Hathaway. (
futurologists) wrote in
epidemiology2018-04-15 05:19 pm
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EVENT ▸ WELCOME TO DRAKSTADEN
CITIZENS OF TOMORROW ![]() It's raining when Guild Ophelia arrives in Drakstaden, a constant drizzle which doesn't let up for hours. The team all rift in separately on the lower levels, conveniently placed in alleyways, behind dumpsters, and in abandoned lots. They've already been outfitted in their Drakstaden clothes and, for the nonhuman members, cloaking devices, although Imogen reminds them that the cloaking devices will only make them appear human to outsiders; the magitek allows Ophelia to see them as they truly are, letting them recognize their teammates. The lower levels house the dregs of society. The tired, the poor, the huddled masses. It isn't uncommon to pass beggars on these levels, and overall, almost all of the citizens on the lowest levels are in bad financial shape. There are a few shops here and there, although many are manually operated rather than robotically, making them less efficient and, therefore, less profitable. The higher one goes, the more wealthy the people they pass appear -- and they will pass many people. It's almost impossible not to run into people, as they're all cramped in a quite small space. When it comes to crossing over lower levels, Ophelia might find themselves actually running into people, as the walkways tend to consist of nothing more than wooden planks, which aren't exactly roomy. On the higher levels, the passages between areas are sky bridges, often enclosed -- or at least roofed -- places with moving walkways that denizens need only stand on to be brought to their destinations. Also present in the higher levels are the Vakdir, Darkstaden's police force, making them appear analogous with wealth. There are little to no Vakdir in the lowermost levels, but the higher one goes, the more are patrolling -- and if they see you in clothes that make you look like you don't really belong here, you may wind up getting harassed. Everyone knows their place here, so you'd better learn quickly if you want to fit in. ▸ HOTEL DRAKSTADEN ![]() The only interaction one will get here is with the lonely android receptionist, Edvard, who is very excited to see you, as it's been so long since he's had a guest! Tourists have stopped coming, you see, although he can't imagine why; it's a perfectly lovely place to live, if you ask him (although it has been a while since he was out of the hotel... why, he hasn't been outside the hotel since the day he was assembled, now that he thinks of it). He'll talk your ear off as he gets you a room, and even after, if you let him. He seems very sad to see you go, and asks you to please come visit him if you have any problems with the room. Each room contains a smart bed that adjusts its firmness to your movements and sheets with adjustable temperature, a smart shower with a touch-screen LED display of the temperature and water pressure (as well as displaying the date and time, and offering music options accompanied by matching visuals), and a TV that visually scans you, then matches you to the shows most favored by your demographic. Interestingly, one of the shows almost always includes pro-government propaganda. The hotel is not considered "fancy" by Drakstaden standards; this technology is old news for them. In fact, it's the bare minimum of what you'd expect from a decent bed, shower, or TV. A fleet of Roombas and Tidy-Bots arrive around noon each day to clean it from top to bottom. None appear to have any sentience whatsoever, just an overwhelming prerogative to clean your room. If you head downstairs in the morning, the automated kitchen's open to make you breakfast, or Edvard has a continually updated catalog of every restaurant within a short walking distance. The same goes for lunch and dinner, although they haven't got a bartender, so any alcoholic drinks that aren't bottled will have to be found elsewhere. All in all, it's a suitable place to sleep and rest, but not good for much else. In order to really sink your teeth into the city and get your job done, you'll need to head out. ▸ ROST: THE HIDEOUT ![]() ![]() The hideout is located in a surveillance deadzone, at the edge of any Vakdir patrol zone and a surveillance drone blindspot due to electrical wires that hang overhead. Inside are computers and half-constructed gadgets, along with blueprints, notes, and more tacked up on the walls or spilling out of folders strewn across a salvaged table. It's disorganized, but thorough; this isn't just a fleeting whim. They want to take the government down by any means necessary. Froken introduces you to the lot of them: Bjalla, Eitur, Flader, Hakarl, Sparv, Varg, and more -- you get the feeling these are code names, as they stress that what they are doing is treasonous. In plotting against their government, they aren't only putting themselves in danger, but their family, friends, and even neighbors. Looking at their clothing and the state of their cybernetics (or lack thereof, in some cases), it's clear that most of Rost comes from the lower levels of Drakstaden, though there are a few who look to be middle class as well. The members of Rost explain the state of affairs of Drakstaden, the way the government controls everyone and everything. Those in the lower class are hit the hardest, trapped in the veritable slums of the lowest levels of the city, but the middle and upper classes are victims themselves, either believing the lies the government-sponsored programs broadcast over government-sponsored channels, or otherwise being unable to openly announce dissent. Those who even speak against the government, you see, are often never seen again. The only way for Drakstaden to be free, according to Rost, is to remove the current government and all who are complicit in the prime minister's iron fisted rule. By the hardened and grim looks on their faces, it's clear they did not ask Ophelia here to engage in a diplomacy mission. ▸ OOC NOTES Welcome to Mission: Drakstaden! If you have questions about this log or the mission, please direct them to the dossier. Questions about the game in general can be directed to the FAQ. ▸ Up now:
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There's a sour taste in D's mouth at the news, and he'd be a liar if he denied it. Nobles were free to drink from consenting humans even in his world; D only took jobs given to him. He wasn't a vigilante. But he has his own scruples regarding the Nobility. Most of the time, humans were consenting only under a vampire's power. At least, on the Frontier where they are feared.]
