Hathaway. (
futurologists) wrote in
epidemiology2016-12-21 12:02 am
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Entry tags:
- ! alastair npc,
- ! event log,
- aang (a:tla),
- achilles (iliad),
- ahad (the inheritance trilogy),
- ana ramir (original),
- arima kishou (tokyo ghoul: re),
- asher millstone (htgawm),
- ban (the seven deadly sins),
- chihiro ogino (spirited away),
- daenerys targaryen (asoiaf),
- elias ainsworth (tamb),
- elizabeth (bioshock infinite),
- emma swan (once upon a time),
- fiona (borderlands),
- giorno giovanna (jjba),
- giovanni (dogs: bullets & carnage),
- graham humbert (once upon a time),
- haise sasaki (tokyo ghoul: re),
- hanzo shimada (overwatch),
- jesper fahey (grishaverse),
- jin kung (mortal kombat),
- kaz brekker (grishaverse),
- keith (voltron),
- kisuke urahara (bleach),
- knock out (transformers prime),
- koltira deathweaver (world of warcraft),
- lance (voltron),
- loki (mcu),
- lucina (fire emblem: awakening),
- mettaton (undertale),
- nami (one piece),
- natasha romanoff (mcu),
- oliver hampton (htgawm),
- olivia (fire emblem: awakening),
- pannacotta fugo (jjba),
- patroclus (iliad),
- peridot (steven universe),
- peter parker (the amazing spider-man),
- rey (star wars),
- rhys (borderlands),
- riza hawkeye (fullmetal alchemist),
- rocky (original),
- saitama (one-punch man),
- shizuo heiwajima (durarara!!),
- sieglinde sullivan (black butler),
- sonia nevermind (danganronpa 2),
- stiles stilinski (teen wolf),
- twisted fate (league of legends),
- vaughn (borderlands),
- widowmaker (overwatch),
- zenyatta (overwatch)
EVENT ★ WINTER WONDERLAND, THE RECKONING
HAPPY (NONDENOMINATIONAL) HOLIDAYS ![]() When recruits arrive back at Oska, they'll find the place already full of other ALASTAIR teams visiting Oska, and the castle and grounds entirely decked out in festive cheer. The castle is draped in purple and white finery, with a light dusting of unmelting snow everywhere -- even inside, somehow. Don't worry, the indoor snow has been enchanted to be strangely warm. Dagny has taken it upon herself to add a little plant life in and around the castle: mistletoe, of course. It can be spotted growing in little sprigs out of chinks in castle walls, around from wooden doorframes, or even sprouting out of other, unrelated trees. You're never really safe from mistletoe. And what would the use of mistletoe be without the enchantment? Dagny has made sure that there are enough variant species of the mistletoe to offer something for everyone. Recruits may find themselves stuck under any manner of mistletoe, trapped until they fulfill the mistletoe geas.
![]() ![]() Exciting news, passed from recruit to recruit and team to team: the castle will host a ball soon! It's set to be on the second night of team Audentes's arrival in Oska, and it's going to be a truly extravagant affair. Nothing to wear? No fear! The wardrobes in each recruit's room will open upon an enormous display of fancy clothing in a multitude of styles. Once you've settled on one (and somehow, the wardrobe knows the difference between trying on and settling on), the rest of the outfits vanish the next time it's closed. The festivities start as soon as the sun begins to sink. Music filters through the air, growing louder to guide partygoers through the castle and into the dance hall, which was definitely not a room in existence until today. The music flows from no discernable source, sometimes swirling orchestral pieces, sometimes something with a heavier beat, for a different kind of dancing. The selection is as varied as the ALASTAIR teams tend to be. Listen long enough, and you might even hear something from your own home universe. A large glass flower shimmers in the center of the room, under which various recruits have taken to leaving presents for one another. Be sure to stop by and check the brightly wrapped parcels for your name! ![]() Team Audentes in particular gets a special gift. The north side of the room is decorated in an unmistakable Christmas theme, complete with an enormous, glittering tree. The care put into these decorations definitely has a personal touch, it might even outshine the rest of the hall's decor. Each member of the team has a lovingly wrapped box complete with a bow under this tree, and upon opening it will find a small, intricately detailed, never-melting ice sculpture of themselves -- very possibly in a ridiculous pose. Those who were acquainted with former teammate Nicholas St. North will find that their sculpture features two figures: themselves, and North himself. And of course, what party would be complete without the food? The kitchen has really outdone itself with its spread of delicious foods, suited to all appetites and palates. From gently steaming roasted bird to strangely colored foreign piles of tiny quivering spheres, there's something for everyone. Including the alcoholics among us: the punch is delicately spiked with that incredibly strong drink of Nalawi, which leaves