Hathaway. (
futurologists) wrote in
epidemiology2017-08-05 12:02 am
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Entry tags:
- ! event log,
- bruce wayne (dc comics),
- connor walsh (htgawm),
- davesprite (homestuck),
- fiona (borderlands),
- h.c. andersen (fate/),
- jason todd (dc comics),
- jin kung (mortal kombat),
- keith (voltron),
- lucina (fire emblem: awakening),
- lucy/nyuu (elfen lied),
- mettaton (undertale),
- oliver hampton (htgawm),
- rhys (borderlands),
- scott mccall (teen wolf),
- widowmaker (overwatch),
- wylan van eck (grishaverse)
EVENT ★ LABYRINTH III: THE ESCAPE
LABYRINTH III ![]() The lizards, rats, and other monstrous creatures seem to be absent from this area of the maze, replaced instead by rhinoceros-sized beetles. The beetles each have a single horn protruding from the head, and their hard carapaces make them difficult to kill -- a better method might be to simply climb somewhere high and wait for the beetle to get bored. But unlike the other monsters encountered in the maze, the beetles seem to have something else on their mind beyond wanton violence: they can sometimes be found rolling massive balls of dung throughout the corridors of the labyrinth. (This might explain why the plants are so lush closer to the center.) There is little time to explore this section of the labyrinth before there's a flicker of light all around and more ALASTAIR recruits suddenly appear, most dressed in a freshly pressed uniform and carrying extra food and supplies. They have been told that the cloaking surrounding Asterion Labyrinth is so strong and complex that Oska was only able to send in a handful of recruits at once for a relief effort. In order to leave, they'll have to locate the escape mechanism that lies deep within the labyrinth; the remaining Asterion Prison correctional officers know its general location, but not precisely what it entails. All they know is that it will require technological cunning to operate and that it's heavily guarded. After five days, the portal room is found. THE PORTAL ROOM ![]() The center of the labyrinth is a large, circular room with a raised platform in the middle. On this platform rests a circle of computer consoles surrounding another platform, on which sits an empty circular frame 2.5m (8') in diameter. This is the dormant portal, and it is now Audentes's task to turn it on and find their way back to Oska. Because the portal is not made for interdimensional travel, it must be overclocked, which will cause it to burn out and explode once it is used. In order to override the safety protocols in place to prevent such dangerous tampering, the control panels must be unlocked -- and unfortunately, the locks are all complicated puzzles, ranging from the numerical to sliding pieces into place to complete a pattern. There are many of these puzzled scattered around the portal room, and once they are all unlocked, it's a simple matter of flipping the power override switches. Ignore the dangerous humming sound and the way the frame suddenly fills with violent purple energy. That's probably normal. The new recruits have the correct coordinates to locate Oska, which has temporarily lowered its cloaking shield to allow Audentes to return. So there is a bit of a time crunch. Adding more to the difficulty of the situation is the presence of a monster lumbering around the circular portal room. Six meters (20') high, the beast is best described as a minotaur, but perhaps not in the traditional sense: while it resembles a bipedal bull, it is an amalgamation of flesh and machine with its body covered in pistons and glowing lights. One of its hands is an enormous axe and it belches fire and acid. Despite its head resembling an herbivore, the piles of desiccated bones scattered throughout the portal room tell a different story. Upon seeing the group, the minotaur charges. Mavahari, the Zymandis recruit, rushes to meet it with her sword drawn. Inmates and correctional officers do their best to fight it as well, but something becomes quickly apparent: it cannot be harmed by projectile weapons. The machinery of the beast keeps it protected from most attacks, though electricity will stun it and acid will corrode its metal. But in order to injure the minotaur, it must be stabbed between the metal plates where its vulnerable flesh remains. During the battle, the minotaur fights viciously and without regard for its own safety. The first casualty comes early: the minotaur swings its axe toward Mavahari, who is pushed out of the way by George. The axe connects with him solidly, sending him flying into the wall with a shuddering impact. George lies there still, but there's no time to mourn. The beast continues its rampage. Once the