You play a dangerous game. One day, you might not be able to resist. Then some here may want you dead.
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Alucard considers, then bows his head.]
I was raised by my father and mother to know restraint. However, I know it is possible I could fail.
I'd already intended to work with one out scientists to replicate the capsule you gave me. If there comes a day that I fail to resist, then perhaps it was fortuitous that a vampire hunter has joined us.
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His face softens into its usual stoicism, and he watches Alucard for a moment or two longer. Alucard is a good boy. He's glad.] When it comes, I will be quick. [Though it's the same for him, the when. If there comes a day when he, too, is unable to resist, there will be a Hunter.]
I can make you more. It will take some time and the correct equipment. [He moves finally across the room to hang the hat on the corner of the back of a chair. Here, he's removed his sword from his back, and he carries it instead in his hand beneath the cloak; this he also rests against the chair.]
Do you require nutrition from the blood? They do not offer a way to nourish. They are a substitute to help curb the craving for blood.
You will need at least two a day if you aren't consuming the Guild's blood.
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[It's already what he's accepted, regardless of anything else. He won't argue; it is entirely possible for him to lose control, especially from whatever D has witnessed in his time.
If the time comes, better for him or a Belmont to finish the job.]
I do, at least enough to finish recovering from this. [Alucard touches his own chest, where the scar left behind by his father has left its mark.] I don't know, admittedly, how long that may take, but I think that the stock I have will be enough.
I would like to learn, then, how you make it. So that I may be able to do the same.
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But Alucard is different.] Finding the equipment will be easy here. The technology is similar to technology from the Frontier.
I need to analyze the structure of Guild blood. You should choose one in particular to replicate. I may be able to alter the dehydrated plasma to assist you with healing.
But for now, do what you will. [He pauses thoughtfully.] Do you require soil or a coffin?
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[And he does find the technology here terribly fascinating, but it is beyond him. For now, anyway.
He considers, then nods. Alucard has had many donations, much to his surprise; the people in the Guild are very generous, more than he'd ever expected, but the healthiest of them thus far has been Zarya.]
A coffin. I've not... buried myself before. [who does that]
jk we could do a purple custom one give us the equipment drakstaden
[Or... it does if you have a parasitic symbiote attached to you through the hand. And it's quite beneficial when you have a bad case of sunlight syndrome.] I ask only in case there are other ways to quicken your regeneration.
There won't be much earth here, I'm afraid.
We can work on the capsules. [And though he's still :\ about the idea of Alucard even tasting the blood of others, he'll have to deal. It's not him. It's fine.] I'll make a list of equipment.
The hardest to find may be a centrifuge.
slams fists down. let us do this
If nothing else, there is no sunlight to be concerned with. [Though that's hardly a good thing for the people here, he figures.]
I'll help however I can. And... I thank you for assisting me.
yes good ok im down for either i'll pp u on plurk
Can you walk in the sun? [Precautionary questions, not unlike vampire Batman. Betrayal insurance? Look.
