Hathaway. (
futurologists) wrote in
epidemiology2018-04-15 05:19 pm
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Entry tags:
- ! plot,
- 2b (nier automata),
- 9s (nier automata),
- adam jensen (deus ex),
- ahad (the inheritance trilogy),
- aleksandra zaryanova (overwatch),
- aloy (horizon zero dawn),
- andromache (the old guard),
- arya stark (asoiaf),
- bellamy blake (the 100),
- eli vanto (star wars),
- fiona (borderlands),
- gorō majima (yakuza),
- jason grace (camp half-blood chronicles),
- jester (critical role),
- keith (voltron),
- khada jhin (league of legends),
- korra (legend of korra),
- kylo ren (star wars),
- lance (voltron),
- laphicet (tales of berseria),
- levi (attack on titan),
- lissa (fire emblem: awakening),
- noctis lucis caelum (final fantasy xv),
- odinson (marvel comics),
- poe dameron (star wars),
- rey (star wars),
- rohan kishibe (jjba),
- simon jarrett (soma),
- takeshi kovacs (altered carbon),
- tenya iida (my hero academia),
- vanadi (original),
- veronica lodge (riverdale),
- wylan van eck (grishaverse),
- yusuke urameshi (yu yu hakusho)
EVENT ▸ WELCOME TO DRAKSTADEN
CITIZENS OF TOMORROW ![]() It's raining when Guild Ophelia arrives in Drakstaden, a constant drizzle which doesn't let up for hours. The team all rift in separately on the lower levels, conveniently placed in alleyways, behind dumpsters, and in abandoned lots. They've already been outfitted in their Drakstaden clothes and, for the nonhuman members, cloaking devices, although Imogen reminds them that the cloaking devices will only make them appear human to outsiders; the magitek allows Ophelia to see them as they truly are, letting them recognize their teammates. The lower levels house the dregs of society. The tired, the poor, the huddled masses. It isn't uncommon to pass beggars on these levels, and overall, almost all of the citizens on the lowest levels are in bad financial shape. There are a few shops here and there, although many are manually operated rather than robotically, making them less efficient and, therefore, less profitable. The higher one goes, the more wealthy the people they pass appear -- and they will pass many people. It's almost impossible not to run into people, as they're all cramped in a quite small space. When it comes to crossing over lower levels, Ophelia might find themselves actually running into people, as the walkways tend to consist of nothing more than wooden planks, which aren't exactly roomy. On the higher levels, the passages between areas are sky bridges, often enclosed -- or at least roofed -- places with moving walkways that denizens need only stand on to be brought to their destinations. Also present in the higher levels are the Vakdir, Darkstaden's police force, making them appear analogous with wealth. There are little to no Vakdir in the lowermost levels, but the higher one goes, the more are patrolling -- and if they see you in clothes that make you look like you don't really belong here, you may wind up getting harassed. Everyone knows their place here, so you'd better learn quickly if you want to fit in. ▸ HOTEL DRAKSTADEN ![]() The only interaction one will get here is with the lonely android receptionist, Edvard, who is very excited to see you, as it's been so long since he's had a guest! Tourists have stopped coming, you see, although he can't imagine why; it's a perfectly lovely place to live, if you ask him (although it has been a while since he was out of the hotel... why, he hasn't been outside the hotel since the day he was assembled, now that he thinks of it). He'll talk your ear off as he gets you a room, and even after, if you let him. He seems very sad to see you go, and asks you to please come visit him if you have any problems with the room. Each room contains a smart bed that adjusts its firmness to your movements and sheets with adjustable temperature, a smart shower with a touch-screen LED display of the temperature and water pressure (as well as displaying the date and time, and offering music options accompanied by matching visuals), and a TV that visually scans you, then matches you to the shows most favored by your demographic. Interestingly, one of the shows almost always includes pro-government propaganda. The hotel is not considered "fancy" by Drakstaden standards; this technology is old news for them. In fact, it's the bare minimum of what you'd expect from a decent bed, shower, or TV. A fleet of Roombas and Tidy-Bots arrive around noon each day to clean it from top to bottom. None appear to have any sentience whatsoever, just an overwhelming prerogative to clean your room. If you head downstairs in the morning, the automated kitchen's open to make you breakfast, or Edvard has a continually updated catalog of every restaurant within a short walking distance. The same goes for lunch and dinner, although they haven't got a bartender, so any alcoholic drinks that aren't bottled will have to be found elsewhere. All in all, it's a suitable place to sleep and rest, but not good for much else. In order to really sink your teeth into the city and get your job done, you'll need to head out. ▸ ROST: THE HIDEOUT ![]() ![]() The hideout is located in a surveillance deadzone, at the edge of any Vakdir patrol zone and a surveillance drone blindspot due to electrical wires that hang overhead. Inside are computers and half-constructed gadgets, along with blueprints, notes, and more tacked up on the walls or spilling out of folders strewn across a salvaged table. It's disorganized, but thorough; this isn't just a fleeting whim. They want to take the government down by any means necessary. Froken introduces you to the lot of them: Bjalla, Eitur, Flader, Hakarl, Sparv, Varg, and more -- you get the feeling these are code names, as they stress that what they are doing is treasonous. In plotting against their government, they aren't only putting themselves in danger, but their family, friends, and even neighbors. Looking at their clothing and the state of their cybernetics (or lack thereof, in some cases), it's clear that most of Rost comes from the lower levels of Drakstaden, though there are a few who look to be middle class as well. The members of Rost explain the state of affairs of Drakstaden, the way the government controls everyone and everything. Those in the lower class are hit the hardest, trapped in the veritable slums of the lowest levels of the city, but the middle and upper classes are victims themselves, either believing the lies the government-sponsored programs broadcast over government-sponsored channels, or otherwise being unable to openly announce dissent. Those who even speak against the government, you see, are often never seen again. The only way for Drakstaden to be free, according to Rost, is to remove the current government and all who are complicit in the prime minister's iron fisted rule. By the hardened and grim looks on their faces, it's clear they did not ask Ophelia here to engage in a diplomacy mission. ▸ OOC NOTES Welcome to Mission: Drakstaden! If you have questions about this log or the mission, please direct them to the dossier. Questions about the game in general can be directed to the FAQ. ▸ Up now:
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Beneficial—maybe not. They don't know that they can fight back. They probably can't even do that. Not yet. [That's why the Rost is careful and why their hideout is in the middle of the road. But for all their information and ideas, they don't have the forces. Hence: Ophelia. But what if the forces were there all along?]
