Hathaway. (
futurologists) wrote in
epidemiology2018-03-17 08:02 pm
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Entry tags:
- ! hathaway npc,
- ! plot,
- 2b (nier automata),
- 9s (nier automata),
- ahad (the inheritance trilogy),
- aloy (horizon zero dawn),
- arya stark (asoiaf),
- bortz (land of the lustrous),
- daenerys targaryen (asoiaf),
- finn (star wars),
- fiona (borderlands),
- gorō majima (yakuza),
- jason grace (camp half-blood chronicles),
- katsuki bakugo (my hero academia),
- keith (voltron),
- khada jhin (league of legends),
- laphicet (tales of berseria),
- lissa (fire emblem: awakening),
- lucina (fire emblem: awakening),
- oliver hampton (htgawm),
- rhys (borderlands),
- scott summers (marvel comics),
- simon jarrett (soma),
- veronica lodge (riverdale),
- wylan van eck (grishaverse),
- yusuke urameshi (yu yu hakusho)
EVENT ▸ RETURN TO HQ
RETURN TO HQ ![]() After a tough mission, it's time to return to Headquarters for a well-earned rest. Hathaway's medics and healers are there to patch up any lingering injuries (as are any teammates with healing abilities!), everyone's room is tidied up for them, and the entirety of Hathaway HQ is ripe for exploring. Take your time -- you earned it. Also sharing downtime at HQ are Guilds Horatio, Montague, and Watchman, composed of humanoids of various shapes and sizes. Temporary pop-up shops down in the promenade include a spa where one can get a manicure, pedicure, or other beautifying procedures; a yoga studio; and an imported salt cave for meditation. After a few days of silent relaxation, members of Guild Ophelia will all receive a text message on their magitek from Imogen -- their Guild Master, if they don't remember. Imogen, while not directly involved in any world-saving affairs, has a rather sizable amount of inheritance that she puts towards the Hathaway cause. Specifically, she uses it to finance Ophelia's endeavors. This sort of makes her in charge, or as much in charge of this rag-tag team as any one person can be. Hello, Ophelia!Those who choose to participate will find Imogen, a very prim and graceful elf dressed in elaborately embroidered robes, standing near the fountain. She greets everyone by name -- "nice to see you" and "glad you could make it" -- before directing them to the training rooms on the upper deck. The training rooms include run-of-the-mill exercise equipment and the training simulation room, both of which are free to use by participants and non-participants alike. A tall, strong-looking man whom some may recognize as their recruiter is making use of the equipment. His name is Khalef, and he is happy to answer questions about the training facilities or anything else about Hathaway. Between exercises, Imogen is available at the memorial fountain to chat but she's otherwise busy with paperwork. ▸ SECRETS ![]() The instructions automatically flash across the participants' magitek, thanking them for participating and asking them both to answer the following questions with complete honesty to gain the most from this exercise. Then, the first question pops up: What is something you like about your exercise partner? It seems simple enough. If a participant tells the truth, they will notice the orb's glow brightening, almost as if it is starting to flame. If a participant lies, they will notice the orb's glow dimming. Otherwise, there is no penalty for lying. The questions slowly get more personal, with the aim of getting the two partners to open up to each other: If the two partners truthfully answer their questions, the orb will eventually catch fire, although it will curiously still remain only pleasantly warm if anyone attempts to touch it. It will blaze until it burns out, leaving two small marble replicas in its place. When one of the partners grasps it in their hand, they will be able to see through the other partner's eyes for one minute (although they will not be aware of their own surroundings, so you might want to be in a safe area). The other partner will be aware of this and able to sever the link by removing the marble from their person. These items are bound to their owners and cannot be used by others. If one or both partners lie, the orb will eventually fizzle out entirely, and the magitek will inform them that the exercise was failed due to deceit. ▸ RIFTING ![]() Participants have been rifted to an unpopulated garden planet, in the middle of a forest clearing. The grass is tall -- nearly 150 cm in height -- and is surrounded on all sides by forest. A notice pops up on your magitek that informs you there is no aggressive local wildlife, but there are aggressive plants: including, unfortunately, your goal for this part of the exercise. Spread throughout the forest are aggressive willow trees, sentient flora that will lash out with sharp, clawlike branches at anyone who comes too close. The branches have incredible reach, but the trees have no other defense, and are rooted to the spot so they are also unable to maneuver. The goal of the exercise is to gather as many willow seeds as possible, ostensibly without hurting the trees themselves. Willow seeds are around the size of a small marble and have a fluffy attachment that will allow them to blow away on the wind; you can scour the forest in search of them, of course, but the highest concentration is below the willows themselves. Once participants feel they have gathered enough seeds -- or if they simply want to give up -- they need only speak to the rift technicians via magitek and they will return back to Headquarters immediately. The participants will each receive a pot of soil and a seed to plant within it. The plant that sprouts from it will be no