a pleasantly fruity aftertaste and an immediate alcoholic burn. (Any children partaking will find that their cups have somehow filtered out any alcohol and are strangely juice-only.) ICE MAZE ![]() Outside the castle, the courtyard has been transformed. Giant shimmering ice walls have sprung up seemingly overnight, forming endless, winding pathways: an ice maze. Stepping into this beautiful, gleaming maze immediately cuts off all sound from the castle life around, so loud just a moment ago. Inside the maze is only the crunch of light snow underfoot, the sound of one's own breathing, and the echoes that bounce faintly here and there. Throughout the maze one might find bits of warm, inviting clothing. A pair of bright red mittens, a puffy coat that fits perfectly to the wearer, a scarf woven in brightly colored, warm wool. If a maze-goer chooses to ignore and walk past this clothing, they might find that something begins to follow them. It starts as just an unsettling feeling, but put off accepting the clothing for long enough and it may turn into lurking shadows in the corner of an eye, a black shape that's there in one second and vanished in the next. A faint yowl may float down a corridor, vaguely feline if only it weren't so deep. Whatever that came from must have been large. Accepting and wearing just one of the offered clothing chases away this unwanted visitor immediately, and in just five minutes more the ice maze will finally bring you out the other side. Don't take any of its gifts, though, and the maze may just lead you to meet the Yuletide Cat instead. (Which just so happens to be Cherenkov and Crowley sharing a giant cat costume. Don't laugh, they worked hard on it.) THE VILLAGE Far outside the castle, the village has been brought back to warm, glowing life. Or at least, that seems to be the case. Team Hearthstone was recently on a mission to recover an item called the Time Catch, and has used it to temporarily, visually turn time back to a time when the village of Oska was populated and lively. Humanoid villagers, all in various shades of purple and blue, hurry to and fro, talking and laughing in a language that goes untranslated by the magitek jewelry. They don't react to any of the recruits, though, and trying to touch any of them will have your hands passing straight through them. Even the restored village around them is just an illusion. One can walk straight into one of the villager's houses and find the warmth of the fire and aroma of the roasted fowl to be completely believable -- but trying to take a seat at the set table will send you crashing straight to the ground to sit in the illusion-covered rubble. THE SQUIDGE PARK ![]() The squidge park is located off the greenhouses in the courtyard; it's an enclosure containing many artificial habitats so the squidges may interact with different environments to help them grow. Right now, they are just eggs, but with enough love and care, they may "hatch" (read: their amorphous blob selves will grow limbs and enter the larval stage) before Audentes even ships out again. OOC NOTES Blind date assignments for those working to complete the Lonely Hearts Club bounty can be found here. ICly, the match-ups are publicly posted in the ballroom for all to see. The other ALASTAIR teams present consist of everything from humanoids to strange creatures; feel free to handwave them in your threads! The only stipulation is that transferred characters (ex. those who have dropped) are not present. The party lasts for one night, and the following day the rest of the teams will pack up and leave Oska to Audentes. The ghostly village-that-isn't will revert back to ruins at this point, as well. However, all other winter amenities will remain for the holidays! Following the party, characters can expect to be in Oska for several more weeks, with the next mission starting in late January. A more detailed calendar for next month will be up soon! Questions about this log, Oska, or the game in general should be directed to the FAQ. You may submit mission ideas or player plots at any time. |
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[Fugo doesn't like the castle much. To be fair: given the circumstances, he wouldn't like anywhere. But the castle particularly gets on his nerves because, even though it's stupidly enormous, it doesn't feel that way on the inside. It's dark and moody, with thick walls and heavy doors; most of the rooms feel like they're pressing in on him, which he hates. He's also more than a little frustrated by all the weirdly nonspecific holiday decorations around. But that might be less because of the unnamed holiday and more that he's out of sorts, time-wise. It's not November anymore. It's January now, with dark mornings and early evenings, and it's cold. Too cold for the clothes he came in so he's stuck wearing the stupid uniform, which he reluctantly appreciates for having a purple option and a hood but hates on the principle of being a uniform.