minotaur is defeated, you'll have to quickly decide what to do with the correctional officers and inmates who have followed Audentes through the Asterion Labyrinth. The overclocked portal won't hold forever, and the longer Oska leaves its cloak down, the better chance they have of being found by their enemies. OOC NOTES This log will last for six IC days: five days for exploration and one day at the center of the maze. We have also recently altered the calendar this month, so make sure you review it! IMPORTANT: Participation in the solution poll is mandatory for August AC. Failure to participate will result in an automatic strike. The only exception is for those who are exempt from August AC. The poll will close on 11 August 23:59 UTC. If you have any questions about the labyrinth that aren't answered here, please direct them to the Leramzen dossier. Questions about the game in general should be directed to the FAQ and you may submit mission ideas or player plots at any time. |
scott mccall | ota
[So much for a company logo. Scott had hoped that it had been something as simple as that, so when he finds out that he's wrong, he just kind of cants his head to the side and accepts it for what it is. Being a werewolf means that he has the right kind of claws to help, but he doesn't want to risk turning a minotaur into a werewolf and end up finding out that this universe doesn't work the same way his does. So, he sticks with the claws.
And with running interference. Most of his movement is swift, with him rushing in to help someone get out of the way whenever the minotaur comes in for an attack—or if someone's injured.
In either scenario, he will pause as someone is left in safety, completely unfazed by the fact that he's likely just carried another person without a struggle, and ask:] Are you okay? Do you want me to stick around?
ii: mourning George
[It was George's first mission ... and his last. Scott can't say that he had a major bond with the guy, but seeing someone who had been thrust into this scenario go out a hero like that is definitely something that gets to him. Part of that was their chat: he had been afraid that George would end up being hurt by the other members of Audentes, so he did everything he could to try to improve that. And ... he got why this was hard. He did.
At some point, he comes to kneel beside George's body to pay his respects. If anyone comes to join him, it'll be clear that Scott is genuinely bereft. When he looks up, his eyes are a little red—not in the werewolf way, but in the "I've been crying" way.]
Hey, [he'll say, voice somber.] Did you get a chance to talk with him?
iii: save everyone
[When it comes down to a question of whether to save everyone or ... give them a rather ruthless choice, Scott has strong views on the matter. From the very beginning of this little excursion to now, he's been evolving in his mindset, but one thing has been clear: he believes in saving everyone. He knows that Audentes are going to be the ones making decisions, which is why he makes a point of going around and asking a single question:]
You know we have to rescue everyone, right?
[It's not really an open-ended question. But then, Scott hadn't intended it to be.]
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So ... you know you were sent to rescue people ... right?
[Scott doesn't know if he should be giving the benefit of the doubt here, so he doesn't add anything after his question.]
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iii.
regardless, the look he gives Scott is curious. ]
You seem ready with a compelling argument as to why.
[ he doesn't give his stance either way. ]
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Everyone should get a fair chance. Everyone.
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Fair chance really is a domino, isn't it?
[ there's a sigh and he hooks his hands behind his neck, and stretches. ]
Has anyone told you about Anwick? Nalawi?
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ii
[This is, quite possibly, the last person Scott would want to talk to outside of the minotaur that struck George down.
Let's blame the tears on not being able to see him clearly.]
...
[If there's any guilt in the way Mettaton holds himself, it's easily mistaken for exhaustion. His arms are crossed, shoulders hunched. One of his pauldrons is missing. His expression is neutral and his eyes don't seem to go anywhere near the body.]
Did you?
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But he's not going to call Mettaton on that. It is, after all, a matter of hindsight. Scott is generally a fair person.]
I did. I'm glad I did. He ... he needed the morale boost at the time.
[It may have been why he got here.]
