Hathaway. (
futurologists) wrote in
epidemiology2018-03-17 08:02 pm
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Entry tags:
- ! hathaway npc,
- ! plot,
- 2b (nier automata),
- 9s (nier automata),
- ahad (the inheritance trilogy),
- aloy (horizon zero dawn),
- arya stark (asoiaf),
- bortz (land of the lustrous),
- daenerys targaryen (asoiaf),
- finn (star wars),
- fiona (borderlands),
- gorō majima (yakuza),
- jason grace (camp half-blood chronicles),
- katsuki bakugo (my hero academia),
- keith (voltron),
- khada jhin (league of legends),
- laphicet (tales of berseria),
- lissa (fire emblem: awakening),
- lucina (fire emblem: awakening),
- oliver hampton (htgawm),
- rhys (borderlands),
- scott summers (marvel comics),
- simon jarrett (soma),
- veronica lodge (riverdale),
- wylan van eck (grishaverse),
- yusuke urameshi (yu yu hakusho)
EVENT ▸ RETURN TO HQ
RETURN TO HQ ![]() After a tough mission, it's time to return to Headquarters for a well-earned rest. Hathaway's medics and healers are there to patch up any lingering injuries (as are any teammates with healing abilities!), everyone's room is tidied up for them, and the entirety of Hathaway HQ is ripe for exploring. Take your time -- you earned it. Also sharing downtime at HQ are Guilds Horatio, Montague, and Watchman, composed of humanoids of various shapes and sizes. Temporary pop-up shops down in the promenade include a spa where one can get a manicure, pedicure, or other beautifying procedures; a yoga studio; and an imported salt cave for meditation. After a few days of silent relaxation, members of Guild Ophelia will all receive a text message on their magitek from Imogen -- their Guild Master, if they don't remember. Imogen, while not directly involved in any world-saving affairs, has a rather sizable amount of inheritance that she puts towards the Hathaway cause. Specifically, she uses it to finance Ophelia's endeavors. This sort of makes her in charge, or as much in charge of this rag-tag team as any one person can be. Hello, Ophelia!Those who choose to participate will find Imogen, a very prim and graceful elf dressed in elaborately embroidered robes, standing near the fountain. She greets everyone by name -- "nice to see you" and "glad you could make it" -- before directing them to the training rooms on the upper deck. The training rooms include run-of-the-mill exercise equipment and the training simulation room, both of which are free to use by participants and non-participants alike. A tall, strong-looking man whom some may recognize as their recruiter is making use of the equipment. His name is Khalef, and he is happy to answer questions about the training facilities or anything else about Hathaway. Between exercises, Imogen is available at the memorial fountain to chat but she's otherwise busy with paperwork. ▸ SECRETS ![]() The instructions automatically flash across the participants' magitek, thanking them for participating and asking them both to answer the following questions with complete honesty to gain the most from this exercise. Then, the first question pops up: What is something you like about your exercise partner? It seems simple enough. If a participant tells the truth, they will notice the orb's glow brightening, almost as if it is starting to flame. If a participant lies, they will notice the orb's glow dimming. Otherwise, there is no penalty for lying. The questions slowly get more personal, with the aim of getting the two partners to open up to each other: If the two partners truthfully answer their questions, the orb will eventually catch fire, although it will curiously still remain only pleasantly warm if anyone attempts to touch it. It will blaze until it burns out, leaving two small marble replicas in its place. When one of the partners grasps it in their hand, they will be able to see through the other partner's eyes for one minute (although they will not be aware of their own surroundings, so you might want to be in a safe area). The other partner will be aware of this and able to sever the link by removing the marble from their person. These items are bound to their owners and cannot be used by others. If one or both partners lie, the orb will eventually fizzle out entirely, and the magitek will inform them that the exercise was failed due to deceit. ▸ RIFTING ![]() Participants have been rifted to an unpopulated garden planet, in the middle of a forest clearing. The grass is tall -- nearly 150 cm in height -- and is surrounded on all sides by forest. A notice pops up on your magitek that informs you there is no aggressive local wildlife, but there are aggressive plants: including, unfortunately, your goal for this part of the exercise. Spread throughout the forest are aggressive willow trees, sentient flora that will lash out with sharp, clawlike branches at anyone who comes too close. The branches have incredible reach, but the trees have no other defense, and are rooted to the spot so they are also unable to maneuver. The goal of the exercise is to gather as many willow seeds as possible, ostensibly without hurting the trees themselves. Willow seeds are around the size of a small marble and have a fluffy attachment that will allow them to blow away on the wind; you can scour the forest in search of them, of course, but the highest concentration is below the willows themselves. Once participants feel they have gathered enough seeds -- or if they simply want to give up -- they need only speak to the rift technicians via magitek and they will return back to Headquarters immediately. The participants will each receive a pot of soil and a seed to plant within it. The plant that sprouts from it will be no ordinary plant; it will require no water to sustain itself, but it will require something else: friendship. As the relationship between the two participants strengthens, the plant will grow, its appearance representing how the other participant feels about the plant owner -- pink and red blooms may represent romantic love, whereas bright, multi-colored petals may simply represent a strong friendship or budding blooms may represent... well, a budding friendship. (Of course, there's no "flower guide", so it's up to them to decide how to interpret this.) As the relationship weakens, the plant will wilt and, if the relationship turns sour enough, die. So take care of your relationship and take care of your plant! ▸ COMPOSURE ![]() But don't panic -- surely Hathaway hired you for your ingenuity and not just your pretty face, right? The elevator can be broken out of in a number of ways:
