Hathaway. (
futurologists) wrote in
epidemiology2018-05-12 07:48 pm
Entry tags:
- ! plot,
- 9s (nier automata),
- andromache (the old guard),
- daenerys targaryen (asoiaf),
- jason grace (camp half-blood chronicles),
- jester (critical role),
- keith (voltron),
- khada jhin (league of legends),
- korra (legend of korra),
- laphicet (tales of berseria),
- odinson (marvel comics),
- rey (star wars),
- veronica lodge (riverdale)
EVENT ▸ RESCUERS DOWN UNDER
RESCUERS ![]() Tensions are high in the Democratic City-State of Drakstaden. It's been two days since the infiltration of the Broadcasting Station, where a secret recording of the Prime Minister laying out plans to enslave the lower classes was broadcast to the entire city -- leading to a number of bystanders, Ophelia, and Rost to get arrested and thrown in prison. Of course, no one's useful to the resistance effort behind bars, so Rost makes contact and explains that they've been spending the past two days planning a prison break -- and it's time to put it in action. ▸ VAKDIR PRISON ![]() The infiltration group will need members familiar with technology who will be able to use -- and if necessary, manipulate -- the Vakdir security tech. Stealth and speed are of the essence, as being caught could blow the entire operation. It’s possible there will be run-ins with stray Vakdir who will need to be dispatched quickly and quietly, then hidden; fighters who specialize in guns, explosives, or other loud weaponry might want to join the other group. The distraction group will have to busy the Vakdir on guard duty and, in the worst-case scenario, take them out before they can investigate or stop the break-in. Good conversationalists are required, but good fighters are necessary, too. Most importantly, creative minds who can think on their feet and get themselves out of tight spots are ideal for the distraction group. The main Vakdir security is positioned in the lobby near the entrance and around the perimeter of the building. The minimum number of guards at any given area is two; the Vakdir do guard duty in groups. The most important thing while there are no alarms going off is to keep the guards busy and in place -- you don’t want them heading back and finding a group of infiltrators. Whatever it takes to keep them there! Each guard is a different person and has a different personality, so what works for one may not work for another. If an alarm goes off -- when an alarm goes off, since one does near the end of the operation -- it’s time to pull out all the stops. This is when it likely gets violent, unless you’re particularly persuasive. The security camera footage will be deleted and the released inmates won’t be taking any prisoners themselves, so no one will be left to remember your face; don’t worry about becoming a fugitive. The infiltration part is a little trickier. Brynja knows the location of an alternate entrance, but it's locked. The only hope is a small, impossibly high window. Looks like you’ll have to do some teamwork! With some standing on each other’s shoulders -- and a good lookout -- someone will be able to drop in through the window (watch your landing!) and unlock the door from the inside. Unluckily, one of the first obstacles they’ll run into is a retina scanner. Luckily, a few of those retinas are nearby... some Vakdir officers have accidentally stumbled upon the team. They’re unprepared, but armed; take them out quickly, before they can alert anyone. Once they’re out, you can hold them up to the retina scanner. The door to the holding cells is the next obstacle. It appears there’s a password, one that changes daily if the TODAY’S PASSCODE IS... is any indication. For a moment, it looks like they’re out of luck, before a prompt pops up: WOULD YOU LIKE A HINT? If pressed, it will bring up the following hint: 6Eventually, someone’s bound to figure it out -- the answer is 132116111221; each number describes the number before it. In this case, one three, two ones, one six, one one, one two, and two ones. Once inside, it’s up to inventors to hack the locks or bruisers to brute force their way in. Either way, free the prisoners! Yes, all of them -- not only are most of them probably locked up for bogus charges, but the more people on your side, the better your chances are for winning not just this battle, but the war. Once they’re all free, it’s time to lead them all back the way you came so nobody trips an alarm. Except... everyone’s a little bit worked up about being freed and running amok. And it looks like someone just tripped an alarm all on their own. Well, no one said it would be easy! ▸ DISCUSSION ![]() With the sudden surge in criminal and treasonous behavior, the entire city has gone on lockdown. There is now a curfew in place: everyone must be in their homes by an hour after sunset, which, given the short daylight hours on this part of the planet, means citizens only have ten hours per day of freedom. This curfew applies to the rebels of Rost and Ophelia, of course, though with your combined resources, you should be able to find a way to get around it and continue your work throughout the city, whatever that may be. Still, things are bad. And despite the combined efforts of Rost and Ophelia, things keep getting worse; Rost worries that the Vakdir will increase its efforts to root them out, pulling innocent citizens into the thick of everything and bringing the lower class ever closer to the Prime Minister's planned subjugation. Purple-haired Rost agent Froken stops by the hotel one day before curfew, surreptitiously letting Ophelia know they're ready to do whatever it takes to finish this once and for all; Rost is prepared to hear any suggestions that Ophelia may come up with, trusting them as experts in this matter (whether or not that's true for the individuals in the guild). But first, you'll need to discuss what to do. ▸ OOC NOTES This log takes place over one day, with the next log beginning two weeks later. Get ready to get serious! Please note: due to a dip in activity, we have shifted some plot points, combining this log and the next. The next planned !plot log on 26 May will be the final log of this mission. If you have questions about this log or the mission, please direct them to the dossier. Questions about the game in general can be directed to the FAQ. ▸ Up now:
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He takes each town one at a time, and he never takes a job that doesn't offer him monetary compensation. (Usually.) Maybe he's not quite the best to ask about saving others unconditionally.]
