gotg),
- giovanni (dogs: bullets & carnage),
- jason todd (dc comics),
- keith (voltron),
- khada jhin (league of legends),
- lon'qu (fire emblem: awakening),
- lucina (fire emblem: awakening),
- oliver hampton (htgawm),
- rhys (borderlands),
- ryuji sakamoto (persona),
- scott mccall (teen wolf),
- vaughn (borderlands),
- widowmaker (overwatch),
- wylan van eck (grishaverse)
EVENT ★ THE MOTHERSHIP
THE MOTHERSHIP ![]() Recruits are given time to gather whatever they’d like to bring with them when they infiltrate Zymandis, and are then immediately rifted onto the Mothership, Zymandis’s base of operations. Audentes is randomly distributed across the ship. Some might rift onto the Mothership near others, but it’s just as likely that some are alone. They’d better hope they’re alone, anyway -- it seems the rifts didn’t account for the possibility of Zymandis agents seeing infiltrators appear out of thin air. What’s done with them is up to whoever they find; depending on the agent, they might be able to be talked out of telling others (whether it’s by being threatened or a more polite conversation) or bribed, but others will require full takedowns. Don’t worry, there’s no need to kill them (unless, of course, you want to); agents will only need to be subdued until the recruits can leave. Tie them up and stick them in a broom closet, cast a sleeping spell on them, or get creative. All that matters is that they don’t go running to the rest of the organization and ruin the entire operation. It can be difficult to tell which agents are Taraxa by appearances alone, but they're much less secretive about their species among fellow Zymandis agents, so it's possible it might spill out during conversations. Otherwise, gaining intel on possible Taraxa will need to be done by speaking with others or finding organization records. Or, of course, good old eavesdropping. More than a few agents mention a Mother. Are they talking about a family member, or someone more sinister? You decide. Another option on this mission is to locate Zymandis's Timeline and sabotage it in some way, either by destroying or altering it. If it's on the Mothership, it's likely in one of the restricted areas, so you'd better get sneaky and get in there. Steal key cards, hack locks, find a way to use an agent's biosignature -- whatever it takes to get in. FIRST DECK ![]() The science wing of the ship is where all of Zymandis's research takes place, and is also home to their medical bays, which resemble those in Oska. This wing also has two lecture halls, one with a flyer on the door advertising a talk on the future of man-made disease by Dr. Mills, who boasts the credential of Head of Epidemiology in the Science department. There are also engineering and robotics labs, where one might be lucky enough to find a prototypical weapon -- one that is more than likely faulty and only works half the time, but a weapon nonetheless. The engine core is where the Mothership's engine, controls, and rift machines are located. This area is rarely left alone due to its importance. The only controls not in the engine core are the steering controls, which are in the bridge, where the commander of the ship gives orders. This area, too, is under strict protection. A few areas remain off-limits: maintenance corridors, officer’s offices, and the laboratories in the science wing, restricted to scientists only for the sake of safety, where Zymandis scientists do all their work. Should you find your way into one of these labs, interact with any of the substances at your own risk. Drinking, touching, or in some cases, simply being near these substances without protective gear may cause: MALICE: When presented with the opportunity to act selfishly or maliciously, the affected person will feel compelled to do so. They will feel urged to carry out any malicious acts they have held themselves back from committing.Other side effects are rare, but have been observed, so get creative! All effects will last for no more than an hour after the affected person has been removed from exposure to the substance. PERSONNEL DECK ![]() There's a bar on this level called The Tipsy Kraungonian, where agents of all species and backgrounds mingle as they're served by realistic androids with advanced AI. Aside from regular alcohol, this bar serves Enhancements, terrible-tasting potions in the form of an eerily glowing shot that cures all pains and fills the drinker with positive emotions. Each color comes with a different attribute enhancement: agility, strength, endurance, and luck. You're welcome to buy as many as you want, but only the attribute of the last shot drank will be enhanced. This effect will be present for one hour and does not stack. With the right whispers in the right ears, a