Congratulations! You passed the final exercise. Rest assured, you were never in any real danger, I promise!Indeed, if you found yourself falling too far down the shaft, you would have found yourself instantly buffeted by invisible winds to keep your landing soft -- and if you found yourself unable to find a way to escape within two hours, the elevator would automatically start up again. Those who succeed will receive a flashlight that does not seem to work at first; however, it is capable of taking and storing light from its immediate surroundings, which it can then release into similar light sources or, in the absence of those, floating orbs of light. It is incapable of taking light out of an entire building, for an example, but can darken a room. ▸ OOC NOTES If you have questions about this log, please direct them to this comment on the plotting post. Questions about the game in general can be directed to the FAQ. ▸ Up now:
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no subject
I was field commander. [ He drugs his fingers on the simulator controls for a second, thinking it all through. ] I know where that was going to take me. "The Mutant General". We were fighting for survival, fighting not to be attacked just for existing, but...we were supposed to be fighting for acceptance. Somewhere along the way, I don't know, the person I was supposed to become wasn't...enough, and he lost sight of something. He made a mistake he couldn't see, took a step off the path in the wrong direction, and it all just broke down from there.
[ He catches himself clenching his other hand, nails digging hard into his palm. Scott stares at it, as though he can't quite comprehend how it got that way. ]
I don't really have all the answers for why it happened. But I know that as much as I love my team, as much as I know they love me, they've been covering for me. I make the plans and give the orders and let somebody else do the talking when it has to get done. When I can't get the words out, when I can't explain myself, Jean'll read my mind and mediate. But they can't— we can't keep doing that forever. It's not helping any of us. And the way I am right now, I can see what they're struggling with, where they're falling apart...and it kills me that I can't help them like I want to.
[ He shrugs a little, his lips quirking in a not smile as he looks back at Jason. ]
Just telling you all that was kind of like pulling teeth for me. But what good is having a pile of plans and seeing all the moves if you can't hold everyone together? I think I've spent a lot of time already on just figuring out how to keep everyone alive. It's time to start figuring out everything else.
no subject
Which is hard, because listening to Scott's story makes Jason come up with SO many questions. However, when Scott admits that even telling him that much was tough, he realizes that actually asking even half his questions is going to prove difficult.
Where to start then? He's hesitant, he doesn't want to cause Scott to shutdown the same way he'd caused Rey to.]
I understand what some of that is like. At one point I was the praetor of the whole twelfth legion. Being the designated leader is...[he trails off, because 'hard' doesn't quite capture it. Not the burden of expectation, the need to keep so many people unified and acting as one while also remembering that their individuals and (at least in his case) teenagers.] it's not something that most can manage for long periods of time and still do it well. If you can get one aspect of it right, there's usually another part that you can't pull off.
[He falls silent again, thinking over what he's said and wanting to convey the next part carefully (or at least try). Jason felt he was good at relating to people, to establishing trust, but his ability to conform to what others wanted him to do was not something he was good at. From what he gathered from Scott, he was great at planning and tactics but perhaps the people skills required to be a leader that people will automatically listen to without question or dissent was weak. He sighs.]
I can't speak for you of course, but maybe that's another reason we both agreed to join this group. Incentives aside. Maybe this is a way for us to improve on where we're lacking so we can go home to be the people our respective teams need us to be.
You can tell me if I'm wrong, but maybe we can help each other with that.
no subject
But in fact, Scott was never really here because of the incentive. Not really. It'd just been about trying to find space to find those answers. Trying to do what Jason said— make up for what's lacking. ]
It's something like that, yeah.
no subject
Well...then I guess we need to get to work then.
no subject
[ He suppresses the urge to breathe a sigh of relief, but he can feel something loosen between his shoulders. Jason wouldn't be wrong to keep pressing the conversation, but Scott's not sure how much he's up for elaborating. ]
All right. [ His voice pitches a little louder, used to talking to a program that can talk back now. Something in the room at large. Danger habits die hard. ] We're going to solve a mystery. One that's dependent on convincing people to help, interrogating people to find clues. [ Scott turns back to Jason, raising his eyebrows a little. ] Anything else?
no subject
Jason thinks about their options.]