ordinary plant; it will require no water to sustain itself, but it will require something else: friendship. As the relationship between the two participants strengthens, the plant will grow, its appearance representing how the other participant feels about the plant owner -- pink and red blooms may represent romantic love, whereas bright, multi-colored petals may simply represent a strong friendship or budding blooms may represent... well, a budding friendship. (Of course, there's no "flower guide", so it's up to them to decide how to interpret this.) As the relationship weakens, the plant will wilt and, if the relationship turns sour enough, die. So take care of your relationship and take care of your plant! ▸ COMPOSURE ![]() But don't panic -- surely Hathaway hired you for your ingenuity and not just your pretty face, right? The elevator can be broken out of in a number of ways:
Congratulations! You passed the final exercise. Rest assured, you were never in any real danger, I promise!Indeed, if you found yourself falling too far down the shaft, you would have found yourself instantly buffeted by invisible winds to keep your landing soft -- and if you found yourself unable to find a way to escape within two hours, the elevator would automatically start up again. Those who succeed will receive a flashlight that does not seem to work at first; however, it is capable of taking and storing light from its immediate surroundings, which it can then release into similar light sources or, in the absence of those, floating orbs of light. It is incapable of taking light out of an entire building, for an example, but can darken a room. ▸ OOC NOTES If you have questions about this log, please direct them to this comment on the plotting post. Questions about the game in general can be directed to the FAQ. ▸ Up now:
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And it's expected; her father's father hadn't been a kind man, either. But there's still something that twists when Veronica begins to speak, the implications very much there for her to pick up on. A legacy can be a blessing, or a curse; she's seen both in her time. ]
For what it's worth — I couldn't have guessed, until this moment. [ Veronica's capacity to hurt should she choose to do so. That should say something.
( For when they're ready, the next question flickers on the screen: If a crystal ball could tell you the future, what would you want to know? ) ]
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Though explaining that she's technically one step from being a mobster may help, if Lucina had any context for what the hell the "mob" happened to be. Veronica's betting that's a solid no.
She sighs and looks down, processing the question.]
I don't know. If my father will ever be capable of being a truly good man. I feel like that's a nice place to start. I just don't know if that's more for a crystal ball or a magic eight ball.
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[ Or more simply put — Lucina likes Veronica, plain and simple. She could reason it however she likes, but at the end of the day she's ( unconsciously ) very faithful to her gut feeling.
Her answer takes a brief pause, before she eventually settles on: ] The fate of the timeline I originally hailed from. [ Lucina leans back on the chair before following up. ] I'd like to know if anything would come of its lands. [ She's certain that it would stay a barren wasteland for the rest of her life, but ... ]
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Veronica leans back, eyebrows pinched.]
What would come of its lands...? That sounds ... oddly archaic. And specific, yet not specific in the least.
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It's a long story. I have no reasons to keep it from you, but ... it's rather bleak, [ In case that wasn't obvious. ] and unfit to be told during an exercise. [ Given that the orb continues to shine between the two of them, and all. ]
If we find time in the future, and you wish to know — all you need to do is ask. [ That much she can promise. ]
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[ Maybe a few months ago, she wouldn't have been so cautious. But circumstances change ( individuals with no recollections of what's about to happen join the team once more, and Lucina's not about to make the same mistake twice ). ]
Shall we continue?
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Veronica tilts her head to the side while breathing out a long, slow sigh, indicating her true feelings about the matter. What a question. What a question.]
I'd plead the fifth, but you wouldn't even know what that is. US constitution wouldn't apply here.
[And so:]
I know what I want to believe. Whether I actually believe it is another thing altogether. So, I'd prefer to think we can create far more than what we destroy, but any given day, I feel differently. I think of my father and I ... I feel differently. Hiram Lodge is great at destruction.
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I believe that humans are innately good. Regardless of our potential to do both, when there are no outside forces affecting it — we will create, rather than destroy. [ An overwhelmingly optimistic answer that's not at all based on science. But that's the kind of person she is.
The answer seems to be enough for the orb, and as one final question— What are you most proud of accomplishing? ]
no subject
Becoming the person I am now. It happened when I moved to Riverdale. And I think ... it's still an evolving process, but I'm getting there. And above all else, it hasn't been easy.
[There's the truth. The orb burns, but needs one more answer—]