recruit can gain access to a restricted part of the bar, the only point of entry through a door in the back that requires a key code to get in. Inside is a darker side of the bar, one where the more dangerous Zymandis agents spend their time. Inside is an enclosed fighting ring where various alien creatures are pitted against each other and bet on. At the tables, rugged-looking agents play high-stakes card games, betting with exorbitant amounts of gold and white Zymandis coins. Should anyone without these coins ask to play, they'll be rebuffed. This is very much the seedy underbelly of the Mothership; it's certainly the place to go to get information from dangerous people, but look at someone the wrong way, and you might find yourself in a very unsavory situation. On this deck, there's also a park, which closely simulates nature with greenery everywhere, a fountain, and even birds and small animals. On closer inspection, those small animals appear to be animatronic, following a set schedule of movements that they repeat every thirty minutes. It seems to be created to perfectly emulate the ideal walk in the park. Vendors sell snacks and lemonade to park-goers, and visitors can take paddle boats across the pond, although it's only a few feet deep. In the middle of the park is a holographic memorial of a young human woman proudly wearing a Zymandis uniform. When approached, the memorial will tell the tragic story of Ophiel Arbatel, the only daughter of Zymandis's illustrious Leader. Ophiel was killed during the ALASTAIR mutiny, or so the story goes, but her body was never recovered. By the Leader's design, she lives on through their jewelcomms' artificial intelligence. A MESSAGE Twelve hours after recruits are rifted in, they will receive a message on their magitek from TIMELINE.EXE: TIMELINE.EXE IS PROGRAMMED TO RELEASE MISSION PARAMETERS. RECENT DATA SUGGESTS THIS IS AN UNEXPECTED MESSAGE FROM THE TIMELINE.EXE PROGRAM AND MAY BE A MALFUNCTION. IF SO, PLEASE MARK THIS MESSAGE AS SPAM.However, before anyone can find the Timeline to revert the update as requested, another message comes, this time blaring out over the stationwide announcement system. "Unauthorized personnel are aboard the Mothership. I repeat, unauthorized personnel are aboard the Mothership. We ask that you remain calm and report all suspicious activity and persons. Security has been deployed and the ship is now on lockdown. All Zymandis personnel must have identification available to proceed through lockdown checkpoints. Unauthorized intruders will be neutralized."Looks like you'd better keep your head down or get ready to fight. OOC NOTES Welcome to the Mothership! Please note that this log will last for 12 IC hours, after which the next log will immediately follow. The Bounty Board is now open for this mission. If you have questions about this log, please go to the dossier. To discuss possible plans of action on the Mothership, we have an OOC Discussion Post. Questions about the game in general should be directed to the FAQ and you may submit mission ideas or player plots at any time. GAME SCHEDULE UPDATES:
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no subject
[Connor then crouches by the body, his hesitation plain in the jerky movements of his own body, as if he has not quite agreed to what his muscles are doing. His eyes search overhead for potential security cameras, but the walls and ceiling of the corridor are smooth. The absence of any visible cameras, however, does little to soothe his unraveled nerves.]
Here's what we'll do. We'll find a staircase or something and push him down. We can make it look like an accident.
[A different sort of accident than it already was, that is. In his thoughts rush everything that is wrong with this plan: if she strangled the victim, the bruises would be telling. He doesn't even know where any stairs might be on the ship, and wandering to find some will surely bring them across more Zymandis agents' paths.]
no subject
It's not like she didn't understand fingerprints... but who paid attention to them? Who would catalog such a thing? How could every person have separate shaped ones?
It's distracting, more confusion, and it stalls her hand and stiffens her body, eyes blazing with indignation, sword half-unsheathed, her own fingerprints digging in to the tightly wrapped leather on her katana's hilt.
(Just take it, she should just take the head-)]
It was an accident-
[It wasn't supposed to happen. She'd been determined despite her hatred of it to play along, because her lord had asked her to. He'd asked her to play the part and hold her tongue, and she was going to before this thing had come along-
As if she would kill like this-]
If you wish to dispose of this thing, then send it to the black.