And then... there is the snow. The Snow. There's snow inside and not the sort that's tracked in by shoes by anybody foolish to go outside when it's so disgusting out: snow rests on the floor and furniture, dusting doorknobs and accumulating in corners, as if it cheerfully fell from the ceiling. It doesn't even have the good grace to melt. It just ... stays. As an Italian, Fugo is entirely disgusted by winter in general, snow in particular, and enchanted warm snow especially. He refuses to put up with it.
And that's why he's dedicated to, at least, keeping some corner of semi-personal space clear of it: armed with a broom and a dustpan, Fugo is determinedly sweeping up the unmelting snow like it's so much dust in front of one of Chantes' many, many bedrooms. He's not going at the whole hallway, oh no. Just this in front of and around this particular door at the end of the hallway. There's a line on the floor, impressively sharp given that he's drawn it with a broom, that marks the farthest edge of his cleaning. And he keeps up with it, too: every time more snow settles in this corner, Fugo's back at it again with the broom and dustpan. There are a lot of things he has to put up with for the foreseeable future but indoor snow is not going to be one of them, apparently.]
2. ice maze
[It's cold outside. Cold enough that if the castle and the living quarters weren't so claustrophobic, Fugo wouldn't even entertain the idea of going outside unless he had to. But he doesn't like the castle. He doesn't like being closed in. And he hates all of this waiting, for information and for work that will supposedly earn him a way back to where he belongs. It's restlessness that draws him out of the castle and into the courtyard, hood pulled over his head and hands tucked irritably into his elbows, squinting at the too-bright snow and the frosted glass of the greenhouses and the... ice.
The ice maze is beautiful, sort of, in a way that Fugo would rather have looked at as a picture in a book rather than with his own two eyes. He doesn't intend to explore it, but when he steps inside he's struck by its quietness and stillness. The castle is just a wall of ice away, but in a way it feels like he's stepped into another new world. It's colder in here than it is in the open air; but when he looks up he can still see the sky overhead. And if he's going to be cold and annoyed about being cold, he'd rather be those things letting his brain chew on a puzzle that is theoretically solvable and work off some of his nervous energy. So he keeps to the walls of the maze, wandering among its winding corridors and idly keeping a map of his path to work his way back when the annoyance of being cold is stronger than the press of anxiety that comes with being inside.
As for the clothes, Fugo... well, he picks up the scarf. And the hat. And he bends down to pick up the mittens, too, but he's not wearing any of them except over his arm. He doesn't want any of them, but as someone bothered by things like socks abandoned on the floor instead of put in the laundry hamper where they belong it really irritates him to see them left behind.]
[Whenever he runs to someone else exploring the maze, rather than saying hello, the first thing he does is hold out his armful of knitting with a frown and grumpily ask:] Are these yours?
[Note] Fugo is new, but settling in amidst all of the non-denominational holiday shenanigans. He's missed the ball and will be avoiding mistletoe because he is paranoid and leery of all things, especially suspicious plants. If you want to do something other than these prompts, let me know and I can put something together for you!
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[Fugo is sweeping. He's sweeping up the enchanted snow, with sharp precision and a pinched, irritated look on his face. It seems like a futile endeavor. Fugo seems fueled solely by his own irritation, ready to sag to the floor like a puppet with its strings cut any moment. The wrong angle of broom-push and he will collapse, falling to his knees in the white powdery nonsense, unable or unwilling to get up.]
[The last time Giorno saw him, he was staring bleary-eyed at the blinking cursor on the screen. None of this makes sense, Giogio, he'd said, and Giorno doesn't even remember what he said in return. Something silly.]