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He wasn't very good at anything. [It isn't meant to sound cruel, only contemplative. Mettaton's head tilts, his working eye finding a rouge splatter of blood. There's been a lot of it, this battle. Who knows who it belongs to.] Planning, standing up for himself, logic, reason...
I'm surprised he managed to stand up for someone else.
[Again, there's nothing outright malicious in his tone. If anything, he sounds like he's talking about a dead friend of a friend of a friend - someone he knew, but not nearly enough to weep over.]
I suppose that makes his friend a free agent, now. If wonder if that's what he wanted.
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i
What the hell do you think you're doing!? Put me down, asshole!
[Even though he just got a nasty sideswipe from that monstrous axe, prompting the dashing rescue, he's still got a whole lot of pep. Probably too much. But he wasn't put on this weird extra-dimensional rescue team just to look foolish and get rescued himself.]
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Once they get into a more ... concealed place, he sets his new "friend" down.]
See, you're not dead. [Simple and self-satisfied, but said in a tone that shows that he's being a little bit of a brat himself. He was just trying to help!]
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[He doesn't need help from anyone, after all. Because he's NOT WEAK and that means he can DO EVERYTHING ON HIS OWN!! Except that's not how anything works, but don't tell him that. He does seem capable of standing on his own, sure, but the question is would he have pulled back out of the fight if Scott hasn't. He really shouldn't keep fighting with this injury.]
Now get out of my way!
[He is sure going to try to keep fighting, though.]
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ii
Yeah.
Do you.... want to say goodbye?
[How vague]
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He looks up at her, recalling their brief chat in the dressing room, and he nods.]
Well, I kinda am right now.
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Well-- I mean... to him. His spirit. If you want to see him again.
[That doesn't make it much clearer. After a beat, she adds]
--- I can channel him, I mean. I can try.
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She's not sure if it's a blessing that she gets to do that here — but when the opportunity presents itself, she takes it. Spends a moment by George's body, eyes closed and head bowed. It's not until she looks back up, expression grave, that she answers. ] Briefly, during our first capture, and... once we arrived here.
[ But not since. She's not sure if changing that would have made any of this better. ] ... He died protecting someone. [ Her eyes are back on the body, and with the pause comes a dramatic rise and fall of her chest. ] As a hero.
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Odd how he thought it would just be that. He feels a little foolish now.]
I wish we all had the chance. I'm not even sure ALASTAIR knew him all that well.
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Proving, once again, that she has a long way to go. ] ... We'll honor him, once we return. It's the least we can do for him.
[ She lets the sentence sink in, before her eyes finally flicker over, voice quieter than before— ] How are you faring?
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ii.
He does pause though, when the question comes. Looks down at George's motionless body, already beginning to cool. At the end there, he'd gone out of his way to save the Zymandis woman, an action that Giovanni can't really comprehend. Isn't sure what to think of it. And so he shrugs. Shakes his head.]
Not really. The odd word, here or there. In passing.
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It's a thought that could come from a place of judgment, but oddly enough, it doesn't. Not here.]
I don't think anyone really had the chance. Or thought about it. Once everything went to hell, we kinda had no choice but to look out for ourselves.
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That's true enough, I suppose. We've all been a little dispersed, of late.
[He's barely seen much of the others, lately. Has kept, largely, to himself. Searching for a way out with the rest of them, or spending his time hunting down the monsters of this maze, if for no other reason than to give him something familiar to focus on. Something he knows.]
But there will always be casualties. I'm surprised we haven't had more of them.
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iii
Uh. [She grunts in exertion, glancing up and squinting.] Define everyone. 'cause he's not gonna make it.
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Especially since it looks like she's looting his dead body. Who does that?]
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[She manages to pull a gauntlet off the corpse, which is awesome. Except the disgusting cracking and tearing noise that comes with it is not awesome, because she just kind of ripped his hand off with the glove. At least she has enough presence of mind to look a little sheepish about it.]
Uh... okay, I did that.
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