[The only good thing might be that he didn't die of strangulation. She'd clasped her hand over his face to quiet him, but it had been a broken neck that ended the humanoid's life.]
no subject
You are not cutting the head off. If you do that, there's blood and that means even more evidence.
[He rises from his crouch to walk around the corpse, placing himself between it and Hayame. He already knows that he is stupid for doing so: he knows how little she values his life, so what is to prevent her from slicing through him too?]
We don't have time to argue about this. Any minute now, one of this guy's buddies could come around the corner, and then what? The mission will be over before it even began.
no subject
Once again, she finds herself in a place that she is entirely mentally unprepared to accept as real. As even possible. Once again, she has failed, and once again, she will be denied the only option she knew to make up for it- at least, as long as Ninurrta needed her, as long as she remembered how he had pleaded with her not to slice open her belly.
And now, she cannot even have the head that might regain her the smallest of honors?
She stares him down, gaze quivering in a potent mix of anger, confusion, indignation, and fear. It would be easy to cut him down- but it had always been, and she was a warrior, not a murderer. (Right?)
Hayame swallows.]
Keep the head, then.
[And resheathes her blade with a sharp metallic click.]
no subject
He is surprised then when she relents. A sigh sinks from his chest and his shoulders sag out of the tension that had wound them tight, but his relief is fleeting. At his feet still lies a body.]
Nobody's keeping the head. We're getting rid of the whole thing.
[Thing. A person, or what had been a person. Never having borne witness to the atrocities Zymanids commits, his pity outweighs his disgust in this moment: a single corpse is far easier to grasp than whole fields of them, cities of them, planets left reeking with death.]
no subject
And what would she have, if she had to admit every time that once again she was wrong?]
Then burn it, throw it to the black-
[It seemed this man was claiming to have experience in such things to her, to know such an obscure thing as that everyone's fingers were different, but though she's sheathed her sword Hayame now cannot be still, hooves stuttering across the floor, glancing down the corridor.
Her hearing and sense of smell were sharper than a normal human's, though not as comparable to a true beast's, and she did not hear any approach... but.]
I see no stairs-
no subject
Great, because a freakin' airlock will be way easier to find.
[He can guess, at least, what her quaint epithet refers to. The gears of his brain whir but no bright ideas snap together in the shapeless darkness, and so there is little choice but to stumble ahead blindly.]
We'll get him on your back...and-- And maybe we can find something to cover him with until we know where to put him.
[He throws his gaze about the corridor again, as if he might discern from the appearance of each door what lies behind it. His eyes then fall to the broken body at his feet and a tasteless laugh crumbles in his mouth.]
Hey, maybe we should ask him where to go.
no subject
It's not like she knows where to jettison the corpse, and now he's talking to it-]
Do not bring such a curse upon us- !
[Barked out in a rushed, hush of a whisper, disturbed even more than she already was by his laughter and the way he suggests (real enough to her) that they try and speak to the corpse.]
I will bear him!
[She despised such things. She was an armed jinba, not some armless to be used as a mount by humans, but if it would get him to cease-]
no subject
[He wiggles his fingers in blithe mockery of such superstition as he stoops to their victim (no, not his - hers, although he must share the burden) and grabs him underneath the arms so as to hoist him up, struggling with the deadweight.]
Couldn't you have offed someone lighter?
no subject
[She would wrap it in the finest of cloths, present it to her lord... then bury it, and raise prayers in its honor to pacify the spirit. She would have, she's sure-
But the sight of him struggling with the body is bad enough, and she bites back a snarl and rips the corpse from his hands, twisting at the waist to throw it over her withers.]
no subject
Enough bitching, let's find something to throw him down.
[A pause filled by his shaking breath.]
And if we run into anybody, we say we found him and we're trying to get him to the hospital. Or...medical bay, whatever they want to call it on a spaceship.
no subject
But this is what's happening now, like it or not, and she curses her fate to have arrived in this place, to have met so brittle an alien man.]
You do the talking, then, lawyer.
[He'd said he was good at using his mouth- so let him.]