Are you sure you're okay with that much responsibility? Saving others.
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What do you mean?
[He can infer, but would prefer if she explained.]
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[ That seems straightforward, right? ]
The people on the upper levels here like to pretend they're immune, but even some of them know it. No one really is.
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Some of the Nobility and the humans tried to coexist, but it was futile. [He isn't the only dhampir. There are others. Vampires and humans, both feeling love, and hate, and sorrow. Coming together, being together. That's how he was born.] In the end, that world did not come.
Will you still fight against those odds?
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[ Because if she doesn't, it means accepting a defeat that she has been running from, avoiding grappling with, for months now. ]
It'll come.
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If people didn't have anything to fight for, he wouldn't have a job as a Hunter.]
What is your plan? Are you going to decide with the Guild?
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There's a path to balance. To righting the wrongs that have been plaguing my galaxy. Every place like this we go is a lesson. [ She gestures again out the lobby door. ] When I've seen enough, I'll return with an answer.
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Some people believe the Prime Minister should be killed to help this city. Do you believe that, too?
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[ She doesn't sound unfeeling about it, though. She understands what it means to take a life and make the decision that someone can't be saved from their own corruption. She hates having to say that — particularly because of what she had done in Perdition's Rest, where she had been too quick on the trigger. But ... ]
He's hurting too many people. They don't deserve to suffer because of his madness.
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[Really, he is honest to God not trying to be a philosophical ass. He's merely curiously where Rey thinks she stands.]
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[ Is this naive, oversimplified, and painfully optimistic? Probably. ]
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But without rules, the city will fall into disarray. [Hm.] Before the Frontier became the Frontier, it was a world run by mankind's government. It had a system of checks and balances to ensure its regulation.
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[ She doesn't quite follow 'checks and balances' in this context. Not everyone got a high school education, D. Bring it down a little further. ]
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A format that promoted checking to create governmental equality. One of the places using this method divided the government into three branches. Each one had certain powers, but only with other branches could they make lawful decisions.
Another one offered leadership to both a monarch and an elected official.
Those practices have long since vanished on the Frontier.
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So you're saying that the problem isn't the Prime Minister alone, but the fact that he has no one else to keep him in line? But he is the elected official. Technically, at least.
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[Don't forget.]
If the Prime Minister can appoint others himself, he will always appoint those who agree with him, those with similar views. An election of officials can be rigged.
Perhaps each level can give up a certain number of officials to a committee, making the representation even. Regardless, it will be difficult to distinguish regions. They're all Drakstaden residents. There's no official census for what level they are from that I'm aware.
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[ This, Rey understands well, even if the rest is out of her depth. ]
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Keith isn't wrong in his endeavour. The lower two levels require a great deal of inner reform. Without it, this city will again return to how it exists currently.
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Representatives to form a committee using official census is a pretty fair way to get reform, from what she can tell. She's trying to imagine how that would apply in her own galaxy and it's just … the Republic. ]
What if the representatives become corrupt? Or … if they can't agree to get anything done? I know that we can't make it corruption-proof, but we want to set them up with their best chance of finding that reform.
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A few of them most certainly will. [He doesn't really lie. In the end, maybe it's better to just be straight-forward anyway.] To balance, there would need to be a few from each level. Any corruption can potentially be overruled.
Using a majority vote would perhaps bypass a stalemate.