I think those would be the main things if we're focusing on our specialization. [He recalls the description of the specialization and then shakes his head.] Wait. We aren't always going to be acting as mediators like in Hanabira. Sometimes we're going to have to infiltrate too. The last time I had to do an undercover mission we got busted within the first hour. I'd rather not repeat that...even if the reason we were busted was kind of extenuating circumstances.
[Which is code for someone saw through his disguise and manipulated the situation by using the ghost of his mother. So while that is unlikely to happen again, Jason still feels guilty for the fact that they blew that one.]
no subject
[ Scott struggled just figuring out how to assimilate to Hanabira. He's pulled off infiltrations before, but nothing long-term, and nothing where he didn't already know the culture he'd been trying to mimic. It's one thing to pretend to be a frat boy for an hour or two. ]
We usually rely on Jean to just...make people not see things we don't want them to see, at home. Like the fact that we're there snooping, or that we don't blend in.
no subject
[Technically two -- since Piper could convince people of just about anything with enough will power but he wasn't sure if it really compared to some of the tricks Hazel could manage with the Mist.]
But if we don't have those people, it's going to be more vital to rely on our ability to convince people that we belong.
no subject
[ And right, now, there's a long list of places and situations where Scott knows he'd fail at blending it. Ones with a heavy reliance on actual social skills, for a start. Not saying the wrong thing, or not struggling to express yourself adequately. ]
So we need a situation where we have to keep a cover story and we have to rely on our ability to talk our way out of trouble instead of fighting it out. And...I think that might good to start?
[ Scott's actually got no idea what the simulation's going to kick out for them. But that's half the fun, right? ]
We win if we solve the mystery without getting caught and we lose if we blow it so badly someone catches on and we get cornered. [ Maybe that's not specific enough? It's hard to know more how to define the parameters of success. ] Partial credit if no one catches on to our cover but we don't solve the mystery.
no subject
[Jason feels the anticipation building now. He likes a good challenge and this is definitely going to push him out of his comfort zone. But, he asked for this and he knows it is something he needs to work on. Although given his track record of 'taking his way out of trouble' he isn't too confident about a win. But surely they can avoid losing, right?]
Well, are we ready to get started then?
no subject
[ Only Scott could say that with genuine enthusiasm and sincerity, completely oblivious (and/or uncaring) of what a giant nerd he seems like in that moment. ]
Okay, uh— Computer, kick us off.
[ And the lights dim, and a virtual fog rolls in as the buildings begin to construct themselves out of sparks and shadows. There's a sensation of color dimmed, taking on a dreary, overcast tinge, like the sun never reaches the streets, and the only true light comes from the streetlamps, sickly and yellow.
Of course there are suddenly suits, and fedoras. It wouldn't be a mystery without some well-dressed fellas in spiffy suits. ]
no subject
Jason doesn't dwell on it long, given the fact that their environment is rapidly changing around him. If he hadn't been told it was a computer program, he would have compared it to what Hazel could do with the Mist. It looked and even felt very real. He couldn't help it and let out a whistle.]
That is impressive. I guess I was still expecting it to seem like some cheap 3D effects or something.
[It's about then that Jason realizes their clothing has also been altered. He raises a hand and pushes back the brim of his fedora. He doesn't quite have the haggard look of a noir detective, but he does pull off the look handsomely all the same. He looks at their surroundings, trying to get a feel where they should be heading to.]
So where should we start do you think? Don't mysteries like this typically start with meeting a client of some kind?
no subject
There's got to be something that tells us who we're supposed to be, right?
[ He starts searching in the pockets of his suit, looking for some kind of ID. ]
Maybe we've got an office, and we'll find the client there.
[ Unbuttons his coat, and fishes a wallet and a small notebook out of an inside pocket. He flips it open, squinting through his shades in the faint light. ]
Sam Howlett. [ A beat. ] I thought private eyes had cooler names than that.
no subject
Sam Howlett & Morgan Fox
[Insert Street Address]
Howlett and Fox...no that sounds about right. Could have been worse though...at least neither of us ended up with the name Dick.
[Jason looks around for a street sign and sees they're on the corner of one of the streets listed on the card.]
It looks like our office is that way. We might find more information there...or what else is in that notebook?
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[ Though usually, they go for jerk or asshole. Sometimes murderer or madman, but Scott doesn't cop to those. That one belongs to another Summers. ]
Uh, it says— [ Flipping through the pages. ] Something about a "Purvis crew" and someone named "Adele" who works at the... [ Squints. ] Starlight Shimmy. That cannot be a real place.
no subject
Jason leans over to look at the notes, making sure Scott read the name right.]
No...that's what it says. My guess is it's a club of some kind. [Since what else could it be.] The Purvis crew sounds interesting and so does this Adele person. I think our options right now are either to check out our office to see if we have more information on those people there or head down to this Starlight Shimmy place. Though, I guess if you don't have an address, we'll have to find that out as well.