[It's just as silly that, when he sees Fugo now, his first thought is: oh, he must have gotten tired of untangling the finances for today. It takes him a long, long few moments to reconcile the dissonance between what he's thinking (what he wants to be real) and what he's actually seeing.]
[And then it's there, surging, that rising, viciously possessive urge. There are ghosts in the village. He has to make sure Fugo is not a ghost. Fugo had to be real, he has to--]
Fugo!
[He's running. He doesn't mean to be, but all of a sudden he is. It's not long to run, but it's not dignified, it's not the image he wants to present--only this, somehow, is more important than dignity.]
[His fingers dig into Fugo's shoulders, probably too hard. He can't help it, though. Touch tells him what sight didn't: that this is Fugo. That he is real, and here.]
[Jin was right, he thinks dully, relief shooting through him like pins and needles. His eyes sting. Is this better or worse? A little better. It has to be.]
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He sees Giorno out of the corner of his eye, his blonde curls a golden halo in his peripheral vision, and hears him, too; the click of his heels on the floor. It's all so familiar that he doesn't want to look, because he's already tired of seeing maybe-Mistas and maybe-Trishes and turning around to spot a stranger in the end. He needs to stop. He needs to come to terms with the idea that he's alone, again, until he can earn his way back home. He is determined not to look at this maybe-Giorno because he has-- better things to do than stew in his own unhappiness. Things like sweeping up this stupid, awful snow in front of the windowless room he's not going to do much sleeping in.]
[Except this isn't a maybe-Girono at all. It is Giorno, calling out to him, running up to him, catching his shoulders with both hands. It's all very surprising. Or startling? There's a clattering sound and-- oh, that's the broom. He dropped the broom. Then: pain, ten spots of it, from Giorno's fingertips digging into his shoulders. Fugo stares at him, plainly too surprised for his own thoughts to catch up to him.]
Giogio? [This isn't where he belongs, but Giorno. Giorno shouldn't be here. Giorno belongs in Napoli, not in a castle with never-melting snow cluttering up the hallways. That's just a fact.]
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[And he has no idea what to do next.]
[He's glad. He thinks he shouldn't be. He thinks it's got to be a very selfish thing to be glad about. This isn't home--it isn't Napoli, it certainly isn't Passione. He wanted to bring Fugo home to that place and that famiglia so he could learn how to smile again. This place isn't safe--not for anyone, and especially not for Fugo, still so tired and scared and numb.]
[But on the other hand . . . Giorno brought Fugo back for himself, didn't he? The nasty voices whispering doubt in the back of his mind for six months were never really lying, just relying on too narrow an interpretation of his motivations. He wanted Fugo back. He wanted Bruno's family as close to complete as it could be. He wanted Fugo--that's all. He just wanted him.]
[He wanted to be--the opposite of alone.]
[He doesn't even hear the broom clatter to the floor. He's smiling, but his lips shake. There's a ball of tension in his chest that he doesn't know whether to hold onto or let go of. Is it the kind of bomb he can smother with his body, or will it destroy them both regardless?]
Oh. Fugo.
[Even he can hear how helpless and small he sounds. Not like Don Giovanna ought to at all. His lashes are wet. His grip loosens, one hand coming up to cup his cheek.]
Hi. I really, really missed you.
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His next thought is that Giorno is ... it's not that he's not behaving like himself. It's that he's not behaving like the self Fugo usually sees, the self Giorno takes so much effort to put together in the morning and present to the world at large. He's seen glimpses of this smaller Giorno before, during the long car ride home to Napoli; leaning over his shoulder to frown tiredly at the spreadsheets he's been staring at for too long; or late at night, perched worriedly on the edge of his bed. But he's never seen Giorno like this so wholly, so clearly and without filter. Giorno isn't holding so tightly to his shoulders anymore, because he needs one hand to reach up to touch his face. (Why?) Giorno is smiling with his mouth, but not with his eyes. His eyelashes are wet.
Fugo thinks he might be crying. And that's very unsettling, because he's never seen Giorno cry and he can't connect what he's seeing in front of him with any understandable reason why.]