He's too modest to accept the thanks. It only brings open attention to the fact he's a little soft. Left Hand will give him hell for it anyway, more than likely.
Careful of hat and sword, he sits in the seat. On the Frontier, he carries little. He carries even less here. There's nothing else except what's on his person currently. For all of Alucard's careful preparedness, D seems empty-handed with nothing to unpack.] Do you suffer repercussions for it?
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He's sorting through his humbly sized pack, fetching a book he'd earned in Hanabira.]
I can walk in the sun. It's easier if I have something protecting me, like a parasol.
After a day, I'll have a headache. Maybe a few burns, but nothing that can't be easily healed. I would not suffer as brutally as a full vampire.
[He pauses, then curiously looks at D.] And you?
no subject
The sun is bearable. [Which isn't entirely true. Alucard, being a dhampir, can tell: the all black outfit, being covered from head to toe, the high collar, the scarf, the hat. Those are worn for a reason.
The sun bothers him, but he has spent so long conditioning himself against it, that the pain is not much more than an ache.]
The hood is a nice addition.
[Why do you think he has the fancy hat.]
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[Alucard can read between the lines. His own answers, at times, are as reluctant and half-truths if he doesn't wish to discuss them. D can probably manage the sun better than vampires, but he wonders at what cost, exactly.
The comment makes him chuckle wryly.]
I felt it would help make me seem more ... discreet.
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Outside? [It's true, Alucard. Better hide the pretty face down here, or everyone will start to stare and wonder.] What do you plan to do?
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I wanted to observe the people here, to have a better understanding of what we're dealing with, preferably without catching too much attention.
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Do you believe the government here is corrupted? [His eyes are watchful of Alucard's face. Observing the civilians unnoticed isn't a bad idea. D appreciates that much.] Why do you want to change it?
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Yes. [His answer is given without hesitation.] Regardless of the rebel's intentions, there is undoubtedly a level of corruption here.
People who lack strength or power to live comfortably should not be predisposed toward suffering. They deserve support and protection, not to be shunned.
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Perhaps D can put a little trust in it.] I’m going out again. [There’s no spoken invitation, but it lingers there nevertheless. He doesn’t make any effort to tell Alucard to stay here.]
What will you do when the government has families of their own?
no subject
[A fine question. His father, Alucard thinks darkly, would never be so merciful, especially not now.]
Presumably, the families in question had little to nothing to do with what has caused the state of affairs here. Even if they are complicit in affairs, whether realizing or not, it is not by their hand that has made the government as corrupt as it is.
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Without answering, he nods his head at the request, acknowledging it. Is it the same thing if he doesn't verbally agree, but doesn't dissuade Alucard either?]
They may not be accomplices, but they can exist. [His dark eyes don't waver from Alucard's face. The gaze is intense in the fact it's extremely curious. His point:] Do you plan to kill the officials deemed unfit for their positions?
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The question gives him pause, but his gaze does not break away from D's.]
Not unless that is the agreed plan by Guild Ophelia, or if the Guild is immediate danger from them.
It is not my choice to make.
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Beside Alucard, he stops, but he doesn't turn his head.] Isn't it? [And then he continues on out of the door without waiting, though he doesn't appear to be rushed. Alucard likely can catch him at the elevator.
On the way out, a muffled, familiar voice says, "Has anyone ever mentioned that you don't know how to talk to people?"]
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Alucard pauses and considers, frowning to himself thoughtfully.]
And what of you?
What would you do, in a case like this?
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I’m a vampire hunter. I don’t do anything else.
[The answer is as frustratingly cryptic as it sounds. But it is also honest. The squabbles between humans never concern him except on rare occasions. He supposes this must be one, lodging between the captive fingers of Hathaway and Guild Ophelia.
Stepping out in the lobby, he offers Edvard a brief tip of the hat, but doesn’t pause long enough to give the poor guy a chance to prattle. The darkness outside is welcomed, though only present because of the rain. D doesn’t seemed pleased, if he seems anything at all. The rain is a small detriment.]
There is only one building funded by the government here.
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For Alucard, in part he loathes how this world is made; those in power controlling the masses who have no choice in the matter. The other, it is his mission, but he knows in his heart he cares, despite frustrations.]
Drakstaden Cybernetics, isn't it? I heard that there was trouble.
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What kind of trouble?
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