We can help them change that. We can help them get there. There's less surveillance down there, less policing. If a revolution is gonna take place, it has to be where no one's bothering to pay attention because they thought they already won.
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If she was to ever gain political power back home, she would have been a natural-born leader, one with a kind heart for her people. She chose a different role, however. Although... some things can't be changed.
She views optimism from his words, even if it was hidden behind uncertainty. ]
So, we need their numbers. The ones sober enough to assist us, however. [ She looks down a bit. ] I'm still green on the ways to go about this, to ensure there's no problems on our end — but I believe there may be some worth in seeking this Doctor... Have you met him?
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You think he's good? [Er.] I mean—that can he can help us.
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[ This is all she knows about him. Even if he doesn't seem morally just, he has connections. She views it as a gray area. ]
I wish I could just go up there and handle the business myself without the risk of making the wrong choice — [ She growls a bit in bitterness. ] I'd like to add him to a list of people to at the very least consider, but I'm not sure if he'll make the cut in the long run.
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Then again, it'll probably have to be Rey since Keith and civil conversations with Kylo Ren don't go hand in hand.]
I will say this: killing someone you think is the leader just because we have his name won't do the trick. I—uh. I've tried it before. Elsewhere.
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[ She's not ashamed to admit that. It's difficult to work through — motives, fears, credibility, moral compass... for her, monsters are easier to deal with. ]
That sounds like a story. [ She says with a sigh, almost teasingly. ] Don't worry, I wouldn't brandish my sword so easily unless we have just cause and a plan.
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Still, that's not what he remarks upon. It's the "humans" bit that catches his attention.]
What, uh, what are you used to dealing with? Normally.
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[ And, she has to remember — that name means nothing here. ]
Beasts and fiends that cause problems for folk. I'm the answer to that — I've hunted them for a large portion of my life, but now the title is sort-of official.
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[ She shrugs a bit. ]
I'm better with a sword.
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I—uh. I like swords, too. [Wait.] I mean—I'm better with them. Too.
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You're in good company, then. I both like and use swords.
[ She repeats, only emphasizing like in that sentence, though. However, she gets back to the topic: ]
This isn't only my first big... "gig" [ The word was foreign on her tongue, too modern but people insisted this was what it was when she arrived. ] — I appreciate finding like-minded people who can converse in ways I understand. The most advanced things back home were toiletries inside of homes.
[ Poor Ciri??? ]
But, I suppose some may say magic and technology are different sides of thes same coin — otherworldly.
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No, I—uh. I mean, I use a sword. It's a dagger that becomes a sword. [He has it on his person all the time, so it's easy to retrieve it from where it's hidden inside of his jacket. It's a small dagger with a purple insignia, and after a beat, it becomes a proper sword. It's very cool and it has a moment of very cool vibrant light, because cartoons.]
Otherwise ... I'm a paladin. [No, again, that won't help. That'll just confuse her.] One that pilots spaceships. Like the HQ, but smaller. I've helped drive the HQ before, though.
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Oh, I see. Well, then, I look forward to the day to see it. [ it sounds weird because it is? Ciri likes swords, sue her. As he clarifies his role, his experience too — Ciri is left pacing a bit in the room. Another one that's use to technology, this is good at least. She thinks of her own downfalls briefly, about how working alone can be problematic in its own. She's trying to work on that, to find people she can rely on and get along with to make this mission go smoothly. ]
A paladin does sound impressive. I'm sure with the qualifications we all carry, things should run smoothly — ah.. well, one can hope, anyway.
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Or hurting each other. Even if there are some bad people. You just have to deal with them or cut them off when you can. [This sounds like straightforward advice, but Keith's social capabilities when it comes to stopping someone is usually having a futile argument where he just insists that he's right.]