Hello. I missed you too. [Even after the word comes out of his mouth, it feels and sounds stupid because it's so tired and lost. And because, honestly, he hasn't been gone from Napoli for long. He's a little ashamed of himself by how easily it was for him to step back into the listless, grey feeling that had smothered his time in Milano.] I didn't think you would be here.
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I didn't think you would be, either.
[He blinks a little to clear his blurry vision, but he didn't realize his eyelashes were as wet as they are. A tear falls, lands on his cheek--and there's the barest moment between touchdown and him lowering his eyes so his (wet) lashes hide the evidence until he can furiously wipe it away. He lifts his head sulky and irritated but without tears on his cheeks, at least. And at least the expression is more genuine than the smile was, a moment ago.]
I'm sorry. [One hand still on Fugo's cheek, the other falls from his shoulder to take his hand and squeeze lightly.] It's been a strange little while. Would you mind terribly if we went and talked in my room? It's warmer in there. Or somewhere else, if you'd like.
[He will die before he lets Kaz Brekker see him cry. And Giorno Giovanna will never die.]
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Fugo's line of sight drops to their hands, where Giorno has caught a hold of one of them. I didn't think you would be, either. Does that mean he's alone? No, that can't be. If Giorno is here then Mista is sure to follow. How long has he been here? Absentmindedly, his fingers close around Giorno's hand.]
I'm sorry too. [For what, he's not quite sure. Not being where he's supposed to be, mostly-- although it's hard to tell in this moment if that's back in Napoli, or here with Giorno.] I wouldn't mind. Your room is fine. I have some things in there, but the door is locked right now. I can get them later.
[He's just going to ... assume that Giorno will have him relocate to a room closer to where he is. Which he's more than fine with.]
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cw child abuse mention, accidental self-injury
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2!
She's been trying to keep track of where she's been and draw a mental map, but it's not easy when you keep getting distracted by the network via magitek. Can she be blamed if people are just way more interesting than mazes? That's why she lights up immediately as she spots Fugo, and changes her right into a left to head toward him. ]
Nope. [ She doesn't even glance at his held out clothing, she's too busy looking this guy over.] I think it's the Yuletide Cat's.
[ Or... something. That makes no sense, actually, considering that the Yuletide Cat is both fake and probably not even in here anymore, but she's sticking with it. ]
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[ Some kind of stalking game — not that he'd know, having grabbed the clothing. She's picked up on that much at least. But anyway, that part's boring. Way more interesting: ]
So hey, you're new on Audentes, right? All fresh faced and bright eyed? I'd totally recognize you if you weren't, and all the other teams left.
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[ She sticks out a hand for a shake, clearly expecting him to manage that plus whatever else he's carrying. ]
Ana Ramir, strongest thing around. [ That... might not be true, with Undyne and Shizuo around, but she'll take the credit anyway. ] And I give great tours. You wanna find anything in Oska, just ask me.
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Giorno didn't mention that, but I'll keep it in mind. [He doesn't elaborate if he means the reference to her own strength, or her ability to give tours. He pulls away from the handshake and, in the same motion, sharply flicks the bangs that are hanging over one eye so he can get a better look at her. Ana Ramir, who Giorno told a story about Trish Una. She gave him a blanket (with a robot wolf on it) and has a spider and a boyfriend with a cat.] I've built a satisfactory mental map of the premises, but I'm never opposed to putting more details in. Is this maze here all the time? It's taking up an awful lot of space in the courtyard.
[Going around it........ would be a pain.]
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1
Jesper pauses on his way through the hall, hunching down slightly to greet Fugo with a smile. ]
You know it's not even cold, right?
[ Sorry did I say greet? I meant sass a little bit. ]
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[It's a little hard to tell what he's more peeved about: the fact that there's snow everywhere or that it's not behaving the way it should be.]
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I mean there's obviously some sort of trick to it, so I'm pretty sure cleaning it out won't do much.
[ Wait. He does a doubletake. ]
You've never seen snow before?
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[Once he's got it all off the ground, Fugo picks up the dustpan, stands back up, and turns to look at Jesper. ... why is this stranger fiddling with the pretend snow. Since it doesn't melt and has been on the floor for who-knows-how-long, practically speaking it's just the soft, feathery cousin to dirt and dust. Gross.]
Snow is very rare where I'm from. We get rain during the winter months. So, no, I haven't.
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[ It's cool and weird, of course Jesper's gonna want to touch it. If he didn't know better he'd say some kind of grisha was behind this, but he's seen a lot more than just what grisha can do here. ]
Well, you're in for a lot of surprises now that you're here. Last place had robot animals and brain slugs. How much you wanna bet the next one will be some snowy planet or something?
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[Idly, Fugo thinks that robotic animals sound like a fascinating technological advancement. But that he could do without the brain slugs and would those be more or less weird than falling asleep in a turtle's psychic lounge during a long train ride and waking up to hear that everyone almost aged to death and Buccellati had nearly killed himself with all the unzipping he did to beat the guy with the fishing pole Stand. That was a pretty surreal nap to wake up from.]
I suppose I'll just have to adapt. [Admittedly: this is not one of his stronger skills. What Fugo is good at, however, is weathering weirdness.] Nothing, because if I do that my shit luck will guarantee it'll be an worse frozen hellscape than the one outside.
one;
and because it's been going on so long - the whole time it takes him to go and come back - that makes it worth remarking. that makes it remarkable. so kaz watches. watches him fixing up his corner and making the space just right.]
Maybe they'll give you a commendation.
[matthias would give fugo a commendation. kaz can't believe the thought of it actually makes him miss the fjerdan, but there you have it.]
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The point of all this is that because it keeps coming back, he's developed a very particular method for cleaning it up. He draws his boundary and works his way around the edges up to the corners, leaving behind oddly straight and sharp lines in the remaining snow as he works his way in towards the center. The end result is a very (if sadly temporarily) clean floor that doesn't need a second pass.
(He'll make one anyway, after the majority has been swept up. Just in case.)]
[There's someone watching him; Fugo can see him in his peripheral, a person who isn't tall enough to be an adult in dark clothes, and it makes the back of his neck prickle. He doesn't give Kaz the satisfaction of his own attention until he speaks. Even then, he doesn't turn to look at him directly. He's almost done with his self-imposed chore, so he'll get that finished first.]
If they do, I'm taking the opportunity to lodge a complaint.
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But only about the snow and not about being enlisted?
[this is a joke, probably, but like most of the jokes kaz makes it falls a little short. and probably fugo, this kid who was definitely cleaning up snow even though no one asked him do, would be the kind of person who would indeed complain about being here. probably already had. but complaints weren't going to get them anywhere, and even kaz knows better than to think anything but making light (such that he does) of the idea.
he is sure he'll get out of here one day but it's not going to be through official channels. i mean, when is it ever?]
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[Especially when they could mark him as a note of discontent in the team. His place is here, with Giorno; like hell he's going to intentionally do something that might prompt a transfer. So: yes, he'd complain about the snow. Someone might feel bad enough to clean it up sooner rather than later. But, no, he's not going to complain about something that's obviously not going to change. That's a problem that's best solved on a personal level.
Eventually, Fugo's work requires him to turn in Kaz's direction. His pale brows twitch together at what he sees: a boy all in black with an old injury in his leg. That's one of two signs that he recognizes Kaz Brekker, who Giorno said was the most dangerous person here: the second is the way his eyes flick to Kaz's hands and he mentally checks off black gloves too. His expression, sharp and distantly annoyed, doesn't change and there's no stutter in his movements as he continues to finish his self-imposed chore.]
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there are few things that could make him happier. but like fugo, he knows better than to show it overtly. sure, he probably has tells, too. stands up a little straighter, a little prouder. he's attentive to the way fugo assess him, subtle though it is. but people like them, everything was subtleties. you learned to read between the lines because you lived between the lines. you play each other. sometimes you play yourself.]
That's practical.
[it's not a compliment, but it could almost be one. almost. but kaz doesn't give them away easily and certainly not to strangers. besides, any practicality that the other man might've had is pretty much negated by this work with the snow, which pretty much seems like a waste of time. but it is what it is.]
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It usually pays to be. [Satisfied for the moment with the amount of snow he's cleaned up, Fugo kneels down to brush it into a dustpan. It gets dumped unceremoniously into a bucket.]
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